Does STALKER 2 have problems? Yeah, it absolutely does. Are players totally justified in saying "It's too broken for me"? They absolutely are. But this? This is a garbage inhumane opinion. I'm not trying to be funny, or rude, or even hyperbolic. You need to take a step back and recalibrate because you've lost sight of things.It didnt. It only affected its release dates. The game's code or lack of didnt suffer due to war lmao. Don't be ridiculous. Morals are down, but they received a ton of support, money, and time to finish the game.
That has nothing to do with the games development.
Don't be ridiculous. None of the devs claimed were emotionally impacted outside of one of their coworker dying in the war. If that were true, they'd stop developing the game completely if they were depressed or impacted by what was going on in the war.
Are you using an unusual controller? It says on Steam that it has partly controller support, always a red flag, but I tried a bit on the living room PC using an Xbox Series X controller and saw no issues.This game should’ve been delayed again. A lot of people can’t even play it because of problems with controller compatibility. Me included.
I game on GFN with a 8bitdo ultimate. It works flawlessly on every game pretty much.Are you using an unusual controller? It says on Steam that it has partly controller support, always a red flag, but I tried a bit on the living room PC using an Xbox Series X controller and saw no issues.
Let's be thankful that the game went on sale and it was not a project canceled by the war.I’m not surprised this happened. It’s quite frequent nowadays. I mean I expected more from Stalker definitely but I know they also had real life difficulties.
Understanding doesn’t stop me from being disappointed though.
It's a special system designed for those players who can't get A Life.What is A-Life? Haven’t started playing either yet.
Hmm could be the controller or an Nvidia issue but I have GFN I’ll experiment a bit after breakfast.I game on GFN with a 8bitdo ultimate. It works flawlessly on every game pretty much.
Ukrain is a big country, they dont have their Office at or near the Frontline…It's very difficult to make a game, while being bombed by Putin.
This is what is such bullshit (and the the A life system being seemingly not working). War or not don't blatantly false advertise.I have sympathy for the devs but the fact is they showed bullshit bullshot trailer from the beginning. The build they had for the trailer was never going to be deliverable on these consoles and they knew that.
What an idiot.It didnt. It only affected its release dates. The game's code or lack of didnt suffer due to war lmao. Don't be ridiculous. Morals are down, but they received a ton of support, money, and time to finish the game.
That has nothing to do with the games development.
Don't be ridiculous. None of the devs claimed were emotionally impacted outside of one of their coworker dying in the war. If that were true, they'd stop developing the game completely if they were depressed or impacted by what was going on in the war.
It didnt. It only affected its release dates. The game's code or lack of didnt suffer due to war lmao. Don't be ridiculous. Morals are down, but they received a ton of support, money, and time to finish the game.
That has nothing to do with the games development.
Don't be ridiculous. None of the devs claimed were emotionally impacted outside of one of their coworker dying in the war. If that were true, they'd stop developing the game completely if they were depressed or impacted by what was going on in the war.
I'm not a programmer, but the OP from the reddit post claims there is no such thing like A-Life in the game if I understand the text correctly
You know he aint addressing or taking responsibility for this take because that kind of take is banworthy and the risk of doubling down on it is too enticing.Holy shit... there's no way you're this messed up in the head to not realise that everyone from Ukraine will be mentally and some physically, impacted by the war regardless if they were in it or not.
The amount of you Sony shit fanboys downplaying this like they were waking up to the smell of roses with petals falling down.
Fuck out of here.
He doubled down by not even apologising before signing out of the thread. Embarrassing, and another for the ignore list.You know he aint addressing or taking responsibility for this take because that kind of take is banworthy and the risk of doubling down on it is too enticing.
More props should be given to the mere fact the game even made it to release.
Spot onYou're an idiot.
I would say that game critics are more negative than regular players going by reviews. I assume review code was really bad and it’s not a woke-positive game so no free points from certain folks.They will have the war as an ironclad excuse and basically nobody will be able to blame them. I feel like the game will be getting praise based on that as well. We all know the modern game "journalists" all have a Ukrainian flag in their Twit... er BlueSky bios so it will likely get a free pass on its shortcomings.
