Death Stranding 2 graphics thread - Next-gen doesn’t start until Kojima says so

Is Death Stranding 2 the best looking game of all time?

  • Yes

    Votes: 168 53.8%
  • No

    Votes: 144 46.2%

  • Total voters
    312
what mode you used in Death Stranding for these shots?
Look great
As always, Graphics/Quality/Resolution etc Mode
Forgot what it's called in DS and as I mentioned, No PS5 Pro support.
I only go performance if performance is bad and hinders the gameplay.
 
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Big boy talk requires big boy proof

'They did it before' doesn't cut it, obviously.
I cannot proof something that's not released.
All I know is that rdr2 and gta 5 trailers were both downgraded compared to final releases while DS1 trailer was not downgraded one bit
 
I cannot proof something that's not released.
All I know is that rdr2 and gta 5 trailers were both downgraded compared to final releases while DS1 trailer was not downgraded one bit
Perhaps it would be better to avoid making claims that can't be backed up with evidence 🤡
 
I cannot proof something that's not released.
All I know is that rdr2 and gta 5 trailers were both downgraded compared to final releases while DS1 trailer was not downgraded one bit
I think gta5 got a small downgrade but rdr2 looked about the same, hell maybe slightly better, i remember not being super impressed by the trailer of rdr2 but the final game floored us all.

But tbf, i don't have much memory from such a long time ago.
 
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On PS5 it is up there with Horizon FW (and let me name A Plague Tale: Requiem, underrated graphically), i remember Guerilla's game being a bit more.. flawless graphically, but i like this one artistically much more.

It is damn beautiful, love the scenario variety and the colour palette, but obviously some stuff isn't on par with the best graphical showcases this gen, like lightning, or specially textures and LOD (mountains in the distance remind me of Rebirth, obviously much better on this game, but they lack textures)

Compare it to this for example:



This motherfucker has like infinite LoD, no matter how far you look, it is detailed, even units can be seen from far off, very crazy, but of course it's a high end PC moving it

And yes GTA 6 will obviously be better graphically/technically, it's just a matter of budgets and team sizes, just remember RDR2, which honestly maxed on PC still looks better than this probably.
 
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This "Jenious" needs to stand and wait in line, Ninja Theory already said so last year.

graphics demos don't count. wake me when they actually develop a game
 
On PS5 it is up there with Horizon FW (and let me name A Plague Tale: Requiem, underrated graphically), i remember Guerilla's game being a bit more.. flawless graphically, but i like this one artistically much more.

It is damn beautiful, love the scenario variety and the colour palette, but obviously some stuff isn't on par with the best graphical showcases this gen, like lightning, or specially textures and LOD (mountains in the distance remind me of Rebirth, obviously much better on this game, but they lack textures)

Compare it to this for example:



This motherfucker has like infinite LoD, no matter how far you look, it is detailed, even units can be seen from far off, very crazy, but of course it's a high end PC moving it

I think ds2 looks overall better in terms of finer details but crimson has a far bigger scope and it is full of npcs where ds2 is just a character inside a barren location, crimson also seems to have more physics\destruction going on.

Ds2 seems to be doing something neat with the heartquake\small tsunami but we don't know if they are scripted events or something that can happen dinamically while you play at any moment, a major difference.
 
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gotta know when to give the deserved credit. It's not when Remedy uses brainless RT and terrible SSR to achieve good results vey heavily.
It's when teams like Kojima productions make smart decsions and put everyone else to shame with results like this.
You should notice that cutscene vistas they are showing are almost static(less prone to compression).
And gameplay they are showing, sam is either moving or running and compression eats up the image.
Besides, there is way more to the picture than raw sharpness of a fucking youtube video.

This looks incredible and it's supposedly gameplay. I can't name a single fault with these scenes. To me, nothing is incorrect here.. maybe the grass is a bit spare in the distance? but idk. it's being an asshole.
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This might not be gameplay. not sure.
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What's wrong here? You might think it looks a bit flat but part of this image is in shadow and it's s bit gloomy.
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It's all gameplay, in DS1 you could go pretty much anywhere you see. What impresses me the most is the (realistic) lighting borrowed from MGS5. It's so much better than in Horizon, it's really hard to believe they are using the same engine.

