cj_iwakura
Member
Been meaning to have a thread about this for a while, and with all the recent V:TM talk, what better time?
World of Darkness, or WoD for short, is the storytelling game in which all of White Wolf's supernatural games transpire: Vampire, Mage, Werewolf, Changeling, Geist, etc.
World of Darkness has been through a pretty crazy few years. There was a tumultuous period where, after being bought by CCP, much of their output was relegated to kickstarters and a failed MMO(World of Darkness), which sadly looked excellent if in perpetual production hell.
Character Clothing Simulation
The idea had been for players to act out a real WoD universe, complete with Princes and so on. The politics in the game would have been completely player-controlled. It sounded too good to be true, and in fact, it was.
Fortunately, now Paradox own WW, and by association, all of their properties, so it seems like brighter days are ahead... so to speak.
There's rumors that a new V:TM RPG is in the works, and Paradox have the chops to do it right, so here's hoping. WW are also leveraging their franchises into lots of new, exciting things, such as V20 editions of their classic books, and new editions of the updated revisions.
To make things easier, they've broken it down into two different universes.
Here's a brief guide.
Chronicles of Darkness is what the New World of Darkness is now known as. This is for any of the newer WW RPGs, namely their 'big three', which always exist in some form.
Vampire: The Requiem
The revised version of the classic Vampire: The Masquerade storytelling game, Requiem streamlines the mechanics, in favor of cutting out a whole lot of story fluff.
Mage: The Awakening
My personal favorite game, behind V:TM. A storytelling game of modern sorcery. PCs play as budding young sorcerers, and have to keep the boundary between mortal reality and mage society from collapsing, and tearing both worlds apart.
A revision of the legendarily complicated Mage: The Ascension tabletop game.
Werewolf: The Forsaken
A revision of Werewolf: the Apocalypse, which updates the Garou to be less stalwart defenders of earth and more roving naturalist street gangs. I've heard the original is better in every regard.
Changeling: The Lost
A self-proclaimed storytelling game of beautiful madness, about what happens when faeries take those who don't belong to them, and how the survivors try to rebuild the pieces of their shattered lives. A revision of Changeling: The Dreaming.
One of the more popular NWoD games.
Geist: The Sin-Eaters
A storytelling game of life after death. Think Grim Fandango meets Dead Like Me and you have the idea. Characters who narrowly escaped near-death experiences now have an acute awareness for the other side, and now have to use their abilities to help others. Or not.
Demon: The Descent
These are the primaries, but any of the others are open to discussion, namely Mummy: The Curse and Promethean: The Created.
However, the classic games still remain very popular, so WW continues to actively support them, as...
This includes the classics, such as:
Vampire: The Masquerade
A storytelling game of personal horror, about a clan of vampires who ruin society from the shadows.
Also inspired a masterful PC game, which remains very popular to this day, with an active community of modders and players. Someone will reinstall it every time it's mentioned.
Werewolf: The Apocalypse
A tale of the last defenders of Mother Earth, or Gaia, defending her against all enemies, within and without... namely the corrupting Wyrm.
Mage: The Ascension
A tale of modern-day magic users who can use their sorcery to affect the fabric of reality, but have to contend with rival societies(namely the Agent-like Technocracy) that have their own designs for magic, rarely good for the whole of human society.
Classic WoD includes many other games, such as Demon: The Fallen, Wraith, Changeling: The Dreaming, Hunter: The Reckoning, and so on.
So feel free to discuss any of the above games, or whatever WoD scenarios strike your fancy.
Or maybe run one of your own.
Welcome to the family.
World of Darkness, or WoD for short, is the storytelling game in which all of White Wolf's supernatural games transpire: Vampire, Mage, Werewolf, Changeling, Geist, etc.
The World of Darkness resembles the contemporary world, but darker, more devious, more conspiratorial. Humanity is losing hope as it is secretly preyed upon and controlled by supernatural creatures such as vampires, werewolves and wraiths. One facet that sets the World of Darkness apart from most other horror fiction is that these creatures are not solitary predators to be hunted down and destroyed, but they are numerous and intelligent; enough so to form secret societies, develop various factions and allegiances, and use humans as pawns in power struggles and murderous games often lasting centuries or millennia.
However, the rising power and strength of human civilization has started to restrict their power, and an atmosphere of gloom resides over many of the games as once-almighty supernatural beings, the dark Princes and Lords of previous eras, in their turn face the bleak and unbearable prospect of a future spent struggling and shrinking under the ever-more powerful gaze and control of a world-wide technocratic cabal, which intends to stamp out mysticism - and their supernatural rivals in the same course - by making reason and science paramount. In the meantime, normal humanity, tool or prey of all factions, is oppressed and hounded in this hidden, all-encompassing conflict, barely capable of fighting and for the majority not even aware of their enemies.
