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First impressions of The Last of Us: Remastered (Game Informer)

Contra11

Banned
I think that's a slightly mistaken interpretation of this slide:

BspgfOJIAAEyen4.jpg:large

What is the benefit from "no texture streaming" ?
 
I am thankful for the locked 30 FPS options in games and majority of the time I play it in that mode.

60 FPS in games not initially designed for it make me ill with the soap opera effect and the inconsistencies. Although I played through tomb raider DE I was nauseous the entire time I played it.
There is not such a thing a a game designed for 30fps, a game that runs a 30fps was a game that devs couldn't get to run at 60fps, don't believe devs that say 30fps is a design option. That's just bullshit.
 

nib95

Banned
I dont believe that there is a single player that prefers half the framerate over double the framerate!

I don't prefer 30fps over 60fps if all else is equal, but all else never is equal, and that's why I usually prefer 30fps with most genre's of games, due to the improved graphics, game world ambition, higher number of NPC's, draw distance or whatever else it might allow over with 60fps.

Obviously because this is a port, things are slightly different. But yea, I'd absolutely prefer Uncharted 4 to be a locked 30fps, with even better graphics, larger environments, more stuff going on etc.
 
Eurogamer has some info on this as well:

The Last of Us Remastered lets players lock the game's visuals to 30 frames per second.

In an event attended by our friends at Eurogamer Spain, Naughty Dog's Arne Meyer delivered a presentation in which he confirmed the graphics toggle.

By default the game runs at 1080p60 in single-player and multiplayer, but the addition of the 30fps lock may indicate occasional drops below 60. If you are locked at 60 you get no judder. If you aren't, you do get judder (or tearing), and so locking to 30 produces a more consistent experience (for more on this subject, check out Digital Foundry's article "Do higher frame-rates always mean better gameplay?").

LINK
 
If I was a developer and was aware of places like GAF, I'd add a 30 fps lock even if I didn't think I needed it. Because of the off chance that at one location in the game I might accidentally drop a frame which would be referred to as "unacceptable" and a "slide show".
 

Man

Member
What is the benefit from "no texture streaming" ?
No visible pop-in with higher quality textures. The PS4 GDDR5 ram is vast enough to allow all the high-end textures to be in memory at once (doesn't have to be swapped in and out).
 

Dio

Banned
There is not such a thing a a game designed for 30fps, a game that runs a 30fps was a game that devs couldn't get to run at 60fps, don't believe devs that say 30fps is a design option. That's just bullshit.
Wrong. Dark Souls 2 was "created" to run at 30fps, and they released a 60fps version on PC that ran like a dream - but all the animations are for the 30fps version of the game, which is where all those gifs of people getting hit by monsters when they were way the hell out of the way came from.

Also, weapon durability was tied to framerate as well, meaning on PC weapons degraded TWICE AS FAST from use.
 

Loudninja

Member
Eurogamer has some info on this as well:

The Last of Us Remastered lets players lock the game's visuals to 30 frames per second.

In an event attended by our friends at Eurogamer Spain, Naughty Dog's Arne Meyer delivered a presentation in which he confirmed the graphics toggle.

By default the game runs at 1080p60 in single-player and multiplayer, but the addition of the 30fps lock may indicate occasional drops below 60. If you are locked at 60 you get no judder. If you aren't, you do get judder (or tearing), and so locking to 30 produces a more consistent experience (for more on this subject, check out Digital Foundry's article "Do higher frame-rates always mean better gameplay?").

LINK
Thats not info they are assuming like alot of people are here.
 

pottuvoi

Banned
Really hope that they have increased lighting resolution and have enabled flashlight GI for every scene.
What is the benefit from "no texture streaming" ?
No problems of some texturing being blurry for a while and then turning to their final quality.
 

x-Lundz-x

Member
I love he fact this game gets so many people riled up. How about you guys just be excited you get to play one of the best games of all time again (or for the first time) and not worry about a few FPS. Besides, ND has said it's 1080 / 60. Some of you are reading too much into this IMO.
 
What is the benefit from "no texture streaming" ?

I believe the problem is when the textures on some objects take a long time to load in properly, before you'd have an ugly blurry texture before the proper texture loads in (the uncharted games and tlou ps3) had this.
So looks like the textures will all load in soon as they are needed now.
 

driver116

Member
Eurogamer has some info on this as well:

The Last of Us Remastered lets players lock the game's visuals to 30 frames per second.