So basically Xbox players are the beta testers while PS5 owners will get a more polished version of the game that will most likely include A-Life from the get go. I just don't get why they couldn't delay it further so it released in a more complete state? The war is a completely understandable reason, especially when you are actively fighting in it like many of the devs have been. Did MS force their hand? If so that would be pretty shitty. And frankly the image MS is creating with the release of incomplete games or games that were far from expectations is one that is really hurting the XBOX brand.I would say that game critics are more negative than regular players going by reviews. I assume review code was really bad and it’s not a woke-positive game so no free points from certain folks.
Most players are clearly enjoying their time with it, it’s sitting at mostly positive on Steam even with launch bugs and jank, and CCU numbers are good and people are returning to play more every day, peaked at 119k recently.
The good thing is that the dev has spoken about working on fixes. So things will only improve. And it’ll be out on Playstation 5 too soon so the warriors can put down the weapons as well.
MS isn't publisher of the game, its just that type of 3rd party partner. Its self-published. I am assuming GSC chests aren't bottomless, so they had to release in some form. Also given how gaming community acted when Cyberpunk got delayed multiple times, also didn't set the best precedent for delaying your game. Etc, the factors are handful.So basically Xbox players are the beta testers while PS5 owners will get a more polished version of the game that will most likely include A-Life from the get go. I just don't get why they couldn't delay it further so it released in a more complete state? The war is a completely understandable reason, especially when you are actively fighting in it like many of the devs have been. Did MS force their hand? If so that would be pretty shitty. And frankly the image MS is creating with the release of incomplete games or games that were far from expectations is one that is really hurting the XBOX brand.
Going by some talk in the OT the game is more stable on Xbox but MS just paid for a timed exclusivity, 3 months going by a court leak, they’re in no position to force them to do anything regarding the release date.So basically Xbox players are the beta testers while PS5 owners will get a more polished version of the game that will most likely include A-Life from the get go. I just don't get why they couldn't delay it further so it released in a more complete state? The war is a completely understandable reason, especially when you are actively fighting in it like many of the devs have been. Did MS force their hand? If so that would be pretty shitty. And frankly the image MS is creating with the release of incomplete games or games that were far from expectations is one that is really hurting the XBOX brand.
Just to make clear, I'm a huge S.T.A.L.K.E.R. fan, I even write S.T.A.L.K.E.R. the right way everytime I mention it here.
Due to a lack of capable hardware, I haven't played S.T.A.L.K.E.R. 2 myself yet, but I have been following the development process closely and have now watched quite a bit of material since the launch.
Honestly, I can't understand, even though I would like to claim the opposite, why the game is being received so positively.
How can something like this happen? Is this A-Life 2?
There no longer seems to be any A-Life at all.
A user on Reddit pointed out that the advertised A-Life 2 system doesn't actually exist, and that in S.T.A.L.K.E.R. 2, NPCs spawn around you based on a dice system, Wall of Text here:
Furthermore, I watched the DF video about the game and was shocked that in S.T.A.L.K.E.R. 2 there are neither flashlight shadows nor muzzle flash shadows. See here at 7:33 minutes:
S.T.A.L.K.E.R. SoC in 2007 did a better job
But wait, I swear I have seen these features in S.T.A.L.K.E.R. 2 footage ...
Click on 0:38 minutes and check out this 3-year-old official gameplay:
- Muzzle flash reflections of the opponent on the ground, tires illuminated by the opponent's muzzle flash.
- The barrel fire casts shelf shadows on the wall, and the same applies to the slightly ajar gate thing next to the door.
- The entire door frame is illuminated by your own muzzle flash.
These are just some examples that I’ve observed as a "watcher" over the last 2 hours, and I really find it disappointing what S.T.A.L.K.E.R. 2 has turned into, or rather, in what state this game was released.
Everything seems like a much too premature launch, and I can't understand who the current satisfied target audience is.
