Kupfer
Member
Just to make clear, I'm a huge S.T.A.L.K.E.R. fan, I even write S.T.A.L.K.E.R. the right way everytime I mention it here.
Due to a lack of capable hardware, I haven't played S.T.A.L.K.E.R. 2 myself yet, but I have been following the development process closely and have now watched quite a bit of material since the launch.
Honestly, I can't understand, even though I would like to claim the opposite, why the game is being received so positively.
How can something like this happen? Is this A-Life 2?
There no longer seems to be any A-Life at all.
A user on Reddit pointed out that the advertised A-Life 2 system doesn't actually exist, and that in S.T.A.L.K.E.R. 2, NPCs spawn around you based on a dice system, Wall of Text here:
Furthermore, I watched the DF video about the game and was shocked that in S.T.A.L.K.E.R. 2 there are neither flashlight shadows nor muzzle flash shadows. See here at 7:33 minutes:
S.T.A.L.K.E.R. SoC in 2007 did a better job
But wait, I swear I have seen these features in S.T.A.L.K.E.R. 2 footage ...
Click on 0:38 minutes and check out this 3-year-old official gameplay:
These are just some examples that I’ve observed as a "watcher" over the last 2 hours, and I really find it disappointing what S.T.A.L.K.E.R. 2 has turned into, or rather, in what state this game was released.
Everything seems like a much too premature launch, and I can't understand who the current satisfied target audience is.
I don't want to ruin the game for anyone, but as a S.T.A.L.K.E.R. fan, I just wonder who is celebrating S.T.A.L.K.E.R. 2 right now and where the positive reviews are coming from. Is it the new generation of console shooter players, people who aren't familiar with the old games and are just getting a taste of the brilliance of the earlier titles and are now realizing what they've been missing, or is it the old S.T.A.L.K.E.R. fans?
I can't imagine it being the latter.
Due to a lack of capable hardware, I haven't played S.T.A.L.K.E.R. 2 myself yet, but I have been following the development process closely and have now watched quite a bit of material since the launch.
Honestly, I can't understand, even though I would like to claim the opposite, why the game is being received so positively.
How can something like this happen? Is this A-Life 2?
There no longer seems to be any A-Life at all.
A user on Reddit pointed out that the advertised A-Life 2 system doesn't actually exist, and that in S.T.A.L.K.E.R. 2, NPCs spawn around you based on a dice system, Wall of Text here:
Furthermore, I watched the DF video about the game and was shocked that in S.T.A.L.K.E.R. 2 there are neither flashlight shadows nor muzzle flash shadows. See here at 7:33 minutes:
S.T.A.L.K.E.R. SoC in 2007 did a better job
But wait, I swear I have seen these features in S.T.A.L.K.E.R. 2 footage ...
Click on 0:38 minutes and check out this 3-year-old official gameplay:
- Muzzle flash reflections of the opponent on the ground, tires illuminated by the opponent's muzzle flash.
- The barrel fire casts shelf shadows on the wall, and the same applies to the slightly ajar gate thing next to the door.
- The entire door frame is illuminated by your own muzzle flash.
These are just some examples that I’ve observed as a "watcher" over the last 2 hours, and I really find it disappointing what S.T.A.L.K.E.R. 2 has turned into, or rather, in what state this game was released.
Everything seems like a much too premature launch, and I can't understand who the current satisfied target audience is.
I don't want to ruin the game for anyone, but as a S.T.A.L.K.E.R. fan, I just wonder who is celebrating S.T.A.L.K.E.R. 2 right now and where the positive reviews are coming from. Is it the new generation of console shooter players, people who aren't familiar with the old games and are just getting a taste of the brilliance of the earlier titles and are now realizing what they've been missing, or is it the old S.T.A.L.K.E.R. fans?
I can't imagine it being the latter.
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