Interlocking conspiracies, some mirroring those existing in our own world, some unique, can be found throughout the setting. Cabals of powerful mages, coteries of cunning vampires, and other, stranger powers vie within their own cultures and with each other for control of the world. The dichotomy between rich and poor, influential and weak, powerful and powerless, is much more pronounced than in our world. Decadence is common and corruption is everywhere. This dark reflection is seen everywhere: gargoyles and gothic construction influence architecture, while the leather look and punk atmosphere crowd the streets. Everything is as gloomy in the WoD as the most pessimistic tabloid headlines present it.
World of Darkness has been through a pretty crazy few years. There was a tumultuous period where, after being bought by CCP, much of their output was relegated to kickstarters and a failed MMO(World of Darkness), which sadly looked excellent if in perpetual production hell.
Character Clothing Simulation
The idea had been for players to act out a real WoD universe, complete with Princes and so on. The politics in the game would have been completely player-controlled. It sounded too good to be true, and in fact, it was.
Fortunately, now Paradox own WW, and by association, all of their properties, so it seems like brighter days are ahead... so to speak.
There's rumors that a new V:TM RPG is in the works, and Paradox have the chops to do it right, so here's hoping. WW are also leveraging their franchises into lots of new, exciting things, such as V20 editions of their classic books, and new editions of the updated revisions.
To make things easier, they've broken it down into two different universes.
Here's a brief guide.
Chronicles of Darkness is what the New World of Darkness is now known as. This is for any of the newer WW RPGs, namely their 'big three', which always exist in some form.
Vampire: The Requiem
The revised version of the classic Vampire: The Masquerade storytelling game, Requiem streamlines the mechanics, in favor of cutting out a whole lot of story fluff.
Mage: The Awakening
My personal favorite game, behind V:TM. A storytelling game of modern sorcery. PCs play as budding young sorcerers, and have to keep the boundary between mortal reality and mage society from collapsing, and tearing both worlds apart.
A revision of the legendarily complicated Mage: The Ascension tabletop game.
Werewolf: The Forsaken
A revision of Werewolf: the Apocalypse, which updates the Garou to be less stalwart defenders of earth and more roving naturalist street gangs. I've heard the original is better in every regard.
Changeling: The Lost
A self-proclaimed storytelling game of beautiful madness, about what happens when faeries take those who don't belong to them, and how the survivors try to rebuild the pieces of their shattered lives. A revision of Changeling: The Dreaming.
One of the more popular NWoD games.
Geist: The Sin-Eaters
A storytelling game of life after death. Think Grim Fandango meets Dead Like Me and you have the idea. Characters who narrowly escaped near-death experiences now have an acute awareness for the other side, and now have to use their abilities to help others. Or not.
Demon: The Descent
Demons must maintain their Cover (their human secret identity) lest it become eroded and expose their location to the hunter-killer angels that pursue them relentlessly. They maintain their Covers by doing things that Cover would do - taking care of its family and kids, doing its day job, walking its dog, all of that. Demons need spiritual Essence to power their supernatural abilities, but can only get it certain ways, many of them physically risky. Demons need to cultivate new Covers in case one of theirs is suddenly blown or exposed, which means going among mortals and making bargains and deals.
Demons need to keep an eye on their enemy, if nothing else so they know how close it is to finding them, which means seeking out its lairs and exposing its agents. Every Demon has a long-term goal of achieving Hell - a state of existence where they aren't hunted, either by destroying or reprogramming the God-Machine that hunts them, or by finding a new dimension, or by becoming human for real - and every demon has a Cipher, a four-line riddle that, when solved, guides them on their quest for Hell and can unlock new abilities and insights for the demon. And, of course, this is a White Wolf game, so all the usual politicking and plotting and planning and double-crossing is fair game too.
These are the primaries, but any of the others are open to discussion, namely Mummy: The Curse and Promethean: The Created.
However, the classic games still remain very popular, so WW continues to actively support them, as...
This includes the classics, such as:
Vampire: The Masquerade
A storytelling game of personal horror, about a clan of vampires who ruin society from the shadows.
Also inspired a masterful PC game, which remains very popular to this day, with an active community of modders and players. Someone will reinstall it every time it's mentioned.
Werewolf: The Apocalypse
A tale of the last defenders of Mother Earth, or Gaia, defending her against all enemies, within and without... namely the corrupting Wyrm.
Mage: The Ascension
A tale of modern-day magic users who can use their sorcery to affect the fabric of reality, but have to contend with rival societies(namely the Agent-like Technocracy) that have their own designs for magic, rarely good for the whole of human society.
Classic WoD includes many other games, such as Demon: The Fallen, Wraith, Changeling: The Dreaming, Hunter: The Reckoning, and so on.
So feel free to discuss any of the above games, or whatever WoD scenarios strike your fancy.
Or maybe run one of your own.
Welcome to the family.