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Why gamers complain about their games being taken away |OT| Censorship Controversy Central

h3ad0rZ

Member
After reading list of changes for the ps4 version of "Labyrinth Life" I now completely understand why Takaki left. He would have to strangle his series with his own hands. Censorship right now is nothing, probably because games were already complete or close to, compared to whats gonna happen to future and still developing titles. They are taking this waaaaaay further beyond. Basically, in terms of sexual content, they are gonna take it to like only "PEGI 3" level allowed or something, which is nothing.
The new Senran Kagura game is gonna be biggest fucking joke ever.
 

Virex

Banned
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Next on the censorship slippery slope, The Independent got Apple and Google to force the developer of a mobile game from 2014 called "Sniper 3D Assassin" to successfully censor a level that offended them. The game is a low-budget take on the Hitman series concept, where you kill various targets. One of them is a journalist, and the game comments it would "make him famous in a different way ".

The article's modus operandi is one we are too familiar with at this point:

A popular mobile video game features a mission where players are tasked with killing a journalist. It says it would “make him famous in a different way". Sniper 3D Assassin is available on iOS and Android. It has a rating of about four-and-a-half stars, with a combined 12 million reviews on both platforms.

The mission in which a journalist is set for assassination is called “Breaking News” and it calls on the player to kill someone who bribed a police officer for information. "A journalist bribed a cop and will pick up a briefcase from the cop," the mission says. "The briefcase is full of sensitive documents. Make him famous in a different way."

To get to this mission, you must first kill a gunman who allegedly killed several people at a pizzeria last year, someone who stole a backpack from a tourist, a sniper who is killing innocent people, and three men who were guarding a gang's weapon arsenal.
  • Laments the game's relative success and decent sales
  • Cites the App Store guidelines. Cites specifically violence, realistic violence, and shocking & offensive content rules.
  • "We reached out for comment to Google, Apple and the game developer", *wink nudge*.
  • Murder threats against journalists have skyrocketed because of Trump
  • Cites a shooting, a pipe bomb to CNN, both by criminals "critical of the media", Trump's response, and the murdered Saudi journalist. All to associate all of that with this game they want banned.
Indeed, the mission was cut from the game as a result.

We are starting to see more activist bloggers getting ANY content they don't like cut with controversy articles like there "reaching for comment" to anyone associated after doing their best associating the attacked work with the devil in the same article. And it's not just for sexual content.

We already saw hints of that when Nintendo cut entire major subquest endings from Bravely Second because they had a big death count and that was "too dark", and in Sony's case they're trying to do their best to avoid outlining precisely what their rules actually are on paper. Some Ubisoft developers who got AssCreed Unity rejected because of killable female NPCs would rant behind the scenes about a "schizophrenic" Sony because of this.
 
Wow, wont be able to tell any fucking fictional stories soon.

We're pretty close to that already. Chuck Palahniuk was on Joe Rogan last year and was lamenting similar issues happening among authors. He used to participate in this writing circles full of famous authors, but eventually fell out of favor with them because they were becoming closed minded. He talked about amazing sections of books being cut because someone at the circle found it offensive. They'd direct people to avoid certain subjects.

Publishers won't release books if they don't have a mass market appeal.
 
We're pretty close to that already. Chuck Palahniuk was on Joe Rogan last year and was lamenting similar issues happening among authors. He used to participate in this writing circles full of famous authors, but eventually fell out of favor with them because they were becoming closed minded. He talked about amazing sections of books being cut because someone at the circle found it offensive. They'd direct people to avoid certain subjects.

Publishers won't release books if they don't have a mass market appeal.
They're basically saying "You're not allowed to enjoy this kind of escapism" and it's complete nonsense. The point of fiction is to expand one's imagination, not to limit it.
 
Don't Starve has had a DLC character called Warbucks who served as a clearly villaneous caricature of a colonialist. But apparently even one such parody character was too offensive to be allowed in the game, and was removed entirely from the game. The timeline of the censorship is very interesting to say the least:

