Lossless Scaling allows you to play any 30/60 fps locked game with a 60/120 fps without breaking game logic

Insolent

Banned
Yes
ANY
Including emulation and sprite based games

Just tried:
Sonic Mania - 60 to 120
Jet Set Radio - 30 to 60
The King of Fighters 2002 (emulation ) - 60 to 120
Mario Kart 8 (emulation) - 60 to 120

This software is insane

If you going to use it in a new games, its important to lock your base fps (i do it with Radeon chill) for smooth experience
 
Doesn't Lossless Scaling's framegen add quite a bit more latency than DLSS? Seems like it would be a nonstarter for fighting games like classic (proper) KoF.
 
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I mean, it is just framegen, how could it even break game logic? It's not like the game or render logic is actually running any faster, framegen is just faking frames in between.
 
Wow this could be great for Final Fantasy XIII. There are lots of enhancement mods that look awesome, but the facial animations are tied to framerate so they look horrible at anything besides 30 FPS.
 
showme-show.gif
 
can this work on steam deck? If so it'd be a game changer for so much of the decks current games running 30-40fps.
 
I picked it up the other day in the Steam sale and I've been trying it out. I don't know that it's something I feel I must use but it was neat to see the FPS counter go higher.
 
can this work on steam deck? If so it'd be a game changer for so much of the decks current games running 30-40fps.
Not this, but there is a Decky framegen plugin that'll give you similar results


Of course it can
Its on steam with 50% discount now
The dev says it only works on Steam Deck if you install Windows on Steam Deck, lol


LS works fine on Steamdeck, all you need to do is to install Windows on it. There are no plans for a Linux version.
 
Not this, but there is a Decky framegen plugin that'll give you similar results



The dev says it only works on Steam Deck if you install Windows on Steam Deck, lol

Nah. I'm good.

Sounds like their … loss.
 
Isn't the pc version 60 fps ?
Sadly I can confirm the game is locked to 30fps. I started playing it recently with an ultrawide mod (which looks great!) but the fixed 30fps is really jarring.
 
i bought it but dont understand how the program works someone explain like im 10

i want to game at 1440p preferably
 
Not this, but there is a Decky framegen plugin that'll give you similar results



The dev says it only works on Steam Deck if you install Windows on Steam Deck, lol

lol "all you need to do"... no, I don't think I will.
 
i bought it but dont understand how the program works someone explain like im 10

i want to game at 1440p preferably
Launch a game
Launch the program
Press SCALE and switch to a game window in a 5 seconds
BOOM you have extra fps
Cap your fps in a rivatuner or with radeon chill (If your target is 120, set it to 59 so it will be 118) for great smoothness

Thats my settings, i think its for best quality and low latency

QzfXQQm.jpeg
 
Another example

NiGHTS into Dreams (PC):
base game 30 fps
downloaded a custom patch for 60 fps
pumped from 60 to 120 with lossless scaling

30 to 120 in an old unsupported game
PC GAMING FTW
 
Sadly I can confirm the game is locked to 30fps. I started playing it recently with an ultrawide mod (which looks great!) but the fixed 30fps is really jarring.
i bought the game back in the day and i finished but my memory is super hazy. kinda sucks its just 30 fps. but i think i remembered why or what was the excuse back then. the video playback would be double the speed or something like that.
 
i bought the game back in the day and i finished but my memory is super hazy. kinda sucks its just 30 fps. but i think i remembered why or what was the excuse back then. the video playback would be double the speed or something like that.

PCGamingWiki says:

Frame rate is capped at 30 FPS. No way to change without breaking the entire engine.

So I'm also curious how well it runs with frame generation

EDIT: oh, someone made a video



Looks okay, but there are jaggies everywhere in those frames. This was posted several months ago, maybe it's gotten better since...?
 
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Launch a game
Launch the program
Press SCALE and switch to a game window in a 5 seconds
BOOM you have extra fps
Cap your fps in a rivatuner or with radeon chill (If your target is 120, set it to 59 so it will be 118) for great smoothness

Thats my settings, i think its for best quality and low latency

QzfXQQm.jpeg

Thx man Ill try this tomorrow :)
 
The fuck?
Its not available in game mode

Those are mutually exclusive because they're pulling in two different directions - game mode is meant to give you the least latency possible, whereas MotionFlow (and any other framegen/interpolator) will inevitably add latency.
 
Lossless scaling is indeed pretty great with some older ports and emulation. For the price it's an absolute no brainer. Unfortunately it is Windows only, but there are other things for Linux as pointed out above.
 
This app shows up here from time to time. As I usually say, it can be good for games with a frame rate lock. Like f.ex. Motorfest with its shitty 60fps lock.
 
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Depends on the game
In a new games its more noticeable

For me 60 fps with some artifacts is better than locked 30 (unplayable for me)
I'd be interested in knowing how 60fps but with latency worse than 30fps is playable but 30fps with lower latency isn't playable. Seems like hyperbole to me.
 
Those are mutually exclusive because they're pulling in two different directions - game mode is meant to give you the least latency possible, whereas MotionFlow (and any other framegen/interpolator) will inevitably add latency.
I cant turn off game mode in a game
Even with vrr off
Its not possible to use motionflow in games
Even if somehow i could turn it off, it will add like 100+ ms, which is completly unusable
 
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I'd be interested in knowing how 60fps but with latency worse than 30fps is playable but 30fps with lower latency isn't playable. Seems like hyperbole to me.
Its lower than you think

Tested in Sonic Adventure DX on PC
30 fps base
60 fps custom patch
120 fps lossless scaling

feels good
 
I guess but what makes 30fps not OK? Especially when you're talking about playing games at 60fps but with the latency of a game running at 18fps.
If you are asking this question - go play games in 30 fps
I enjoy 120 fps smooth image experience
Its night and day difference

While small barely noticeable latency is not a big deal
 
If you are asking this question - go play games in 30 fps
I enjoy 120 fps smooth image experience
Its night and day difference

While small barely noticeable latency is not a big deal
I play games at 30fps already, I also play games at 240fps. None of them are unplayable to me though. I wouldn't want to go below 18fps latency for smoother motion, especially in fighting games. That would be more "unplayable" to me. I don't even like multi frame gen and that's meant to be cream of the crop.
 
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Doesn't Lossless Scaling's framegen add quite a bit more latency than DLSS? Seems like it would be a nonstarter for fighting games like classic (proper) KoF.
no, they had a big update that fixed the latency issues in january. They release lsfg 3.0.
 
You know
People have fun playing games with sext smooth image
Not fucking playing professional tournaments
Insanity Going Crazy GIF


I'll give you a little tip though, since you seem to be unable to turn off game mode on your sony tv, that's because of ALLM, you can turn it off on consoles but not PC, however you can use CRU to edit the EDID and disable it there; select the extension block > edit > hdmi 2.1 > edit, and tick off auto low latency mode. Read the "getting started" properly though as some displays/gpu combinations don't like editing the EDID.
 
I am happy for you that you can enjoy laggy ass games
I cant
Thanks but just so you know 30fps games with lossless scaling to get 60fps are even more "laggy" than straight 30fps. Lag is about input and feedback, not smooth motion. Just like online multiplayer games which interpolate or extrapolate movement aren't improving lag but there for visual smooth motion. framegen is the same thing, in fact unlike online framegen makes lag worse whereas interpolation and extrapolation for smooth motion online at least doesn't increase lag.
 
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