I honestly meant to post on Sunday at Noon but I'm at a BBQ and I forgot all about the Internet. I've been feeling that this has become more of a Sunday question. I'll post my games later tonight. Good times!
Haha, even though I may not post as much as I used to since I've been a little busier than normal, I still check into these threads
(And that's probably why I haven't gotten back to Yuterald yet and I keep forgetting to--really sorry if you read this, Yuterald. When I actually get time and am not marking/studying/etc. I will get back to you... and if I don't, shoot me a PM because sometimes I forget.).
I was totally wondering where this week's thread was, but I think it really is better as a Sunday thread vs a Friday thread.
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Oh, yes, I'd talked about a mystery game before, but the mystery game is:
Animal Crossing: New Leaf
So, Animal Crossing: New Leaf isn't a game that I typically play. I don't invest a lot in simulation games because I usually figure they're not for me. There typically isn't really much in terms of an endgoal and the last time I'd played Animal Crossing on GameCube, I just found it kind of repetitive and there wasn't much for me to keep playing it. But New Leaf--aside from its neat presentation, neat NPC cues, plethora of furniture, multiplayer stuff, etc.--actually feels kind of RPG-esque to me. Bells act as experience. Catching fish, bugs, etc. feels like something to do for experience. The game doesn't really force you to put your town together, catch fish/bugs, dig up fossils, etc, so you can play at your own pace. Two months later, I still haven't really paid off my house, nor have I progressed my town a ton. Honestly, most of the fun I've had is engaging in collecting fossils, exchanging items with other players via multiplayer, exploring other people's towns, getting streetpasses, collecting furniture, etc. Filling out my in-game encyclopedia is pretty fun, and it's so much better that this stuff isn't relegated to in-game purchases otherwise it would take away from the replayability of the game or it would just make the game kind of lacklustre. It'd take away from the thrill of the game.
But damn, I love multiplayer. I like the people I'm playing with. They're the ones who kind of peer-pressured me into getting the game because they wouldn't shut up about it, and I'm kind of glad I got it in the end.
Granted, I never played the DS or Wii ones, so perhaps I might be highlighting stuff that were previously in those, but I'm having a blast with this one. I'm still playing the game a few months after I bought it as a way to relax, and I'm still happy with it.
I've also been playing...
Pokémon X (3DS)
Another game I got because I succumbed to peer pressure. I didn't like Pokemon White very much, so I didn't bother with BW2. The games are kind of like DQ without the narrative, multiple party members (even if some battles require you to keep multiple characters out at one time), etc. A
lot that goes into Pokemon is stats, skills, passives, natures, etc., though, so that's where the depth really is.
Pokémon X completely respects the player's time. It starts you off quickly, it gives you access to online quickly, it's paced very well, it allows you to level up as quickly as you want via EXP Share, it allows you to find Pokémon of various types
very quickly in early-game in order to gain an advantage early on (even if you get Torchic via download). I absolutely adore how the game looks, and I adore the animations. Essentially, I feel like it's a Level 5 game without the mechanics of a Level 5 game (this is a good thing), and that's probably because of its general look. There's also a lot of shit to do, and it's really quick to do it.
My favourite camera angle in battle is when the camera zooms in/out on the participating Pokémon. It cracks me up every single time. Especially when the Pokémon looks dumb.
I'm enjoying it so far. It's everything I wanted Pokemon White to be. Heck, it's everything I wanted a certain Level 5 RPG with monster-rearing elements that came out this year to be that I ended up really disliking.
I wish with you could take screenshots.
Sen no Kiseki (Vita)
I have to admit that I haven't had a lot of time to get through this game lately. I haven't gotten very far, but I will say that I like the battle system tweaks like removing the grid entirely. It does feel like it's... Persona-esque, though. You social link (or have to make your relationships with other characters better), answer questions in-class, choose clubs, etc. There's one character in the game who I still don't like despite hearing that she gets better. But... hm. I'm sure it gets better.
Also the soundtrack kicks ass. So freaking good.
Sweet Home (Famicom)
Sweet Home is known as the Famicom horror RPG that ended up spawning the survival horror genre and inspiring Resident Evil. How apt to start it in October, then. There has been quite a bit of horror RPGs developed by indie devs, but I still like games like Sweet Home and the original Shadow Hearts are among the best in the horror RPG genre. Sweet Home has random encounters, but what's neat about it is that while you have three members to a party, you can use the Call command to ask the other party to come to assist you (but they do have to trek there to help you) and then you fight together. Errors in investigation/battling can lead to permanent death for some characters. This is important because characters have their own item that they use. So one character uses a lighter, one character uses a health kit, one character uses a camera, and so on. If one character dies, you no longer have access to that item and must find a substitute item to put in your inventory. This creates tension in the game, along with the game's gruesome cutscenes and gross stuff.
The original Resident Evil was intended to be a remake of Sweet Home, but it became its own thing. Either way, it took a lot of elements from Sweet Home (using the notes for storytelling, multiple endings, etc.).
The Legend of Zelda: The Wind Waker HD (Wii U)
I'll get it out of the way. I don't particularly like how the game's backgrounds/lighting looks, but it's The Wind Waker. The Wind Waker has excellent animations and presentation, but certainly, the dungeons and game structure does leave a little to be desired. Taking screens is neat, it's just too bad you can't save the darn things to the Wii U's hard drive and must post them on Miiverse to save them for sure.
What do all these games have in common? They're games I can probably play in bed or outside. And for the most part, that's what I have time for now. (And it's been getting cold and I don't feel like putting sheets on my chair in order to feel warm in order to stream some games or to play stuff for an extended period of time sitting down.)
Other stuff I've been playing lately:
I sometimes stream
Final Fantasy VII for a few friends, but I haven't been able to do so lately due to not really having the time to do it. I really should get back to that. I'd recently completed
Mario and Luigi: Dream Team, which I didn't like very much. I talked a bit about it on my Twitter and a few threads on GAF, and explained why I didn't take very well to it (basically boils down to the game completely overstaying its welcome, some of the gyro being weird, and some bosses having too much HP + one Giant Luigi battle freezing on me...though I never thought the tutorials were bad at all).
I started
Hyperdimension Neptunia Victory a few months ago, and I should get back to that, too. Next week, I plan to go ahead in
Puppeteer alongside another GAF member, so that should be fun.