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Would bundling VR with consoles have made it a success?

Bernoulli

M2 slut
having more augmented reality would make it more successful but the cameras sensors are not big enough to let enough light to get a pleasant experience
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
It wouldn't surprise me if what eventually breaks VR mainstream is a lightweight device that connects to a smartphone. VR needs the graphics to be better than what the current crop of standalone devices can handle for sure.

Why not put that smartphone chip inside the VR headset?
With the surface area alone of a headset you could likely run it cool enough to not be a problem.
Hell a mobile (laptop/tablet) APU is likely to give you better performance than a Smartphones chip.
 
Why not put that smartphone chip inside the VR headset?
With the surface area alone of a headset you could likely run it cool enough to not be a problem.
Hell a mobile (laptop/tablet) APU is likely to give you better performance than a Smartphones chip.

The headset would likely cost too much. Millions of people will subsidize the cost of an expensive phone with their phone contract, an addon device would probably be more palatable.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
The headset would likely cost too much. Millions of people will subsidize the cost of an expensive phone with their phone contract, an addon device would probably be more palatable.

Thats a good point.
Many people have powerful phones already and might be willing to spend on the addon.
But then again people just dont like addons in general, which is why I was thinking a standalone device thats powerful enough and priced like a ROG Ally would be stomachable(is that a word) for gamers who want to get into VR.
 

Alexios

Cores, shaders and BIOS oh my!
It is a success. With Quest and its ilk it's down to comfortable consumer prices with increasing market reach while providing fans more great content than they can consume (great as in something that feels polished and fun rather than a struggling against the tech prototype, granted it will naturally improve with time just like other mediums did but we are far from something like 80s vidya gaems vs modern stuff and more on par with modern stuff we know are gonna improve, that phase did come in the actual 80s and 90s for VR too but the tech was definitely not there and wasn't enough for compelling, comfortable experiences with bulky CRT helmets, limited controls and more limited tech under the hood that could barely drive standard games). That it's not the most successful medium or on par with the heavy hitters yet doesn't mean much. That it's not the matrix or whatever sci fi scenario doesn't mean it's not there yet (as trolls say) any more than previous/current consoles you've enjoyed (and can revisit) more than enough and didn't find them shit just because they haven't reached photo realism or whatever is next in tech. VR is great/got there since ~2016 (yes, pre-Alyx).​
Here are some mostly old videos (e.g., Blade & Sorcery is & looks way better now - just got out of early access even - but this is easy to follow duels) that did a good job showing how VR gameplay is/differs. I got into it thanks to SweViver's pre-Pimax videos, sadly there's little like it nowadays.

If you don't see what is offered you're blind. Folks getting into VR this year or in 5 years are (hopefully) playing with similar interfaces as some developers nailed things early & others followed, that the marketing reaches them later doesn't mean VR suddenly/only then got there/good enough.​
 
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Nah the tech just is not ready yet to become mainstream, it needs an ultra lightweight, high resolution headset to be the next evolution of gaming. Maybe in the next 10 years.
 
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