I remember once Kojima politely half-joked about some bad shaders in Decima and said they had to properly redo some shaders. I am pretty sure those "shaders" were related to the awful lighting seen in Horizon. Means Guerrilla has access to those shaders but their lighting still sucks.
 
On PS5 it is up there with Horizon FW (and let me name A Plague Tale: Requiem, underrated graphically), i remember Guerilla's game being a bit more.. flawless graphically, but i like this one artistically much more.

It is damn beautiful, love the scenario variety and the colour palette, but obviously some stuff isn't on par with the best graphical showcases this gen, like lightning, or specially textures and LOD (mountains in the distance remind me of Rebirth, obviously much better on this game, but they lack textures)

Compare it to this for example:



This motherfucker has like infinite LoD, no matter how far you look, it is detailed, even units can be seen from far off, very crazy, but of course it's a high end PC moving it
.


Huh !? Crimson desert has very visible pop in so I'm not sure it's better + we have yet to see the ps5 version.
 
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I voted no but I am hyped for it and watched the trailer twice, once with my girlfriend who also liked it. For me it kind of clashes, art style along with mostly photorealistic environments. It looks fine but in a modern movie sort of way, with digital cameras and terribly obvious cg that I personally find repulsive. That said, it looks good as an overall package and having mostly given up gaming for a while now(save for a few games here and there) this one is definitely on my radar.

Don't take it as a knock, I find older games more cohesive with art style and world design along with hardware limitations of the era, plus much of this is always subject to taste. I'm tired of the chase for realism. Of the style that does show up in the trailer I found it to be cool and there were nice vistas. My Pro is ready.
 
I cannot proof something that's not released.
All I know is that rdr2 and gta 5 trailers were both downgraded compared to final releases while DS1 trailer was not downgraded one bit
I also think people forget how games look once they're played a few other games.
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Technologically speaking, nothing touches Cyberpunk's RT Overdrive. It is as close to offline rendering we can get in real-time today. It impresses me every time I load it up and just roam around. I have probably hundreds of screenshots comparing it to RT off and marveling at how much of a leap it is. Death Stranding 2 is just a clean art direction, but it isn't doing anything different. If you honestly think this looks better than the Matrix UE5 demo you're nuts.
 
Graphics aside ...


Why cant Sony wait and combine all these trailers into one showcase?

Would be way more hyped seeing the new Naught Dog IP, this trailer, and Ghost back 2 back
 
I'm not voting cause the game's not out yet, Cyberpunk Overdrive on PC's still #1 for me but this probably is in the top 5 based on footage that's released, definitely sets the benchmark for consoles without a doubt.
 
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Just watched the trailer.
Didn't look particularly better than horizon IMO other than some better draw distance.

Artistically though it looks so fucking good. The environments and locations, the creatures, the vehicles, the tech, etc. It honestly makes most of the AAA industry seem so uninspired and samey
 
To the people who thunk they need a PS5 pro for this: you don't. Most of y'all won't even see a difference between the pro and the normal PS5.
 
To the people who thunk they need a PS5 pro for this: you don't. Most of y'all won't even see a difference between the pro and the normal PS5.
Nooo but they have to justify $700 + tax somehow so they will say regular PS users have blurier lamposts in the distance if you zoom in 300%. And yeah, this game was never made with the Pro in mind, it probably started development on the PS4 then they just upped everything for PS5.
 
Graphics aside ...


Why cant Sony wait and combine all these trailers into one showcase?

Would be way more hyped seeing the new Naught Dog IP, this trailer, and Ghost back 2 back

Because this just proves how pointless events like E3 are when you can just post a trailer at 2pm and break the internet (GTA 6). If the game is highly anticipated, its going to get traction without the need of any events or showcases.
 
To the people who thunk they need a PS5 pro for this: you don't. Most of y'all won't even see a difference between the pro and the normal PS5.

But there is a website that will use 300x zoom to justify purchase of a 2k$ gpu id say a pro for this will be well worth the 700 or 400$ upgrade
 
To the people who thunk they need a PS5 pro for this: you don't. Most of y'all won't even see a difference between the pro and the normal PS5.
Tell that to Digital foundry. 😁 Well, that is whats impressive with Kojima and his team in using Decima engine along with Sony's big help, that even on base Ps5 it is already impressive especially the IQ, textures, physics, design, decent frame rate, and lighting. Ps5 pro is always optional. But its not bad to get Ps5 pro for this game, which I assume the upgrade will be mostly on frame rate boost and improve lighting since IQ is already very good.
Just watched the trailer.
Didn't look particularly better than horizon IMO other than some better draw distance.