I don't want to ruin the game for anyone, but as a S.T.A.L.K.E.R. fan, I just wonder who is celebrating S.T.A.L.K.E.R. 2 right now and where the positive reviews are coming from. Is it the new generation of console shooter players, people who aren't familiar with the old games and are just getting a taste of the brilliance of the earlier titles and are now realizing what they've been missing, or is it the old S.T.A.L.K.E.R. fans?
I can't imagine it being the latter.
Just to make clear, I'm a huge S.T.A.L.K.E.R. fan, I even write S.T.A.L.K.E.R. the right way everytime I mention it here.
Due to a lack of capable hardware, I haven't played S.T.A.L.K.E.R. 2 myself yet, but I have been following the development process closely and have now watched quite a bit of material since the launch.
Honestly, I can't understand, even though I would like to claim the opposite, why the game is being received so positively.
How can something like this happen? Is this A-Life 2?
There no longer seems to be any A-Life at all.
A user on Reddit pointed out that the advertised A-Life 2 system doesn't actually exist, and that in S.T.A.L.K.E.R. 2, NPCs spawn around you based on a dice system, Wall of Text here:
Furthermore, I watched the DF video about the game and was shocked that in S.T.A.L.K.E.R. 2 there are neither flashlight shadows nor muzzle flash shadows. See here at 7:33 minutes:
S.T.A.L.K.E.R. SoC in 2007 did a better job
But wait, I swear I have seen these features in S.T.A.L.K.E.R. 2 footage ...
Click on 0:38 minutes and check out this 3-year-old official gameplay:
- Muzzle flash reflections of the opponent on the ground, tires illuminated by the opponent's muzzle flash.
- The barrel fire casts shelf shadows on the wall, and the same applies to the slightly ajar gate thing next to the door.
- The entire door frame is illuminated by your own muzzle flash.
These are just some examples that I’ve observed as a "watcher" over the last 2 hours, and I really find it disappointing what S.T.A.L.K.E.R. 2 has turned into, or rather, in what state this game was released.
Everything seems like a much too premature launch, and I can't understand who the current satisfied target audience is.
I don't want to ruin the game for anyone, but as a S.T.A.L.K.E.R. fan, I just wonder who is celebrating S.T.A.L.K.E.R. 2 right now and where the positive reviews are coming from. Is it the new generation of console shooter players, people who aren't familiar with the old games and are just getting a taste of the brilliance of the earlier titles and are now realizing what they've been missing, or is it the old S.T.A.L.K.E.R. fans?
I can't imagine it being the latter.
Just to make clear, I'm a huge S.T.A.L.K.E.R. fan, I even write S.T.A.L.K.E.R. the right way everytime I mention it here.
Due to a lack of capable hardware, I haven't played S.T.A.L.K.E.R. 2 myself yet, but I have been following the development process closely and have now watched quite a bit of material since the launch.
Honestly, I can't understand, even though I would like to claim the opposite, why the game is being received so positively.
How can something like this happen? Is this A-Life 2?
There no longer seems to be any A-Life at all.
A user on Reddit pointed out that the advertised A-Life 2 system doesn't actually exist, and that in S.T.A.L.K.E.R. 2, NPCs spawn around you based on a dice system, Wall of Text here:
Furthermore, I watched the DF video about the game and was shocked that in S.T.A.L.K.E.R. 2 there are neither flashlight shadows nor muzzle flash shadows. See here at 7:33 minutes:
S.T.A.L.K.E.R. SoC in 2007 did a better job
But wait, I swear I have seen these features in S.T.A.L.K.E.R. 2 footage ...
Click on 0:38 minutes and check out this 3-year-old official gameplay:
- Muzzle flash reflections of the opponent on the ground, tires illuminated by the opponent's muzzle flash.
- The barrel fire casts shelf shadows on the wall, and the same applies to the slightly ajar gate thing next to the door.
- The entire door frame is illuminated by your own muzzle flash.
These are just some examples that I’ve observed as a "watcher" over the last 2 hours, and I really find it disappointing what S.T.A.L.K.E.R. 2 has turned into, or rather, in what state this game was released.
Everything seems like a much too premature launch, and I can't understand who the current satisfied target audience is.