In an event attended by our friends at Eurogamer Spain, Naughty Dog's Arne Meyer delivered a presentation in which he confirmed the graphics toggle.

By default the game runs at 1080p60 in single-player and multiplayer, but the addition of the 30fps lock may indicate occasional drops below 60. If you are locked at 60 you get no judder. If you aren't, you do get judder (or tearing), and so locking to 30 produces a more consistent experience (for more on this subject, check out Digital Foundry's article "Do higher frame-rates always mean better gameplay?").

LINK

It's basically inline with what the majority of people here are expecting.
 

0racle

Member
There is not such a thing a a game designed for 30fps, a game that runs a 30fps was a game that devs couldn't get to run at 60fps, don't believe devs that say 30fps is a design option. That's just bullshit.

Not necessarily. its an easy number that jives with most native refresh rates. 60hz and 30 FPS work well together. If this was not a factor we would see locked 24 / 35 / 41 etc frame rates. This is why its mostly 30/60 or leave it unlocked and have a stuttering mess.
 

LastNac

Member
Ok, ok. GAF.

Think about this for a second. There has been such a big fuss over 60FPS versus 30FPS here. We know ND listens to the community and tends to offer features based off response(UC3 alternative aiming).

Scoff all you want, but I'm certain the 30FPS lock is an aesthetic for those that dont like the look of 60FPS. Yes, it might be hard for some of you to believe, but 60FPS isn't loved by everyone on this forum.

I think it must run well at 60FPS, we know it does from those who have played it at ND. The 30FPS lock is simply an option, not a handicap.


I for one love the notion that they are giving an option. Bravo, ND. Bravo.
 
If I was a developer and was aware of places like GAF, I'd add a 30 fps lock even if I didn't think I needed it. Because of the off chance that at one location in the game I might accidentally drop a frame which would be referred to as "unacceptable" and a "slide show".

I know a lot of devs read this (most reluctantly) but as a joke they should rename "locked-30" to "Neogaf mode" from here on out... I wouldn't be surprised if in a lot of dev offices this is what locked-30 is referred to as already.
 

Dunkley

Member
I'm gonna go with that it's 60 FPS without vsync and 30 FPS with vsync.

I mean the original spiked often down to 24FPS, so even just a locked 30FPS would be good enough for me as long as the rest of the remaster is solid.
 

AFAIC, TLOU offers everything there is to be offered. Including Left Behind.

Yea I was gonna say the same thing.
There isn't even 70 dollars worth of dlc released for this game. Where are you getting that number. Also doesn't this include all the dlc? I don't even
It comes with the DLC. Included is:
  • Left Behind single player expansion
  • Abandoned Territories multiplayer map pack
  • Reclaimed Territories pack

According to the linked article, it only has three of the DLC releases. Everything else most be purchased.

The Remastered version includes the Abandoned Territories and Reclaimed Territories map packs, as well as the Left Behind story DLC. If you purchased any of the DLC that’s not included in the Remastered version, that will carry over. You’ll just need to download it to your PS4. The season pass is no longer available, so if you want to purchase everything now, expect to spend over $70 (if you want every weapon, additional skill, and cosmetic hat). The weapons and skills will cost you $13.47 and most of the cosmetics can be purchased a la carte for $.99 or $1.99.
 

oldnick

Banned
30 FPS mode is to get a preview feel of Destiny
I'm still salty about my next favorite game of all time not being 60 FPS <_<
 

Salex_

Member
This thread is pretty sad. It reminds me of the speculation on the Driveclub dev and the ND forced out thing. It's never a good idea to use speculation as confirmation.

There's many people on this very forum and even some Naughty Dog developers that prefers 30 FPS for whatever reason. Adding a option doesn't hurt anyone. This can also be used to immediately showcase the differences between 30/60 FPS on the big screen.

Let's wait until we see some impressions about the performance before jumping to conclusions.

PS. That Eurogamer article is doing what this thread is doing. Speculating. The words "may indicate" is not confirmation.
 

p3tran

Banned
You obviously didn't read my post.

well the game is not ..auto-porting itself now, is it?
some (good) team is taking care of that. the same team that announced the UPGRADE to 60hz.

same as masterchief collection, where none of the four halo games ever played at 60hz.
yet, they announced that all of them will do now. and thats why you see a lot of halo players be very excited.


playing your game at a better (& smooth of course) framerate is only good news.
also another person replied to you before I did, that for a good example of how wrong you are, you go look at dark souls for one example.


now this "filmic game experience is better for me" bullshit, I dunno where it started, I already wrote that my guess is it started as a defence force for something, but i think that inside a gaming forum like this one, such silly notions should not be accepted as "right".
accept them as "bullshit" that they really are, and we are gold. :)
 

JAYSIMPLE

Banned
I love he fact this game gets so many people riled up. How about you guys just be excited you get to play one of the best games of all time again (or for the first time) and not worry about a few FPS. Besides, ND has said it's 1080 / 60. Some of you are reading too much into this IMO.


