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will handcrafted content survive in the era of AI ?

samoilaaa

Member
We have reached a point where devs are bragging about using only handcrafted areas , mobs , npcs etc.

its like an important feature now because many choose to use AI or procedural generated content

obviously it takes more time to handcraft everything , to think of an interesting story

When i think of an game made by AI im seeing a game with no interesting plot , lifeless/dull characters , no interesting locations

Just a map filled with buildings a few mobs to kill and a marker to show your next objective

Do you think that handcrafted content has a chance to survive ?
 
AI slop will be relegated to crude products for the masses. Gooner gacha crap and stuff and like that.

People who like real video games will buy games made by people. There is no art without humans. I personally have no interest in hollow shit regurgitated by AI with no original ideas. Sure AI will sneak into pipelines everywhere in some form and that's fine, but games will continue to be designed and primarily crafted by humans.
 

HRK69

Member
AI slop will be relegated to crude products for the masses. Gooner gacha crap and stuff and like that.

People who like real video games will buy games made by people. There is no art without humans. I personally have no interest in hollow shit regurgitated by AI with no original ideas. Sure AI will sneak into pipelines everywhere in some form and that's fine, but games will continue to be designed and primarily crafted by humans.
You wont be able to tell the difference when the tech evolves in the next decade
 
I can see some benefits to AI

Wouldn’t be surprised if EA wasn’t using it for their football game, creating 3D heads based on player photos

Outside of that, it’ll just lead mainly to slop and consumers are mostly savvy.
 
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Lokaum D+

Member
Once devs nowadays produces turd after turd ( mostly western ) i couldn't care less if IA take the place of some devs.

Put some good shit out and ppl ll buy it, doesn't matter if it's handmade or IA made.
 
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mdkirby

Gold Member
There will be niche market for hand crafted stuff, in the same sort of way that rare games are made with stop motion etc.

Phrases like “ai slop” get thrown around, but very soon you won’t be able to tell at all, and in many cases ai art in games will be superior to hand crafted art, as the ceiling for quality in hand crafted art is time, this won’t be an issue with ai (tho ai isn’t a magic bullet, it takes a lot of curation and edits with the tools to create your vision, but still way faster than by hand.

Game budgets are wildly out of control and it is killing the industry. It’s far too high risk and investors are bailing etc. ai will return stability and lower risk, games will be quicker to make and get back to a couple of year dev cycles with smaller teams. This will allow publishers to take more risks, on new experimental ideas or riskier narratives, or allow for niche audience games, even those super woke games that are flopping everywhere and losing companies hundreds of millions will be viable as the budget will be able to match the audience size and still be a decent game.

We’re not quite there yet, the tools need a lot more work, but it’s happening fast.
 

Alex11

Member
AI slop will be relegated to crude products for the masses. Gooner gacha crap and stuff and like that.

People who like real video games will buy games made by people. There is no art without humans. I personally have no interest in hollow shit regurgitated by AI with no original ideas. Sure AI will sneak into pipelines everywhere in some form and that's fine, but games will continue to be designed and primarily crafted by humans.
Exactly, as AI is created by us it can't really create true art. Sure, we also create art by being inspired by others or what we see in nature or downright copy others, but we also create from our feelings, we tell stories, make people think or feel what as an artist you wanted to express, real art isn't necessarily about technical skills, it's about creative expression from the perspective of an individual.

Those games that have this art will never die. I do still think AI can help, but to a point.
 

hinch7

Member
There will be niche market for hand crafted stuff, in the same sort of way that rare games are made with stop motion etc.

Phrases like “ai slop” get thrown around, but very soon you won’t be able to tell at all, and in many cases ai art in games will be superior to hand crafted art, as the ceiling for quality in hand crafted art is time, this won’t be an issue with ai (tho ai isn’t a magic bullet, it takes a lot of curation and edits with the tools to create your vision, but still way faster than by hand.

Game budgets are wildly out of control and it is killing the industry. It’s far too high risk and investors are bailing etc. ai will return stability and lower risk, games will be quicker to make and get back to a couple of year dev cycles with smaller teams. This will allow publishers to take more risks, on new experimental ideas or riskier narratives, or allow for niche audience games, even those super woke games that are flopping everywhere and losing companies hundreds of millions will be viable as the budget will be able to match the audience size and still be a decent game.

We’re not quite there yet, the tools need a lot more work, but it’s happening fast.
Pretty much and a lot of rendering will eventually moves it way into Ai rendering. We can already see where the industry is going with Nvidia's showcases, its white papers and R&D.

Ai will take out the mundane tasks and just works much more efficient than people - like coding and QA testings. Its replacing jobs in multiple industries right now. We've seen some insane advances in the past couple years and it won't slow down. We'll still need people steering the ship. As in good designers and artists but they won't need so much bloat.
 