  • Character is released
  • Game is datamined
  • Forum topics by tumblr artists compile the datamining findings and complain about how the character is allowed in the game at all, parody or not, with a ton of reasons to be offended, including, of all things, the sun tan this clearly white old character has. One of the main reasons however was that some people could choose to play as that character.
  • The developers remove the character, citing game balance issues. "We weren't very happy with how Warbucks was working out. While trying to find ways to make him work, we decided that he just wasn't as interesting as we would like, and so we've made the decision to start from scratch with a new character."
  • The forum topics start getting locked, and individual posts removed as cover up.
  • The developers then state it was after all because it was "problematic". "Ultimately we felt Warbucks was both culturally problematic and not also very interesting to play so we decided to start over. We understand some people may like aspects of him, and perhaps we will bring some of those aspects back one day. In the meantime, we've decided to move on."
  • People on the forum state they are displeased with the censorship that took place to appease people that hardly play the game
  • The developers, and forum moderators, go and state "nobody ever complained about it on the forums" and "it was entirely their decision to remove the character", a decision that was only "common sense" because the character was always "obviously problematic".
It's an older incident, but it's very interesting in how it shares a lot with many censorship controversies.

Game journalists, tweets and resetera topics are quick to be closed whenever the desired censorship is successfully passed to avoid any accountability in the matter (a courtesy they do not often extend to creatives they want fired and bankrupt no matter what it takes, even doxing and coordinated harassment) as then the voice of a few internet soccer moms become a nebulous "fan outcry" and "the voice of the masses", when it's often anything but that.

In some instances, some try and use any influence they have to erase any mentions that there was any censorship, or cut content that happened. For example, the cutting room floor wiki, run by admins behaving on twitter and real life just the way you'd expect, will gladly gather inciminating "problematic content" that might serve to infer a developer's opinion or office jokes, while sparing no effort to block any documenting of content cuts resulting from that, or that there's any difference at all.
Tokyo Mirage Sessions for example is a game that suffered in localization from having an entire chapter cut entirely, and another entirely rewritten and redrawn, dungeon theme and assets included, as well as thousands of NPC chatter simply cut from the game and given the "..." treatment, in addition to the visual changes of course. NoA and Atlus USA went to such lengths as to redub the Japanese voice acting with the censored lines, and have the Japanese animation studio reanimate many of the anime cutscenes. It was so influential Japanese developers and fans started paying attention, and Atlus Japan instated a much more hands on localization policy that now results in more dual dub games (previously when Atlus USA would be too cheap to do a dub of their own, they'd rather disable the Japanese voice acting altogether even when they have the license)

However, you would find nothing on the internet to this effect, and attempts to include this blocked with "weaboos just disagreeing with localization choices who want a literal translation with baka and san", or "it's just vagina bones that were deleted lol" (vagina bones referring to a SJW meme about panty shading NoA removed, which is an insignificant drop in the bucket considering the magnitude of the cuts that took place here), as well as sabotaging fan retranslation efforts of those games (even Kotaku were involved, and they must have hated Fire Emblem Fates in particular because they kept going at it even after a first retranslation effort was shut down successfully, then tried to dox the new team members)
Even better, there are those who have the gall to lament the "superior" localization style of Tokyo Mirage Sessions that's "basically the same, only pervy costumes were changed, that's it", remember.

Make sure to archive these attempts, and the content being cut, as beyond the censorship there's also making sure the least possible amount of people know about it, how much is cut, what topics are now forbidden (a list that keeps growing longer by the day) and who asked for it to be cut and why.
 
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Remember that Famitsu poll of overseas players and their opinions about recent games?
Some replies that made it to the printed version of Famitsu included:

  • sexy girls, beatiful girls, cute girls, revealing clothes, handsome men.
  • Japanese voice actors are THE BEST in the world. Once you pick up some of the language or just listen enough, the voices really affect me far more than local dubbings. Good job, voice actors!
  • The anime style, duh. Having cute girls in your games really makes a difference.
  • Japanese developers enjoy much more creative freedom than we have in the West. As a result, your games are consistently enjoyable and inspiring in a way that many Western games are not. Please do not change what you do! Western gamers love your amazing games the way you make them!
  • Fanservice, of course! I like games that make me feel good.
  • Moe. I love moe.
  • Director. Unlike a lot of 'Western' game, Japanese games are strongly influence by the vision of their directors. This add a 'unique' feel to the game depended on who direct them.People such as Yoko Taro, Hideo Kojima, Shigeru Miyamoto and so on.These are visionary that will drive video game into its own unique media. They are people who dare to venture into the unknown like a real man. Not to mention that Japanese game don't care about petty thing like political correctness in their game.And Japanese game don't care about Feminazi.