Artistically though it looks so fucking good. The environments and locations, the creatures, the vehicles, the tech, etc. It honestly makes most of the AAA industry seem so uninspired and samey
Decima engine was already impressive with Horizon. What makes Kojima and his team very good and makes Decima engine even better implementation, is there artistic design, creativity, and, cinematography. And a very good technical team to fully optimize the game.
 
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this visual powered by Decima engine got me thinking

rather than Sony waster hundreds of millions over those failed GaaS, they better throw money in developing their own open world GTA style sandbox. make the location at asia like japan instead. something like Sleeping Dogs. proper GTA clone would printed money for sure and less riskier than GaaS. put online multiplayer element like GTA Online if they want people to play it of long time.

they got the tools, talent and reputation to be exploited.
 
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this visual powered by Decima engine got me thinking

rather than Sony waster hundreds of millions over those failed GaaS, they better throw money in developing their own open world GTA style sandbox. make the location at asia like japan instead. something like Sleeping Dogs. proper GTA clone would printed money for sure and less riskier than GaaS. put online multiplayer element like GTA Online if they want people to play it of long time.

they got the tools, talent and reputation to be exploited.
Google estimated development cost of GTA6. GTA6 is going to span several console generations.
 
Yesterday's trailer was captured on base PS5, and Kojima (apart from the initial MGS 4 reveal) has a great reputation for graphical accuracy in his trailers.
Either way, this game will be a showcase for the Pro in the same way that Horizon: Forbidden West (also Decima Engine 2) was.
Look at the sales numbers for the PS5 and the PS5 Pro.
PS5 Pro sales are worse than the PS4 Pros which weren't great.
The game's built around the PS5 for obvious reasons and the trailer (like every trailer) is showing the best possible footage.
Nobody's stupid enough to go after the tiny Pro market at the expense of the massive mainstream market and you can't go after both at the same time.
 
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Look at the sales numbers for the PS5 and the PS5 Pro.
The game's built around the PS5 for obvious reasons and the trailer (like every trailer) is showing the best possible footage.
Nobody's stupid enough to go after the tiny Pro market at the expense of the massive mainstream market.

You're missing the point.

They could have made the trailer on Pro, but it already looks great on base PS5.
 
The environments seem quite sparse but that's always been the intent of this game and follows from the sequel

Guerilla's own Horizon titles feature much denser and detailed worlds, so realistically DS2 will look good but the Horizon games are still technically and visually far superior

Too bad Decima Engine isn't available for other devs and publishers to use
 
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You're missing the point.
They could have made the trailer on Pro, but it already looks great on base PS5.
They could if they wanted to screw themselves out of better sales and review scores.
Optimizing a game for Pro is a bad move because it undermines the experience on the base console with the majority of the users.
PS5 users hear that a game is 'better on Pro' so they magically have less fun playing it on PS5 and some people put off buying it entirely.
It'll be interesting to see how Nintendo deals with the same thing via their Switch2.
 
They could if they wanted to screw themselves out of better sales and review scores.
Optimizing a game for Pro is a bad move because it undermines the experience on the base console with the majority of the users.
PS5 users hear that a game is 'better on Pro' so they magically have less fun playing it on PS5 and some people put off buying it entirely.
It'll be interesting to see how Nintendo deals with the same thing via their Switch2.

Sigh, I'm not talking about building the game around Pro.

I'm simply saying that they could have captured the trailer footage from the Pro.
 
Everything looks awesome, but at a level this high, even slight problems with facial animation (speech) look jarring. I can't put my finger on it, but something with lip sync is a bit off and it bugs me because models and other aspects of animation are so good.
 
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Everything looks awesome, but at a level this high, even slight problems with facial animation (speech) look jarring. I can't put my finger on it, but something with lip sync is a bit off and it bugs me because models and other aspects of animation are so good.
I think naughty dog are still the king of natural digital acting yeah.
 
Characters look hideous by comparison
When you consider the vegetation quality and variety, Frontiers of Pandora is a notch above everything else. Unfortunately, that's all it has going for it.

