Nvidia: Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Don't you think that's way too optimistic? This would be a truly tremendous jump. Why not back it up with (at least) elementary specs (like traditionally done with each new gaming system) if they are that confident then?
Yes, it is far too optimistic. That's why I think DLSS is included. Uncertain of the ML capabilities, but if it runs a game at 1080p upscaled to 4K while the Switch runs it at just 1080p, you're getting "double" the resolution or 4x the pixel count. Of course, we both know that 4K DLSS Performance is significantly less demanding than 4K+TAA.

That's where I think they got 10x from. Only way it makes sense to me, unless NVIDIA has snuck in frame generation in there, but I doubt it.
 
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Some dude on the nvidia forum saya there's no range. If the game's running at 20fps and your screen only can go down to 40hz, g-sync will duplicate those frames or some shit like that to avoid any kind of tearing.
No idea how the tech works tbh. But I used to have one of the early gsync screens, had a gsync module and only display port no hdmi. Everything was smooth on it!
My current screen is a gsync compatible one and I sometimes suspect it doesn't do what it says it does, definitely think it can go out of range based on micro-stutter.
 
upscaling itself is not CPU intensive. it increases GPU framerate, and naturally CPU framerate also has to increase alongside with it. this would be a problem if you have a really strong GPU and a weak CPU but I really don't think it would be the case with Switch 2

enabling DLSS at 1440p on a 5090 with a ryzen 5800x may put you in CPU bottleneck situations
enabling DLSS at 1080p on a 3060 with a ryzen 3600 will not put you in CPU bottleneck situations

i hope I'm being clear

Yes, it can make you CPU bottlenecked because the GPU now outperforms what the CPU can handle, but that has nothing to do with DLSS using the CPU.
 
So the Switch 2 will have DLSS?

I could have sworn I read an article earlier today that said it won't. Not sure what to believe anymore.
 
Yes, it is far too optimistic. That's why I think DLSS is included. Uncertain of the ML capabilities, but if it runs a game at 1080p upscaled to 4K while the Switch runs it at just 1080p, you're getting "double" the resolution or 4x the pixel count. Of course, we both know that 4K DLSS Performance is significantly less demanding than 4K+TAA.

That's where I think they got 10x from. Only way it makes sense to me, unless NVIDIA has snuck in frame generation in there, but I doubt it.
I see. I would also imagine that DLSS' (if confirmed) cost per frame will be higher with such a modest GPU and bandwidth, perhaps making its inclusion more problematic.
 
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10x the power of the Switch is probably true, the footage I saw of Cyberpunk running looked pretty damn good with excellent looking character models and what looked like proper ray traced lighting.

Sure, it was a bit choppy at times, but it ran pretty fucking nicely for what was a ~7 week old port.

HDR, freesync, 120hz, and mouse controllers all combine for a pretty nice package
Your positivity will get thrashed, you optimistic twit!
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Its a shame because I was really thinking about buying Switch 2 to play both Zelda's with DLSS but the footage I saw yesterday tells me the ryunjix remains the best version unfortunately
why would playing zelda with DLSS be a +? a potato pc can run zelda 60fps 1080p easily. I think I had it running 8k on my pc some time ago just for the fuck of it with the 60fps patch. DLSS only means the native resolution is either a bit (or a lot) lower than the output res.
 
Interestingly, we will see how those technological characteristics translate into the games that really matter. For now I am still skeptical and even more so seeing the first results.
 
Yep, for all we know it might not have been implemented on the SDK yet.
But I wonder why though. Unlike PSSR, it's not new tech. You would think Nvidia and their 1000 engineer-years made sure of it being in the Switch SDK from the get go...
 
I see. I would also imagine that DLSS' (if confirmed) cost per frame will be higher with such a modest GPU and bandwidth, perhaps making its inclusion more problematic.
Almost definitely as per this chart.


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It honestly wouldn't be too bad to upscale from 720p to 1440p using DLSS4. I assume the performance cost would be a bit higher than on an RTX 2060S. Maybe 2.5-2.6ms? Just guessing there. It could be lower for all we know. Maybe the Switch 2 has comparatively beefy ML hardware.
 
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Nintendo saving gaming once more. I was super sceptical yesterday. But MP4, MK and Cyberpunk and the DLSS announcement are too good to ignore. The games look fantastic. Zelda games running with better setting and higher fps and res is just fantastic. This is next gen.

Day 1
 
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so about 5 teraflops?

probably about 3.9 Ampere teraflops, ±0.4.

now comparing that to the PS4's GCN architecture or current gen's RDNA2 isn't really straightforward. but docked it should be about PS4 in raw GPU power, slightly higher maybe.
 
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probably about 3.9 Ampere teraflops, ±0.4.

now comparing that to the PS4's GCN architecture or current gen's RDNA2 isn't really straightforward. but docked it should be about PS4 in raw GPU power, slightly higher maybe.
And charging $449 for this? I know the 120hz g sync screen but it's using ancient LCD technology.

The Hardware I could live with the price but it's the software prices combined with many games won't offer a true physical copy is a no buy from me. I would think for $449 they could offer a little more performance docked because the PS4 is about 10 years old now.
 
Fuck, so they are relying on these bullshit solutions?

I wonder if I'll need to stick to 1080p to get a native image. I'm especially curious how Metroid Prime 4 is hitting 4K60.
 
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it's about as powerful as you can make a handheld that size and with a battery life that longer than 50min... what did you expect?
I expected them with having some kind of way to dramatically increase performance when the system was docked. Maybe offer a gpu inside the dock instead of just a fan.
 
Not cutting edge…ampere generation

With ada gates for power management according to leaks and custom things added such as decompression engine. Nobody really knows what is in that custom chipset, a lot of extrapolation from T234 and in the end, only a few knows.

Inevitable die-shots will maybe tell more. Have they kept the DLA? Did they add things?
 
For some reason no games shown so far had it implemented. Probably connected to this...
Unless this is some kind of custom version of DLSS that just didn't work until now (because they had to optimise it down) that makes no sense as an explanation.

DLSS4? Should technically be possible
At 4k it seems a bit of a stretch. Which does beg an interesting question - will Nintendo mandate upscaling to 4k when docked?

so now it's usually "person-hours" but is often substituted with what the person does, hence "engineer-years".
To be fair it's a valid clarification here(for purposes of this PR). