I'd like to read them. Played Rise last night for a bit and stuff like getting bodied after getting knocked down is missing in Wilds since Wilds gives you very generous iFrames after knockdown.
Did tests with Charge Blade and Sword Boost in Wilds is 200% dead. You only use Sword Mode to recharge phials and you no longer worry about Guard Points when Perfect Guard gives you Savage Axe for 3 minutes...and so do wounds. Super charging the Shield is only used for a Savage Axe atk buff.
Load Shells 2 will supercharge/max out your phials when load then in when they are Red.
You really for the most part just press heavy attack over and over again until monster dead. May as well call the weapon Charge Axe now. Interesting direction.
I’ll try to keep it a short hit list:
-Story mode was atrocious. The plot, the characters, the lack of challenge, the forced moving slow sections.
-Side quests are terrible to track. Some require you to go back to the npc who gave it, and they move places. One in particular I had not spawn in town until I waited 8 minutes for him to “pop”…wtf?
-Jumping off cliffs on Mount is busted. Sometimes it gives you hit O to drop off, sometimes it automatically does it when you get near the ledge, sometimes you have to come to a complete stop at the ledge to finally drop down.
-Hammer is my regret so it’s on me for going it, but every single monster fight plays out exactly the same with this weapon, and there is no challenge with it.
-Are the visual queues from breaking off a monsters tail gone? Maybe it’s hammer but I have not once actually seen a monster piece bust off— just says it did and I get the item in my loot automatically.
-I miss the ease of getting on a monsters back on Rise, fighting other monsters while on its back, driving it into walls, etc.
-A vast majority of gear looks awfully ugly.
-Music is a major downgrade from Rise.
-PS5 Pro but I constantly see the dithering.(think that’s the name for when you see a plaid effect for graphics stitching together with lines?)
-The series is extremely overdue for a rehaul of UI and button functions. There’s so much here and with how easy the game is now a vast majority of it is just junk.
-Lastly, and it ties back to the point before here, and is everyone’s largest complaint, the game is piss easy. From the first hunt to the hunt im on now, there has been no difference. I’ve yet to be knocked out even once. The game doesn’t need to be dark souls, but it needs to scale in difficulty, and it needs to have moments of tension.
As is, I do not plan to play another MH game ever again until a major overhaul takes place and a confirmation from players that it’s difficult is confirmed.