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Xbox research interested in asking devs why their game isn't on Xbox

Draugoth

Gold Member
xbox-research.jpg


Microsoft Gaming has unveiled an expansion to its Xbox Research initiative, through which it aims to get more and better feedback from video game developers on various subjects, with the aim of improving its tools and services. The aim is to listen to employees at Xbox ecosystem partners to connect them with their internal teams to talk about how to improve their future tools. Microsoft Gaming believes that by talking directly to game developers, they will get important information that will help solve the main problems they experience on their side.

It's a forward-thinking initiative for the brand in supporting developers, focused on those who work on the video games we play, on a global scale and for production companies of any size.

Microsoft is expanding the initiative to those who aren't even thinking about working on Xbox consoles, to find out why and what could help them change their minds.

“If you're creating games, we're interested in hearing from you. If you're not on Xbox, we'd love to know why. And frankly, if you're using competitors' products, you probably have a great perspective that we can learn from.”

The company suggests that it is paying attention to the feedback that has emerged over the last few months, in which several small studios have shared difficulties in launching some titles on Xbox, due to a lack of support and communication.

Source
 

Elios83

Member
But if they're abandoning their system themselves with a transition to a full third party publisher it's hilarious they're asking others such questions "pie_tears_joy: 🤷‍♂️
Because the platform just hasn't been successful and PC will replace it. That is all.
 
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digdug2

Member
They should ask their own studios the same question. Come out with some decent 1st and 2nd party titles and others may join you.
 

RCU005

Member
I think it's very simple: Xbox consoles don't sell.

When Xbox 360 sold very well, there were a lot of third parties making exclusivity deals. This time around, it's not worth it.

If a game on PS5, with more than 60 million consoles sold, sells 5 million. What can they expect from a console sold half (or less) than that? How many copies does a game have to sell to be considered successful? Square Enix thinks 5 million is a disappointment, so on Xbox would be a major failure (to them).
 
They should already know the answers.

Reminds me of the Insider Preview Program, constantly talking about feedback. They should not need it for a lot of stuff, it got ridiculous.

What are they being paid for over there? Isn’t there anyone who is proactive or takes the initiative on things ffs.

Over 20 years in the industry and we still hear things like

“We hear the feedback “
“We are listening”
“We are learning”

Taking the piss to be honest. It would not surprise me if some over there laugh at the fan base, whatever is left, for still being so invested.
 
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mdkirby

Gold Member
Erm, this shouldn't be hard for them to understand. They made a second much less powerful console, that takes a lot of extra pain and time to optimise for, and demand feature parity and game parity between the X and S. At the same time, for Multiplatform games sales, purchases on their console only account for 10-20% of console sales. So its a lot of extra pain, time, and possibly compromises on the vision of the game for that relatively small %. So for some its likely simply not worth it, when you can get your game out quicker just focussing on ps and pc, and spend the time and resources saved on your next game. If you're lucky Sony will also show up with a modest bag of money too, so you save yourself the pain, AND get those lost 10-20% sales paid for by playstation.

So for many studios I can see it simply not being worth their time.
 
"Hardware Sales doesn't Matter" was what Xbox was trying to sell to consumers.

Xbox didn't realize that Hardware sales matter to game developers.

The WiiU had many GREAT games; games that sell really well when remastered for the Switch. But on the WiiU all the games sell like trash because the hardware install base just isn't there.

Sometimes it is hard to tell if Xbox really are run by dumb people, or run by moderately normal people who are trying to cover up bad decisions by pretending to be imbeciles.
 

killatopak

Gold Member
Easy. They're very western centric.

Completely ignores the other half of the world. No ads, no events, no devs, no presence in Asia.

Add that to gamepass, leaning heavily into digital and the spending habits of those who do then you have a very limited shelf space at stores resulting in limited visibility.

In contrast, Nintendo and Sony audience are evenly distributed across the world. Specifically, in my country, physical is still the majority distribution method. We embrace owning stuff and trading as well as selling games. The Xbox suits are actively trying to remove that. The community then will gravitate towards products that satisfies their needs.
 
Literally the title of the article
Yes, it's clickbait, the source talks about building and improving tools and services
The data collected from these studies will play a crucial role in shaping Microsoft's offerings for game developers. "It will help us figure out both what to build and how to build things well," Hendersen said. "What features are needed? How do we implement them gracefully? Where are our existing tools or services falling down? What can we do to improve them?"

and not about:
what could help them change their minds.
This whole program doesn't exist to just survey "studios that avoid xbox to help change their minds"; clickbait.
 

Preseznik

Member
This exactly. To be able to release on Xbox you need to be able to cut down your game enough to be able to run on a series S, just for the possibility of being purchased by a smaller userbase that doesn't like purchasing games outright anymore.

Yeah this is it, the combination of these things just killed this platform.

I love my XSX, I have several of them, but I don't remember when I last bought a game outside of some sub €10 sale here and there.
 

E-Cat

Member
Because they call them all dumb and confusing names and no one can be fucked to explain to their parents which is which when they can just tell their moms to pick a PS5 and so they don't sell enough to make it worth while to develop for.
Yeah, just call it Xbox, Xbox 2, Xbox 3, etc... how goddamn hard can it be??
 

GHG

Member
Yes, it's clickbait, the source talks about building and improving tools and services


and not about:

This whole program doesn't exist to just survey "studios that avoid xbox to help change their minds"; clickbait.

So you're taking issue with the "change their minds" bit, which isn't part of the title (or even the articles sub-title)?

You might want to brush up on your definition of clickbait then.
 

Jaybe

Member
Small developers seem to only bother to bring their game to Xbox if they are picked for Game Pass money. It’s a self-inflicted problem and Xbox has only itself to blame. Remember that one showcase where the only games Xbox decided to promote where Game Pass games back when Game Pass growth was the metric Phil was bonused on. As a small third party, why would you even bother with the platform.
 

Mister Wolf

Member
Most of us that enjoy Microsoft titles just play them on PC. No need for the console. The same thing will slowly but eventually happen to Sony. Microsoft getting ahead and creating a PC/Console hybrid moving forward is the best move for them.
 

Topher

Identifies as young
Yes, it's clickbait, the source talks about building and improving tools and services


and not about:

This whole program doesn't exist to just survey "studios that avoid xbox to help change their minds"; clickbait.

This comes directly from Microsoft:

"Perhaps most intriguingly, the program welcomes input from creators who aren't necessarily bringing their games to Xbox. Hendersen explains this open-door policy: "If you are making video games, we're interested in hearing from you. If you aren't on Xbox, we'd love to know why. And honestly, if you are using our competitor's products, you probably have a great perspective we could learn from!"


If they are not doing this to learn how to "change their minds" as far as devs porting games to Xbox then what is the point?

That is exactly the sentiment of what Microsoft is saying and there is nothing click bait about the article.
 
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