That was one such influential event.
It made resetera livid with anger, and game localizers on twitter of a certain political affinity wrote lots of bile.
How the poll was 95% male participants, and Famitsu should have discarded en masse user submissions until it got a "representative" ratio that "makes it at least look like female gamers overseas exist" (as for why is it Famitsu's job to rig the poll for that end, how is the poll at odds with the existence of female gamers, and whether female gamers universally share resetera's opinions about gaming, those are questions left unadressed)
They were really at a loss about what to say, sometimes blaming gamers for speaking their mind, or Famitsu for selecting those particular quotes and featuring them. The one about feminazis triggered them the most as that one went for the jugular, but even those defending fanservice annoyed them.

Localization companies and community managers often had activist agendas of their own they wanted to pass by filtering out player feedback to the creatives as much as possible. Any creatives wrestling that control back and bypassing the middle man was a disaster.

The earliest instances of this was with none other than Hideo Kojima (and his falling out with Agnes Kaku and Jeremy Blaustein) who became much more hands on with the localization process after it became clear the localization editors were taking too much liberties editing his script, "plugging plot holes" behind his back, "toning down" lines that sound too much like "conspiracy theories" (especially ludicrous considering one of the main reasons the MGS is so revered is its political commentary about concepts still relevant today)...
and lately Nintendo of Japan to some degree and Atlus became more hands on with localization cuts, and not so coincidentally, Japanese dubs are now starting to be included in games more often (some localizers basically admitted they were previously omitted in part because the written line would be too different from what's spoken, and "weaboos would complain". 8-4/Comcept justified gutting Gunvolt's initial localization -so bad it had to be redone- from most of its audio because of "cultural differences".)

Remember Primerose in Octopath Traveler?
Nintendo/Square Enix decided to keep her backstory as a girl who assumes the role of a prostitute to avenge her father instead of "toning down" the localization like they used to previously, for far lesser stuff ("A murder suicide of two recurring side characters! How uncomfortable! Cut this whole ending.") the Bravely Second, and other games.
Kotaku, Polygon and others tried to stir a controversy how offensive this character was but... Square did their own poll for both Japanese and overseas audiences, and her character ranked the highest.

Game journalists, and now websites such as resetera, are well aware of this, and starting things like "player polls" and "petitions" of their own rewording those censorship demands as part of what the "fanbase" really wants. We have seen a failed attempt with Persona 5 so far, even though Sony San Mateo is now trying to force Atlus' hand on some of those points now that they won't cooperate.

It's probably good to do some outreach to Japanese creatives, and get ahead of censorship controversies by supporting the developers in general and not let them be drowned by hostility. Defending creative freedom is important, even for things we don't like, such as YIIK which is attacked for "plagiarizing" a Japanese author as if that's a copyright violation that warrants taking it down. You never know when the thing YOU like is coming next.

We're coming to a point where "tropes", or ways to write characters, now have specific taboos or have strictly enforced "only allowed variants" to write someone. Ubisoft is attacked for not making their conflict-themed alternate history games strictly in the service of political proselyting of a very specific political ideology., some such critics whine loudly about the "wasted potential" of the absence of said proselyting, while others are more openly hostile to Ubisoft because they were "irresponsible" with the "ghost politics" already in the game (following their "everything is politics" gospel, even Tetris) and that's "dangerous" because the concept of escapism is dangerous and irresponsible, or some political enemies might get by in life and play games without being exposed to those specific politics and that's bad because providing entertainment that could entertain them is as bad as endorsing all of the enemy's political opinions.
This is no time to ignore the continuous erosion of what artists are allowed to say, and the continuous Pavlovian conditioning to a lifestyle where everything is offensive and the only way to survive that (survive since the alternative is a death sentence by unemployment, homelessness, poverty and sickness) is to continuously compete who can produce the best propaganda.
 
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Changing this censorial culture they've established is going to be quite the uphill battle if comic books are anything to go by. The industry seems content with it's own demise rather than allow independent voices have a chance. The story of Ethan Van Scriver and Richard Meyer is both a ray of hope and a cautionary tale.
 
ROFLMAO. Someone trolled them with that "sexy girls, beatiful girls, cute girls, revealing clothes, handsome men." statement they included
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Anita Sarkeesian. The fact that they included this shows us that they have no clue who she is, which is great.

I hope this questionnaire holds some weight over there and they understand that (probably) most people don't care about political correctness and/or inclusivity, especially not when it's forced down our throats.
 
YU-NO's updated rerelease is getting censored for both Switch and PS4 versions.
It involves mysterious sunbeams and a cursor change from a hand icon to something else.
It's unknown whether there are other changes, or whether this is a censorship console parity enforced by Sony Santa Monica OR a rating issue.



