Let's not play the "entitlement" thing again.
The problem is that it doesn't take 15-30 minutes to do the dailies for the neck, it takes like 90 minutes. Add in the amount of time people are playing where they are actually raiding, which is like 6 hours a week even for casual raiders. (we're talking about casual raiders, not non-raiders)
Sure, except as I said, casual raiders also are spending 6 hours a week raiding.
I do less than 20 minutes of dailies per day. (Caveat: I obviously did more the first week, but you can just NOT do all of the reps at once like I was doing to begin with)
This is my rep pane
I'm completely positive they only take that long too, since I'm using the wickerman buff and can clearly see the duration it has.
If you opt to do a single rep at a time, you will finish that rep at least to revered in like, a week and a half tops depending on the rep, and it will NOT take more than 30 minutes per day. I don't see how anyone can complain about it legitimately (I HATE dailies, and I bitch about them, but even I recognize that it's plenty of content and I make myself do more than I need to. Which is why I stopped doing half of them).
As you can see, I'm literally two quests away from being 'done' with Shado Pan if I choose, and only about a week away from being done with August Celestials. A rep that has 4 dailies that typically take less than 10 minutes total. This is in less than a month of the expansion being out, so why can't a casual player be happy that they have 6 months worth of content if they spread it out?
Imagine if you did one rep worth of dailies per day, to get revered it's a total of like:
2 weeks Klaxxi
2 weeks Anglers
4 or 5 days Cloud Serpents
2 weeks Golden Lotus
a week and a half Shado Pan
2 weeks August Celestials
2 weeks tillers
It's a grand total of like 2.5-3 months worth of content to get revered with everything, the realistic 'end' from the gearing perspective, and that's if you do literally ONE set of dailies per day. The only set that is time consuming is Golden Lotus, which is more to do with mob health values than anything else.