I feel kind of bad for non-rogues who read this thread. :lol At least half the thread has been all-rogue talk. And I'm not going to help the matter with this post.

I don't think I've ever described my build in full, so hey let's do that now just for fun:
[quote="MrCheez's Uber-wtfpwn-Ninja Combat Rogue Build" (17/31/2)]
Assassination Talents (17 points)
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
Combat Talents (31 points)
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
# Lightning Reflexes - 5/5 points
Increases your Dodge chance by 5%.
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.
# Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
# Improved Evasion - 2/2 points
Increases the effect duration of your Evasion ability by 4 seconds.
# Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.
# Improved Kick - 1/2 point
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
# Blade Flurry - 1/1 point
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
# Aggression - 3/3 points
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
# Adrenaline Rush - 1/1 point
Increases your Energy regeneration rate by 100% for 15 seconds.
Subtlety Talents (2 points)
# Master of Deception - 2/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1)
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I am really really happy with this build. Not only does it make me feel invincible, but it's fun as hell. I'd really recommend for any bored or curious rogues to eat a few gold and try it out with a respec.
I save a lot of talent points by not investing in any backstab abilities, because I never backstab! It's been explained a million times, but I'll be brief: Highest dmging weapon (usually a sword or mace) in main hand, and after that the highest DPS weapon in your offhand (sword, mace, or dagger). By forsaking daggers and adopting a heavy hitting mainhand weapon, your sinister strikes will be doing almost as much dmg as a backstab would, but for 20 energy less (w/talents) and from any position.
Few quick points about my build:
Melee Toughness. With 5% more dodge and 5% more parry alone, there is a noticeable difference in how much damage you'll be taking during face-to-face battles. Then you've got +5% chance to hit and +50% more dmg on your offhand hits, making your normal attacks alone much more effective. On paper none of this seems that exciting, but in the actual game I know I've seen the difference. (Over time I've specced into this build, specced out, then back into it again).
Riposte rocks. It's a good chunk of dmg for only 10 energy. And against melee players, a 6-second disarm is 6 seconds where they can do nothing but cry. (I admit it's not as useful in pve, where mobs still hit just as hard with no weapon. But hey, for 10 energy it's awesome damage (usually 70% of the damage of a 40 energy sinister strike)).
Cooldowns. With this build, your "God Mode" cooldowns are your evasion, blade flurry, and adrenaline rush. The thing about cooldowns is, if you pop them all and then get stunned/feared/rooted/sleeped, you've wasted them. It is without a doubt something you have to keep in mind and expect. But regardless, this stuff is freaking amazing (and fun as hell). Blade Flurry is up every 2 minutes. I usually have more success with it in pve (fighting two mobs at once makes you feel pretty special) but in certain pvp situations it's a great help as well (plus it's a haste too). Evasion is uber as well, though all rogues have it of course. But really, I just want to stress how much I love this move.

An extra 4 seconds onto it is pretty nice. And then you've got Adrenaline Rush... very delicious damage.
When you hit these cooldowns, whatever you're fighting is dead. It makes PvE almost feel too easy (no reason to fear elites or named bosses). In PvP you risk the danger of being CCd and wasting them (for a few minutes), but what can ya do. You'll find more times where they let you overcome an otherwise impossible situation than times when they are wasted abilities.
Subtlety I honestly feel 2 points in MoD is all I really need. The way I look at it, is I can be extra-super careful about my stealth tactics and have the same outcome as someone who can be lazy with their stealth tactics with 8 less talent points. Generally the only people who will spot me in stealth are those that are 6+ levels higher than me. But as soon as I get a few levels higher, no one in the game will be. ;D
Assassination Tree This post has gotten much longer than I wanted to, and most people are familiar with the Assassination tree, so I'll rush through the rest. With my build, I get what I feel is the most useful "block" of the entire tree.
What am I missing out on? I would love to have Cold Blood. I really would... but I would miss Adrenaline Rush too much. The way I look at it is a Cold blooded eviscerate could always miss, and adrenaline rush will do more dmg than a crit eviscerate anyway (though the cooldown is a bit longer) But... i'd be lying if I said I didn't want this move. Ah well, you can't have everything!
Not being able to get preparation is my other regret. However, it IS on a 10 minute timer.
I'm missing a few combo-point generating moves that some people suggest, but I feel that my ability to build up combo-points in game is already sufficient.
I'm missing vigor, but don't feel I need it. Keep in mind it's only 10 energy off your opening move. It's not going to give you any more energy in a fight, as most of the time your energy bar will not have time to fill completely.
I'm also missing Ferrio's mace spec... which seems fun and useful. However, I've come across so many cool swords (have a purple one now) and wouldn't want to pass them up. =/
Anything else? Many people aren't going to see this build as perfect, and I'm sure it could be tweaked... but I love it. I know I'm coming off as a cocky bastard, but I can beat ANYONE. Paladins being the only class that gives me trouble. I've held my own against countless level 60s since level 50.
Again though, what's more important than anything else is a build that is fun and fits to your playstyle. I do encourage people to try this out, though.