Unobtainium settings require an RTX 4090 to even be possible, which many can't even afford. Get the vegetation out of the way and the game is like everything you've already seen. Late PS3 era character models, pretty average quality skyboxes and just above average looking textures and assets. It's the vegetation that is Avatar's bread and butter and Massive Entertainment deserves praise for that. The rest leaves a lot to be desired.

As for DS2, it's got a lot going for it visually judging from that trailer and much like its predecessor, I trust Kojima and the team to truly deliver another visual showcase. It's as UE5 like as you can get with a proprietary engine, with none of the stutter struggle issues. Possibly even PlayStation's Hellblade II moment, in an open world format without the use of UE5. Kojipro have shown their potential last time and now they're adding more building blocks on top of that. I don't doubt they'll deliver that and more and do so on top of an engine that's optimised as well as can be.
 
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I think ds2 looks overall better in terms of finer details but crimson has a far bigger scope and it is full of npcs where ds2 is just a character inside a barren location, crimson also seems to have more physics\destruction going on.

Ds2 seems to be doing something neat with the heartquake\small tsunami but we don't know if they are scripted events or something that can happen dinamically while you play at any moment, a major difference.
Crimson is insanely impressive, but the team behind it is bigger than both Kojipro and up there with Rockstar with regards to the number of employees it has, keep in mind we're talking about more than 1300 employees here vs less than 200 in Kojipro. It'll definitely be one of 2025's sleeper hits and it's a new ip too. It's looking very ambitious!!!
 
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Crimson is insanely impressive, but the team behind it is bigger than both Kojipro and up there with Rockstar with regards to the number of employees it has, keep in mind we're talking about more than 1300 employees here vs less than 200 in Kojipro. It'll definitely be one of 2025's sleeper hits and it's a new ip too. It's looking very ambitious!!!
One of my most hyped game of the year, way more hyped for that than ds2 (i didn't really liked the first one).
 
One of my most hyped game of the year, way more hyped for that than ds2 (i didn't really liked the first one).
Yeah, I had the same reaction with DS when I first started playing it. It gets way better when you get past the first 7 hours, which is when the pace truly starts to ramp up and it gets way better because of it. The engine of Crimson is also proprietary, which makes it even more impressive.
 
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Yeah, I had the same reaction with DS when I first started playing it. It gets way better when you get past the first 7 hours, which is when the pace truly starts to ramp up and it gets way better because of it.
I completed the game after 40 hours so...agree to disagree :lollipop_grinning_sweat:

If anything the first hours are the best because of the novelthy and because you are curious to know what is the carrot between the gameplay and the plot, but by the end you realize they are both the stick :lollipop_squinting:

But i'm a huge fan of pre-fart sniffing kojima so i'm gonna be there for the production values and cringe fuckery, at least this one seems a bit more varied gameplay wise.
 
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It's definitely got its merits, it's certainly far from being the "terrible" gameplay, which is how a lot of people I've come across describe it as.
Sorry, i have to agree with the lot of people on this one :lollipop_grinning_sweat:

I didn't tried to build stuff so maybe that was the fun part.
 
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I always belived the marked sentence. Marketing is really pushing everyone to change and buy something new with the lies of "this product is not enough". When I look PS1-2-3-4 games or hell, even Vita games, I see games made with love, care and time. But now it is always bugged, pushed games. And the culprit is nearly always the same: Not powerful machine. I definitely hate this.
FTFY, the term you were looking for is marketing. It has no relation to a monetary system.
 
I'm not gonna say of all time, but let's not forget this is open world.

Its an incredible looking game regardless. And might have set the bar right now.
 
Sorry, i have to agree with the lot of people on this one :lollipop_grinning_sweat:

I didn't tried to build stuff so maybe that was the fun part.

Building stuff wasn't really fun at all. Grinding for mats was dreadfully boring. I ended up powering through the main story and side quests. Admittedly, I found the story a little convoluted and often difficult to follow, possibly due to playing the director's cut. Still, the big moments hit and were truly iconic. I liked how chill the traversal was initially but it quickly became a chore, especially with the BT mechanic related to not disposing of a body. Even with my criticisms, I still think the original was a great game and can't wait for DS2 to drop. Hopefully this is one of the games that takes full advantage of the Pro.
 
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