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I think outstanding games will still be the work of humans (often assisted by AI), but there will be filler games, who rely more on AI than others.

More interesting to me is when AI gets included in games as a tool for the player to individualize the content more to your needs. Like „create me a livery for the car with a pattern of black cats on a yellow backgrounds and some cheese balls in between“ or „I want the enemies to be big red teddy bears who can fly“ ;)
 
Sadly it will become more and more common I think. It will go from AI to “handcrafted AI” in an effort to appease the haters, and gradually people will accept it.
I hope I’m wrong, but I think the average consumer just won’t know/care.
 

mdkirby

Gold Member
Pretty much and a lot of rendering will eventually moves it way into Ai rendering. We can already see where the industry is going with Nvidia's showcases, its white papers and R&D.

Ai will take out the mundane tasks and just works much more efficient than people - like coding and QA testings. Its replacing jobs in multiple industries right now. We've seen some insane advances in the past couple years and it won't slow down. We'll still need people steering the ship. As in good designers and artists but they won't need so much bloat.
Yah, I mean just yesterday I made this literally yesterday. Without doing any coding, just asking the ai to do it 🤷‍♂️
 

RCX

Member
Hard to say. It could become a marketing point: "organically grown, grass fed videogames"

On the other hand its a business, and AI tools are almost certainly going to help drive down production costs. It's going to be very hard for even the most stubborn devs to resist.

I'm in two minds over it all. Big publishers are definitely going to use it to improve their slop pipeline but it may also lead to a lot of brilliant games being made by immensly small independent teams.
 

bender

What time is it?
Of course, but I do think it will further complicate curation on store fronts. Steam already sees about 50 releases per day and it's not hard to image that number ballooning.
 

ReyBrujo

Member
Can you name a couple of sculptors you know or heard of that are currently on high demand? That's what is going to happen, handcrafting is being lost because it's far easier for designers and animators to use tools to draw and now to generate. This generation won't accept a game fully done with AI but they are totally fine watching an anime that has had no pen drawing at all. Newer generations will accept AI as the standard eventually, which is why I think Cloud gaming will also become the standard just as people nowadays don't play on back and white screens or use mechanical games.
 

vpance

Member
If the quality of games and talent is stagnant or dropping (due to DEI and other factors) why would I care if things are handcrafted?

Raise the quality of games again, I don't care how.
 

LRKD

Member
I kinda doubt it, in the same way that hand drawn cartoons, largely no longer exists. Or clothing, once all done by hand, is now nearly all automated.

It'll only exist for hobbyists, and gimmicks.
 
Can you name a couple of sculptors you know or heard of that are currently on high demand? That's what is going to happen, handcrafting is being lost because it's far easier for designers and animators to use tools to draw and now to generate. This generation won't accept a game fully done with AI but they are totally fine watching an anime that has had no pen drawing at all. Newer generations will accept AI as the standard eventually, which is why I think Cloud gaming will also become the standard just as people nowadays don't play on back and white screens or use mechanical games.
Yes and yes.

Cloud gaming is the future for a multitude of reasons. We aren’t there yet but it’s getting closer.

AI isnt going to make Super Mario 25 or whatever but even Nintendo will bend once other companies can slash their development times.
 
It's a shitty thing to say, but there are too many developers in the gaming industry. There are not enough gamers in the world(currently) to sustain the crazy budgets of most these games. AI would greatly benefit the industry if it reduces labor. The idea we should be against the advancement of AI is nonsensical

Lower budgets will also lead to more creativity and the ability for game studios to take more risks
 
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Magic Carpet

Gold Member
I'm not a fan of procedural generated content. But handcrafted worlds can still use some computer-generated help with making your worlds come alive and interactive.
 

samoilaaa

Member
This describes so many games developed by... humans.
i hear what you are saying , im playing ninja gaiden 2 remake and its exactly that except the marker but im talking about those games that we see promoted on youtube and can tell from a mile away that they are fake , games with very generic assets
 
For tedious tasks like coding, AI tools will be used. But creatively, it will not replace humans because these tools does not know how to create. It's just regurgitating the same stuff that it has been trained on. And good luck getting it to produce results with continuity.

Furthermore, you don't really need AI to create assets when you can just buy stock assets. Every studio has their own library of stock assets that they use to heavily modify to create generic stuff.
 
AI, unlike what the name suggests, cannot actually think for itself. Yes it can connect the dots and generate stuff but it does so based on data. It finds it hard to make stuff it already doesn't know. Sure it will help in the process and unfortunately a lot of jobs will be lost, but at the end of the day creativity and control will still be in human hands for now
 
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