We would like to inform the community about the following content changes made to the game in order to secure a release in the West on consoles. The following changes will be included in the localized Nintendo Switch™and PlayStation®4 versions:
  • Sala Oasis Scene
    • A sunbeam is placed over Sala’s naked lower body.
  • Symbols
    • Some cursor interaction symbols have been replaced with the “investigation” symbol. The story content and gameplay remains the same; only the cursor symbol itself has been replaced.
These content changes will not be applied to the Steam®(PC) version. The Steam®(PC) version will contain identical content to the Japanese Nintendo Switch™ release.

But on the brighter side, the Steam version is uncut, and Spike Chunsoft is being transparent about the content changes. The Steam version is also unrated. Needless to say, some people were NOT happy about the transparency about the cuts.

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Let us continue to draw attention to all "minor edits" of video games that are becoming not so minor after all.

It's worth noting that YU-NO (which is as much a classic as a visual novel can get, and really recommended even for the sex scene free versions) has been subjected to various passes of censorship over the years, and then an art style change for the worse. These are its various versions:
  • PC-98: The original version. Has a very distinctive art style, and contains some sexual scenes but the major focus of the story is a paranormal murder mystery with a very interesting cast of characters.
  • Sega Saturn: A console port that added voice acting, but cut raunchy scenes and did some lazy word replacements to asterisks for the text.
  • Windows PC: Carried over some of the weird word coverups.
  • Windows PC (fan translated): Restored the cut scenes, included the voice acting and an excellent English translation. It even had the blessing of the original writer, who died in 2009. If you want to play YU-NO, this is as good as it can gets.
  • Vita (pre-order bonus exclusive): A very weird version of the PC-98 original with some of the sexual scenes still in but with clothes very out of place.
Either the Sega Saturn or Windows PC versions is a good way to experience this game, which benefits from the particular all-ages treatment it underwent. The original writer actually rewrote some of those scenes so that their omission isn't too jarring, and some of those alternate takes were so good and included additional information that even the fan patch kept them and offered the choice to keep either, or both variants.

Come the PS Vita version. Besides a low effort direct port only made available as a limited preorder bonus download code to appease fans of the original, there was a remake, which is what's being rereleased on PS4, Switch, PC and localized here, and it underwent even more changes to tone down the content of the original (not just what little left there was of sexual content by covering any glimpses of cleavage, navels and panties visible from any angle, but even violent scenes were the subject of a similar treatment with much less blood, gore, and intensity in the case of a particular drowning scene) an awful new art style, and more pervasive textual changes.
There's a point to be made that remasters don't need to replicate everything in the original, but thing is, every single affected scene is a direct reenactment of the original PC-98 artwork, in an uglier moe-ish artstyle.

What this means is that this remaster was already heavily modified, often for censorship goals, and still had to be cut down for the console versions. At any rate, Spike Chunsoft deserves credit and support for still providing a Steam copy with the same content as the Japanese version.
 
I don’t like that the Switch version is also censored. Hope Nintendo isn’t walking back it’s position on censorship.
The Japanese Switch version wasn't cut at all compared to the original PS4/Vita Japanese version of the remaster, and released as recently as March 2019. I don't think Nintendo (at least NCL) is involved here.
That said it wouldn't be the first time Sony told developers what to put or not in other console ports than theirs.
 
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Based on what I think is the altered scene, combined with the need to remove suggestive on-screen icons, I'm more inclined to believe the Switch changes in YU-NO are the result of wanting or needing to show parity between console releases, unless Nintendo has gotten aboard the censorship train.

The unaltered Steam release will likely cause people to look past the issue, but in the absence of greater transparency from Spike Chunsoft on the reason behind the changes, this becomes a potential concern for future localizations from the company.
 
Based on what I think is the altered scene, combined with the need to remove suggestive on-screen icons, I'm more inclined to believe the Switch changes in YU-NO are the result of wanting or needing to show parity between console releases, unless Nintendo has gotten aboard the censorship train.
They said the edits were necessary for the game to be released in the West. Being unedited on Steam means it isn’t an ESRB issue. I’m inclined to believe it is a parity issue, but I don’t like how the press release phrased it.
 
They said the edits were necessary for the game to be released in the West. Being unedited on Steam means it isn’t an ESRB issue. I’m inclined to believe it is a parity issue, but I don’t like how the press release phrased it.

