analog_future
Resident Crybaby
I think Sony will keep PSSR console-only as a marketing tactic. Keeping that mythical "special sauce" only on their hardware (even though in reality DLSS is better).
I think Sony will keep PSSR console-only as a marketing tactic. Keeping that mythical "special sauce" only on their hardware (even though in reality DLSS is better).
Just throwing around fantard shade.What is so "mythical" about AI upscaling?
But.. DLSS and XeSS are demonstrably better in every metric than PSSR. How is this wrong?Some opinions are simply wrong.
What is so "mythical" about AI upscaling?
It's mythical to those that don't follow the industry closely. Similar to "Blast Processing" or "Emotion Engine" or all kinds of other marketing terms that don't mean much but make the hardware sound special to those that aren't in the know.
This is the only way I could see PSSR making sense on PC, basically FSR4 being a rebranded PSSR.The more options the better, especially for AMD users. But FSR4 is coming too sooo
Anyone able to confirm? I thought DLSS required specific tensor cores, is there not a special hardware implementation on the Pro too?Can this even be done solely by software? Wouldn't it require the correct hardware?
Well XeSS has the DP4a pathway that runs on Nvidia and AMD cards, it's not as complex as the model that runs on the XMX cores on intels cards.Anyone able to confirm? I thought DLSS required specific tensor cores, is there not a special hardware implementation on the Pro too?
Yeah I dont know for sure either. But I had read this "AMD uses its XDNA 2 -- the same NPU inside of the new Strix Point APUs -- to handle AI workloads on the PS5 Pro" And we know it doesn't work on base PS5.I have no idea what way PS5 pro is running their PSSR. Is it on dedicated tensor/xmx cores or have they provisioned part of the gpu to handle the machine learning part?
Might have to wait for X Rays of the PS5Pro APU at some point to be sureYeah I dont know for sure either. But I had read this "AMD uses its XDNA 2 -- the same NPU inside of the new Strix Point APUs -- to handle AI workloads on the PS5 Pro" And we know it doesn't work on base PS5.
Yeah, XeSS and DLSS...XeSS is much closer to DLSS than PSSR and never gets as bad as PSSR does in Silent Hill 2, Jedi Survivor, or Alan Wake 2. That's to be expected because those two solutions are much older than PSSR and have had a lot more data to work with. It's not an indictment to the new kid on the block that the veterans are better.
XeSS isn't that far off from DLSS, even at lower resolutions. PSSR holds its own at higher resolutions but struggles immensely at lower ones, which isn't unexpected.
It would require hardware that accelerates AI instructions like INT8 which Nvidia RTX and Intel Arc cards have. This is why XeSS and DLSS predate PSSR.Can this even be done solely by software? Wouldn't it require the correct hardware?
XeSS and DLSS are both better than PSSR.
But.. DLSS and XeSS are demonstrably better in every metric than PSSR. How is this wrong?
I don't really care if they do because DLSS/DLAA will always be better quality. Realistically, no one is going to beat NVIDIA at that game.
Please, stop that. The stability isn’t "slightly better" it’s a lot better, and that’s at 1440p where every upscaler looks good. This was also in one game. We now have Alan Wake 2, Jedi Survivor, and Silent Hill 2.Not across the board, no
They introduce more aliasing for slightly better stability in certain areas
Please, stop that. The stability isn’t "slightly better" it’s a lot better, and that’s at 1440p where every upscaler looks good. This was also in one game. We now have Alan Wake 2, Jedi Survivor, and Silent Hill 2.
At low resolutions where upscalers are truly tested, PSSR doesn’t hold up at all so far.
Even John still called DLSS the king after playing Ragnarok on the Pro.
Every upscaler looks good at 1440p.It’s not a lot better at around 1440p, it’s marginal at best with obvious tradeoffs
PSSR isn’t competing with DLSS. It’s not competing with any other upscaler because it has no competition in the form of AI-based upscalers in console space.Still room for improvement on all upscallers, why wouldn’t competition be welcomed?
Every upscaler looks good at 1440p.
PSSR isn’t competing with DLSS. It’s not competing with any other upscaler because it has no competition in the console space.
Yes, it will get better. They all have room for improvement. I’m saying that now, outside of 1440p in Sony titles, PSSR doesn’t exactly match DLSS. There’s a lot of work to be done, especially at sub-1080p where some clueless devs decided to stick their flags in anyway.
What is so "mythical" about AI upscaling?
It's fine. I'd rather have AI upscaling than anti-aliasing tbh, that shit can look way too blurry.That humans have accepted it over native resolution.
HU tested it extensively. It’s fine at 1440p. It’s when you drop below the Quality preset at 4K that it gets ugly.no, FSR does not look good at 1440p.
