This is what the A-Life fix mod author has to say:Then I wonder why it’s so broken or why it was promoted in the first place, only to be deliberately removed from the Steam description a week before release. It just doesn’t add up at all.
One possibility: maybe an A-Life framework is hidden somewhere in the code, but it’s definitely not developed or has been deactivated because they couldn’t finish it. Instead, they likely replaced it with this dice-roll spawn system because it’s simple and quick to implement - and apparently, it’s enough for many players.
"The AI director in Stalker 2 is actually very complex internally, however its function is gimped because of severe bugs compounding each other."
"However, I'm demonstrating this because the ALifeGridVisionRadius is one of a couple of reasons why the game's spawn system is broken. The low radius of the vanilla ALifeGridVisionRadius setting neuters the online alife interactions that you would otherwise see."
"This new AI Director is not by any means is watered down. In fact, the reason she is such a mess is that the ai system is in fact too fucking convoluted. But rest assured, the Director can do all the things you expect out of Stalker. She is able to schedule faction conflicts and turf wars, and create the kind of gunfights in the old stalker games, the ones you hear in the distance and hope to avoid walking into."
Roadside Panic - A-Life Fix And Spawn Overhaul
Restores most online A-Life functionality.This mod brings back the chaos of the alife in the old trilogy and also prevents spawns close to the player - consider it a stopgap measure until
www.nexusmods.com