I don't want to ruin the game for anyone, but as a S.T.A.L.K.E.R. fan, I just wonder who is celebrating S.T.A.L.K.E.R. 2 right now and where the positive reviews are coming from. Is it the new generation of console shooter players, people who aren't familiar with the old games and are just getting a taste of the brilliance of the earlier titles and are now realizing what they've been missing, or is it the old S.T.A.L.K.E.R. fans?
I can't imagine it being the latter.
I completely understand why hardcore fans of the series might be completely put off by this game but I think I may have a bit of insight why people are enjoying this game.I’d say the biggest issue is the lack of any innovation whatsoever, its just a shallower version of the previous games with worse Ai.
Now benefit of the doubt given the war in the Ukraine and the devs have confirmed A-Life 2.0 is bugged and not working sooooo hopefully it will be fixed but who knows. This could just be a meh release and 6 months from now it will be great but who knows.
I have never played a STALKER game before so maybe I could add that perspective. I didn't even know what A life was until this thread and me doing some research on the topic so maybe I would make a good control group.
There is plenty to love about the game without the A life thing. Even though it is not working properly in game, it's still pretty cool to see that sometimes my encounters in the game are sometimes interrupted by the game basically...playing itself.
So there are times where I'm in a dialogue screen with a mission npc and the dude just breaks conversation to fight a pack of blind dogs or some mutant or members of another faction that happen to be in the distance. It's always a spontaneous WTF moment that honestly I haven't seen happen in any other game I've ever played. Some people may say it's immersion breaking, but I think it's actually more realistic and it doesn't happen very often. I do notice that sometimes enemies seem to pop up out of nowhere. These instances happen very frequently after you complete some goal or objective like getting a stash or finishing a quest. Staying in one place too long seemed to lure enemies to your location that you just cleared as well. It got to the point where I must have had like 15-20 bodies piled up inside and outside a building that I ended up hiding in because the guys just kept coming. Again, me being new to the series, part of me thought it was kinda off, but ultimately it didn't ruin my experience or impression of the game. It is a bit strange that enemies spawn in and can almost spot me instantly. Stealth in the game is not really a thing. I don't know if this is par for the course or not.
I'll say nothing about the dialogue other than I love how many branching choices you get to make that seem to have a real time effect on how you proceed through the game. I made some that I now regret to an extent because there are people missing from the game now that probably could have benefitted me in some waym but now I kinda gotta live with the fact that I'll never get to explore that in this playthrough. These choices are not just major story decisions either. They happen at every both the main story and side quests.
Other things that seem strange is that emission storms happen way too often when I'm hoarding loot and can't move very fast. I have died a couple of times because of my greed and I would say I thought it was both cheap but also a welcomed challenge to figure out how to survive but still get to sell my loot. Overall I thought it was a positive thing.
As far as the performance, I opted to played at 1440p DLSS on quality with Epic motion blur settings and a capped framerate at 120fps with frame generation on. Using the high preset. I'm playing on a 4090 and a 9800x3d. I would think my experience is much different than others but the game is pretty smooth but I can still tell there's some polishing to do. My first session, every time I looked at the ground my screen would distort. I dunno if there was an update, but that only lasted for the first day. It's completely possible that I just had a faulty launch and needed to restart the game.
May one no longer criticize a game for missing features that were previously actively promoted, just because players might see it as an attack on their enjoyment? If you enjoy it, fuck this thread and play it.The only apt response:
You could read the Steam reviews to see positive impressions from longtime fans of the franchise. You could see from initial analysis of the geographical spread of players that a good chunk of players are coming from Eastern Europe where the franchise is popular.
But…”who is this for”?
Then I wonder why it’s so broken or why it was promoted in the first place, only to be deliberately removed from the Steam description a week before release. It just doesn’t add up at all.
I have absolutely no problem with "rough edges" as a S.T.A.L.K.E.R. fan - that’s part of what makes the game what it is. But that’s no excuse for the absence of previously advertised features that are deeply rooted in the S.T.A.L.K.E.R. series.
That can't be the excuse for missing feautures when releasing a full price game.Come on man we know that games release unfinished nowadays.