The issue is devs use sub-1080p resolutions as we’ve seen. It wouldn’t matter if they didn’t, but they do and probably will keep doing it frequently. We can’t just ignore it.I’m not really seeing the issue, games have no business not running near 1200+p where PSSR looks great
PSSR could do better at lower resolutions and DLSS is better there, but at a competent base resolution the results between the top upscalers are comparable
The stability issues with PSSR makes it still fall short of DLSS. Even on Ratchet you can notice stability issues on the entire frame, although it is reduced at higher resolutions. It's basically the big flaw PSSR has at the moment and is probably something Sony is working on.PSSR could do better at lower resolutions and DLSS is better there, but at a competent base resolution the results between the top upscalers are comparable
The stability issues with PSSR makes it still fall short of DLSS. Even on Ratchet you can notice stability issues on the entire frame, although it is reduced at higher resolutions. It's basically the big flaw PSSR has at the moment and is probably something Sony is working on.
Have you compare it to DLSS or XeSS on your panel?I’m playing ratchet, not zoomed in 3x, and don’t notice any “stability issues”
The aliasing on surfaces I do notice, which is better on PSSR
The differences are quite noticeable even on the DF video, which is dealing with YouTube compression. Saying you see the aliasing differences vs DLSS and not pick up on the entire image stability is pretty much impossible. Switching between HDMI inputs to compare Pro vs PC DLSS, and it's immediately apparent, especially looking at anything with fine detail. I did that on my desktop G4 for example. Stair-stepping (not exactly aliasing as you put it) is worse for DLSS, but that certainly requires zooming or paying extremely close attention to scene detail, and if you are doing the latter there is no way you won't pick up on the slight stability jitter of PSSR.I’m playing ratchet, not zoomed in 3x, and don’t notice any “stability issues”
The aliasing on surfaces I do notice, which is better on PSSR
The differences are quite noticeable even on the DF video, which is dealing with YouTube compression. Saying you see the aliasing differences vs DLSS and not pick up on the entire image stability is pretty much impossible. Switching between HDMI inputs to compare Pro vs PC DLSS, and it's immediately apparent, especially looking at anything with fine detail. I did that on my desktop G4 for example. Stair-stepping (not exactly aliasing as you put it) is worse for DLSS, but that certainly requires zooming or paying extremely close attention to scene detail, and if you are doing the latter there is no way you won't pick up on the slight stability jitter of PSSR.
It's made from unicorn blood.What is so "mythical" about AI upscaling?
You can notice it without zooming in. They also zoomed in on the stair-stepping, so if you picked up on that, you surely must have seen the stability issues as well.They’re zoomed in 3x
Whatever stability issues exist are not a big deal in motion in realistic tv arrangements
I have a hard time imagining anyone playing Ratchet on Pro and the first thing on their mind is temporal stability
C'mon man. I'm sure that PSSR will mature and update along the way, but you cannot honestly believe that it's better than DLSS in its current state.No they aren’t, sorry to burst your bubble
C'mon man. I'm sure that PSSR will mature and update along the way, but you cannot honestly believe that it's better than DLSS in its current state.
R&C PSSR is really stable. The opening scene with the crowd on both sides is really hard on upscalers. Their legs will turn to temporal soup with FSR and even XeSS to a degree, but PSSR is clean from I saw.They’re zoomed in 3x
Whatever stability issues exist are not a big deal in motion in realistic tv arrangements
I have a hard time imagining anyone playing Ratchet on Pro and the first thing on their mind is temporal stability
AMD users.
I have TSR, XeSS, and Lossless Scaling thank you very much.
I too like chunky pixel artifacts.and Lossless Scaling
Why? I don't have a PS5 Pro.
I too like chunky pixel artifacts.
Why? I don't have a PS5 Pro.
I am not left holding Sony's PSSR.Neither do I. What's your point?
But the fur is next-gen cinematic on PSSR in comparison to basic rasterised fur on DLSS. so it isn't one way.The best comparison we have so far (as in best case scenario for PSSR), is Ratchet and Clank where it still falls short due to image stability issues. The more the resolution drops the worst these issues become apparent. So I don’t think it’s inaccurate to say it’s not as good as DLSS yet. Obviously this can change going forward, but I’m just going off what we have seen so far.
They aren't low resolution, but unclean high noise games on any platform at native at any resolution. Using them as the proof is so disingenuous when DLSS produces better, but ultimately crap results for stability with the same games, where highest resolution native is the least offensive image quality.Please, stop that. The stability isn’t "slightly better" it’s a lot better, and that’s at 1440p where every upscaler looks good. This was also in one game. We now have Alan Wake 2, Jedi Survivor, and Silent Hill 2.
At low resolutions where upscalers are truly tested, PSSR doesn’t hold up at all so far.
Even John still called DLSS the king after playing Ragnarok on the Pro.
DLSS exists already,
and XeSS exists for non-Nvidia cards.
so it wouldn't really make sense to go through the effort of implementing PSSR to PC games when better or equal solutions already exist.