jm89
Member
During our Redfall preview session , we had the opportunity to chat with the game's creative director, Harvey Smith (who also worked on Deus Ex and Dishonored 1 and 2). This was an opportunity to ask him the question about the impact of the acquisition of Bethesda by Microsoft in 2021, right during the development of Redfall.
Harvey Smith told us that one of the notable consequences was the immediate cancellation of the PlayStation 5 version of the game.
"We were acquired by Microsoft and it was a change with capital C. They came in and they said 'No PlayStation 5, we're focusing on Xbox, PC and the Game Pass'."
The development of Redfall having started before the year of the takeover, knowing that a version dedicated to the Sony console was planned is not a real surprise, but receiving the official confirmation remains interesting. Moreover, for its creative director, this decision is almost beneficial.
"It's not very serious, it's even a good decision I think. [It helps to] support Game Pass and have one less platform to worry about, one less complexity."
The developer is even going less because, according to him, this takeover could even allow Redfall to be "Arkane's biggest game"
"Game Pass has a ton of players, it could become our biggest game thanks to 30 million, where I can't remember the exact number, of subscribers."
The arrival of Microsoft therefore seems to have been received more as an opportunity than a fatality, and the American manufacturer does not seem to have intervened on other fronts with regard to Redfall.

Source: https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5
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