Check out the game in a year.
Baldurs Gate 3 took took 15 patches, Owlcat is finally done with Pathfinder after 3 years.
Don't play on release.
Absolutely. But they actively advertised something else, something more fleshed out.I’d say the biggest issue is the lack of any innovation whatsoever, its just a shallower version of the previous games with worse Ai.
All we can do is hope.Now benefit of the doubt given the war in the Ukraine and the devs have confirmed A-Life 2.0 is bugged and not working sooooo hopefully it will be fixed but who knows. This could just be a meh release and 6 months from now it will be great but who knows.
But that’s not a state of affairs that can or should be excused.OP, you say you're an old STALKER fan, but then you say you honestly expect a polished experience anywhere near the launch window.
Only one of those can be true.
Personally, I'm thinking the game was so taxing graphically that they disabled A-Life to get some performance efficiencies and threw in a generic radial spawn system. Me? I'm playing Call of Pripyat ABR in this launch window and STALKER 2 next Autumn. I think that's the veteran move. I know, requires some patience and restraint, but it's worth it.
Yes, thankfully, you see that being said more often. The foundation seems to be there, and as I’ve mentioned before, I don’t want to deny the game its merits. But it has to be okay to point out that it’s not the game that was being advertised just two weeks ago, as essential S.T.A.L.K.E.R. features were cut at the last minute.I completely understand why hardcore fans of the series might be completely put off by this game but I think I may have a bit of insight why people are enjoying this game.
I'm not a hardcore fan, I played the OG trilogy and enjoyed those games but was never really THAT into them, I'm disappointed that A-life is broken in this one and the muzzle flash and flashlight missing shadows annoy me quite a bit but still I'm enjoying the game a lot, the gunplay is 100 times better than the previous games and the map is a lot more fun to explore, it not being segmented into strange sections is so much better.
The combat it still challenging which is refreshing compared to most AAA games of this style, probably thanks to it not being RPG'ed and not having to level up and unlock skills to explore. And the atmosphere of the Zone is bland and yet super immersive at the same time.
So overall the core mechanics and feeling of the game are solid and I think that's why casuals like me and newbies to the series are enjoying it, the foundation is very good, after a few big patches I think this game has the potential to be one of the best "pure" AAA singleplayer FPS around which unfortunately is quite a rare breed of games these days.
Ukrain is a big country, they dont have their Office at or near the Frontline…
The Game was not completly developed in the Ukraine, this is promotional blabla.
May one no longer criticize a game for missing features that were previously actively promoted, just because players might see it as an attack on their enjoyment? If you enjoy it, fuck this thread and play it.
My goodness, I’ve said multiple times that I don’t think the game itself is bad, but surely it should be acceptable to clearly state that it’s flawed and has undeniably undergone a downgrade.
Well, with your "only apt response," you're implying that I want to take the fun out of the game for players, which is not the case. Also, the OP refers to the factually missing or broken features that were previously advertised, so I wonder who - or how - one can simply overlook that.I specifically quoted the part of your post where you questioned the people who were playing it, and if they were long time fans of the franchise.
You’re free to hate the game all you want. But the part I quoted? Hilarious.
Ukrain is a big country, they dont have their Office at or near the Frontline…
The Game was not completly developed in the Ukraine, this is promotional blabla.
Console limitations force downgrade. Hopefully they can patch to a better state.
I don't understand that 'consoles' fault'-opinion either, which would, conversely, mean that missing / broken A-Life couldn't be fixed - which, apparently, according to the developers' statement, is going to happen. Whether one wants to believe that is another matter.consoles makes it hard to not code your game to have enemies coming out of the blue and chase you like maniacs?
And if so how's thousands of games over the years released on consoles managed to avoid this?
I don't understand that 'consoles' fault'-opinion either, which would, conversely, mean that missing / broken A-Life couldn't be fixed - which, apparently, according to the developers' statement, is going to happen. Whether one wants to believe that is another matter.
I mean even the Switch manages to run the S.T.A.L.K.E.R. trilogy with A-Life and dynamic flashlight shadows.