The remake sucks anyway, just get the original with the high quality music patch and the Japanese voice patch to enjoy the beautiful art they butchered in this remake.

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Zambatoh

Member
Some of those designs don't look too bad actually. But then I see that kid in the yellow hoodie and it's like...it's not even the same character anymore.
 
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It's downright shameful how the remake looks like.
The original art was done with nineties color restrictions and painting software, yet the shading is light years ahead.
Everything is so moe-fied that the step-mother looks younger than the actual 17/18-yo girls.
 
Changing this censorial culture they've established is going to be quite the uphill battle if comic books are anything to go by. The industry seems content with it's own demise rather than allow independent voices have a chance. The story of Ethan Van Scriver and Richard Meyer is both a ray of hope and a cautionary tale.

I went to bat for Richard Meyer on another place on the net not long ago and it's amazing how close minded some people are, they were told that he's a bad dude, therefore he's a bad dude despite any evidence to the contrary.
 

DansDans

Member
Im curious about something - if there is going to be a Western release of the game, why cant the Japanese version have the English (audio and subtitles/menus) added to it via patch? That way we get the "uncut" game via Japan

In fact, why doesnt every Japanese game that ends up with a western version (censored or not) get the English features (either on the original cart/disc or via patch) - this seems like a dead easy way for developers to get around the western censoring
 

StreetsofBeige

Gold Member
Im curious about something - if there is going to be a Western release of the game, why cant the Japanese version have the English (audio and subtitles/menus) added to it via patch? That way we get the "uncut" game via Japan

In fact, why doesnt every Japanese game that ends up with a western version (censored or not) get the English features (either on the original cart/disc or via patch) - this seems like a dead easy way for developers to get around the western censoring
Because Sony isn't stupid to fall for that loophole and would force censorship.
 

NahaNago

Member
So, I asked before and I will ask again, how do we fight it, how do we fight back on such censorship? Is there a way to create a counter-culture that will kick those regressives outside of our hobby?

I honestly think that it is too late. They control the money , they are the developers of some of the biggest games, they control what is allowed on consoles, and they control the media. Japan will be slowly be brought in line. At this rate unfortunately I only see pc being the way to go for some uncensored content until someone complains and they remove that content as well.
 
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brap

Banned
Is this the same dude that does art for all nintendos anime looking games? They all have that boring generic anime look.
 

MayauMiao

Member
So, I asked before and I will ask again, how do we fight it, how do we fight back on such censorship? Is there a way to create a counter-culture that will kick those regressives outside of our hobby?

The answer is again, just stop buying censored game. Wallet speaks more than online outrage.
 
Im curious about something - if there is going to be a Western release of the game, why cant the Japanese version have the English (audio and subtitles/menus) added to it via patch? That way we get the "uncut" game via Japan

In fact, why doesnt every Japanese game that ends up with a western version (censored or not) get the English features (either on the original cart/disc or via patch) - this seems like a dead easy way for developers to get around the western censoring

DLC and content updates that could increase the rating are technically allowed in Japan.
That's how a few Western imports, as well as The Evil Within, Resident Evil, etc... have had slightly less censored versions happen. There's the CERO D (Mature equivalent) that can be advertised, then the CERO Z that can't be openly advertised or displayed on store shelves, and content (gore, nudity) that CERO would refuse to rate and effectively ban. So those developers exploited a loophole that allows them to target CERO D in the base game, then CERO Z in an update patch. I'm not 100% sure, but I think some fanservice games took advantage of this as well.
That said, this stunt would make the ERSB and PEGI request a reevaluation of the original game's rating. So it doesn't really fly elsewhere.

Answering your question, nowadays Sony may be allowing sales of base game versions from 2016 and before that would trigger Sony San Mateo censors (I wouldn't use "fit their guidelines" simply because they don't even have one in writing, I assume the reason is legal liability), but any update or DLC no matter how small has to also include retroactive censorship if Sony demands it, even if it wasn't its original purpose (bug fixes, feature changes, any additions)
Forget about uncensoring games with updates, you'd be lucky if Sony doesn't demand a second round of censorship.

One of the major reasons why Sony started attacking Japanese developers at home (but also Chinese publishers) was those annoying, annoying English Southeastern Asian versions of games rejected by north american localizers at Koei Tecmo, Bandai Namco and others.
The irony is that Sony used to make some of their own for weird first party games they would never get approved by their Western branches, but with the increased control they simply had their Japanese subsidary stop making those games at all in the first place.
 