I feel this gen has been too liberal with 1080/60. It should only be said if it's rock solid. Like a Nintendo game. You are right tho. My copy Is paid off completely. I can not wait.
 

Bundy

Banned
Eurogamer has some info on this as well:

The Last of Us Remastered lets players lock the game's visuals to 30 frames per second.

In an event attended by our friends at Eurogamer Spain, Naughty Dog's Arne Meyer delivered a presentation in which he confirmed the graphics toggle.

By default the game runs at 1080p60 in single-player and multiplayer, but the addition of the 30fps lock may indicate occasional drops below 60. If you are locked at 60 you get no judder. If you aren't, you do get judder (or tearing), and so locking to 30 produces a more consistent experience (for more on this subject, check out Digital Foundry's article "Do higher frame-rates always mean better gameplay?").

LINK
There is no "info" at all.
They are "guessing" just like a lot of people here.
 

Contra11

Banned
No visible pop-in with higher quality textures. The PS4 GDDR5 ram is vast enough to allow all the high-end textures to be in memory at once (doesn't have to be swapped in and out).

Good .. but why there are texture pop-in in BF4 "and some other ps4 games" ?
 

Majanew

Banned
If I was a developer and was aware of places like GAF, I'd add a 30 fps lock even if I didn't think I needed it. Because of the off chance that at one location in the game I might accidentally drop a frame which would be referred to as "unacceptable" and a "slide show".

If you were a developer.
N5974Tw.png
 

Mr Vast

Banned
You're going to last long here. Also, it's releasing at $50 and the first post says that textures, lighting, and draw distance have all been improved in addition to the resolution bump and higher frame rate.

Now maybe you can decrease the patronization rate in your posts. You know, considering you obviously didn't pay any attention to the OP before posting, or notice the thread is full of speculation, not fanboy gushing. :p

That is why I said video settings bumb and not resolution.. i guess i can't speak my mind about anything bad that sony does around here without getting sting by the hive. I said 60$ becase canadian taxes are a thing and a 50$ game you pay 60 out of your pokets, sorry its kind of a habit to include them. It's great to get excited about something you like but frankly it's still the same game you played months ago...
 
Guess locked 30 is okay, especially considering the game looks gorgeous. Although it kinda worries me that 1080/60 certainly won't be the standard that I expected this gen.
 

Hoje0308

Banned
What is the benefit from "no texture streaming" ?


More than ten times the usable RAM probably eliminated the need to stream off HDD or disk. I could be wrong, but that's what I assumed that to mean.

Edit: Beaten by a mile


I don't see any other reason to include the option.


And I don't see any reason for you to assume the worst, especially since multiple devs from ND have mentioned steady 60, with Corinne Yu tweeting about going past 60 to get a lock.

The Last of Us: Remastered [OT] Cyber really is patient zero
 
I feel this gen has been too liberal with 1080/60. It should only be said if it's rock solid. Like a Nintendo game. You are right tho. My copy Is paid off completely. I can not wait.

Almost no game is ever a constant frame rate. CoD, whose staple point is 60FPS probably averages around mid 50's. Tomb Raider averaged mid 50's for it's remaster.

Tell me people who played PS4 Tomb Raider, did you notice the constant "dips" in the frame-rate? I'm honestly curious.
 

icespide

Banned
That is why I said video settings bumb and not resolution.. i guess i can't speak my mind about anything bad that sony does around here without getting sting by the hive. I said 60$ becase canadian taxes are a thing and a 50$ game you pay 60 out of your pokets, sorry its kind of a habit to include them. It's great to get excited about something you like but frankly it's still the same game you played months ago...

you're gonna do well here
 

Hyun Sai

Member
This is hilarious. People really think anybody would choose locked 30 FPS if the game was locked 60 FPS ?

This "cinematic" bullshitt is still a thing obviously. Unbelievable.



Anyway it's a good thing they propose the option if they can't maintain stable 60FPS.
 
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