The fact that you couldn't even spell the country's name right shows just how much thought you put into it before spewing this nonsense.
It’s simply a fact: not all of Ukraine is affected by the war. In many parts of the country, life is possible as it was before the Russian invasion.
It has nothing to do with me not being able to spell Ukraine correctly—that was my phone’s autocorrect.
Accepted? No, I didn’t buy it yet. I will when I get the sense that it’s where I want it to be. I can’t imagine any vets expecting this launch to be very different. It’s hard to get mad at something that was 100% predictable. This is the classic launch experience for every game in the series.May one no longer criticize a game for missing features that were previously actively promoted, just because players might see it as an attack on their enjoyment? If you enjoy it, fuck this thread and play it.
My goodness, I’ve said multiple times that I don’t think the game itself is bad, but surely it should be acceptable to clearly state that it’s flawed and has undeniably undergone a downgrade.
Then I wonder why it’s so broken or why it was promoted in the first place, only to be deliberately removed from the Steam description a week before release. It just doesn’t add up at all.
One possibility: maybe an A-Life framework is hidden somewhere in the code, but it’s definitely not developed or has been deactivated because they couldn’t finish it. Instead, they likely replaced it with this dice-roll spawn system because it’s simple and quick to implement - and apparently, it’s enough for many players.
I have absolutely no problem with "rough edges" as a S.T.A.L.K.E.R. fan - that’s part of what makes the game what it is. But that’s no excuse for the absence of previously advertised features that are deeply rooted in the S.T.A.L.K.E.R. series.
That can't be the excuse for missing feautures when releasing a full price game.
Absolutely. But they actively advertised something else, something more fleshed out.
All we can do is hope.
But that’s not a state of affairs that can or should be excused.
Has the brain scorcher a.k.a. industry affected us so much that we now have to accept unfinished games and be grateful that we’re getting anything at all?
Some people here seem to have thrown in the towel, judging by the comments - settling for so little already.
Yes, thankfully, you see that being said more often. The foundation seems to be there, and as I’ve mentioned before, I don’t want to deny the game its merits. But it has to be okay to point out that it’s not the game that was being advertised just two weeks ago, as essential S.T.A.L.K.E.R. features were cut at the last minute.
I REALLY hope that in a few months, the game will become what I had expected.
Yeah Im sure 6months to a year it will be better, and very likely closer to the originals. Though the combat really needs to change fundamentally, currently its difficult because enemies Hitscan which is just lazy and not fun. They need to change that to be projectile based. But that does tie into the currently meh ai. So we’ll see, Im sure they’ll fix it.I completely understand why hardcore fans of the series might be completely put off by this game but I think I may have a bit of insight why people are enjoying this game.
I'm not a hardcore fan, I played the OG trilogy and enjoyed those games but was never really THAT into them, I'm disappointed that A-life is broken in this one and the muzzle flash and flashlight missing shadows annoy me quite a bit but still I'm enjoying the game a lot, the gunplay is 100 times better than the previous games and the map is a lot more fun to explore, it not being segmented into strange sections is so much better.
The combat it still challenging which is refreshing compared to most AAA games of this style, probably thanks to it not being RPG'ed and not having to level up and unlock skills to explore. And the atmosphere of the Zone is bland and yet super immersive at the same time.
So overall the core mechanics and feeling of the game are solid and I think that's why casuals like me and newbies to the series are enjoying it, the foundation is very good, after a few big patches I think this game has the potential to be one of the best "pure" AAA singleplayer FPS around which unfortunately is quite a rare breed of games these days.
In early leaked gameplay footage I've seen projectile / ballistic based gunmechanics. Did they scrap that and use hitscan right now?Yeah Im sure 6months to a year it will be better, and very likely closer to the originals. Though the combat really needs to change fundamentally, currently its difficult because enemies Hitscan which is just lazy and not fun. They need to change that to be projectile based. But that does tie into the currently meh ai. So we’ll see, Im sure they’ll fix it.
The game drops to 40fps on a 7800 3d and can drop in the 20s on older PC hardware. Console limitations my ass.Console limitations force downgrade. Hopefully they can patch to a better state.