Lysandros
Member
I honestly believe there is about 0% chance that the custom ML hardware that Sony is talking about is simply RDNA3's dual issue feature. They didn't call PS4 PRO RPM from Vega "custom" at the time, for a good reason. Those are standard features of AMD's respective architectures.It depends what the custom aspect is technologically timestamped IMO. if it is custom from prior to RDNA3/4 which I believe it is, then dual issue would be custom. If it is more than that, then I agree it presents a performance barrier that OG PS5 probably can't bridge with lower native and lower output resolution, alone.
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