Enygger_Tzu

Banned
I honestly think that it is too late. They control the money , they are the developers of some of the biggest games, they control what is allowed on consoles, and they control the media. Japan will be slowly be brought in line. At this rate unfortunately I only see pc being the way to go for some uncensored content until someone complains and they remove that content as well.

Never it is too late, we will keep ignoring their consoles and their ports, hemorrhaging them.

That's what happened to Nintendo in the 90's that is going to happen to Sony in the 20's.
 
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NahaNago

Member
Never it is too late, we will keep ignoring their consoles and their ports, hemorrhaging them.

That's what happened to Nintendo in the 90's that is going to happen to Sony in the 20's.

I don't really see Nintendo staying as the last stronghold for censorship though . So we will then end up having the neutered version be what everyone gets. I'm thinking that most likely what will have to happen is that these gaming companies will have to slowly edge the sexiness up in each game until it gets back to where it was before Anita came around. Another thing to work on is making Sony be absolutely clear on what is allowed. Those light beams for DMC5 was just weird.
 

Enygger_Tzu

Banned
I don't really see Nintendo staying as the last stronghold for censorship though . So we will then end up having the neutered version be what everyone gets. I'm thinking that most likely what will have to happen is that these gaming companies will have to slowly edge the sexiness up in each game until it gets back to where it was before Anita came around. Another thing to work on is making Sony be absolutely clear on what is allowed. Those light beams for DMC5 was just weird.

It can happen, Nintendo was as puritan not even 5 years ago, and now they have made some turnback, because they see the potential of this untapped market. I am optimistic.
 

NahaNago

Member
It can happen, Nintendo was as puritan not even 5 years ago, and now they have made some turnback, because they see the potential of this untapped market. I am optimistic.

Hopefully you're right but with all of these movie and tv show deals Nintendo are interested in doing I can see them becoming more puritan like in the next 5 years.
 
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h3ad0rZ

Member
Hopefully you're right but with all of these movie and tv show deals Nintendo are interested in doing I can see them becoming more puritan like in the next 5 years.
Wasn't Sony the one that recently wanted to make movies and tv shows based on games? Or did I miss something.
 

NahaNago

Member
Wasn't Sony the one that recently wanted to make movies and tv shows based on games? Or did I miss something.

Supposedly Nintendo was going to have Netflix create possibly a live action Zelda show and I think Dreamworks was suppose to make a Mario movie. This was talked about awhile back though and I haven't heard much since then. These game companies making movies and tv shows from the games they make should have been the norm a long time ago in my opinion. They already make comics and books of them so why not more anime, cartoons, live action tv shows, and movies. A movie to close out Order 1886 and a movie of Horizon Zero dawn please , since I find the graphics good enough from them.
 
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kunonabi

Member
Thread on era confirms Atlus USA had their way with Catherine: Full Body. Only saw changes with Eric so no idea how they handled Rin yet.
 
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K1Expwy

Member
Never it is too late, we will keep ignoring their consoles and their ports, hemorrhaging them.

That's what happened to Nintendo in the 90's that is going to happen to Sony in the 20's.
Video games in the 80s and 90s were almost entirely a kids hobby, and were an enigma to adults, particularly adult ideologues. If you played NES as a teen in the 80s, you're 50 years old now. The working adult population knows everything about video games, including fanservice and character designs in Japanese games, and politically motivated actors are systematically picking them apart.
If Congress banned Night Trap and Lethal Enforcers, nobody would give a shit. Today, games that fans really care about are being censored or otherwise altered.

It's a lost cause in my view. Kids just need a new hobby that adults don't understand and don't know how to twist to fit their political views.
 
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Thread on era confirms Atlus USA had their way with Catherine: Full Body. Only saw changes with Eric so no idea how they handled Rin yet.
I’m surprised Atlus went this route. It didn’t really work for them with Tokyo Mirage Sessions, and Spike Chunsoft and Idea Factory being up front about the censorship is kind of making Atlus look like a bunch of fools.
 

Athena~

Banned
I’m surprised Atlus went this route. It didn’t really work for them with Tokyo Mirage Sessions, and Spike Chunsoft and Idea Factory being up front about the censorship is kind of making Atlus look like a bunch of fools.

All IGN said is this:
  • Certain characters are properly named in the credits. (You’ll understand this if you were tuned into the controversy surrounding previous editions of Catherine.) Some lines may have been changed about this character as well.

There is no confirmation on Atlus USA being dumb yet.
 
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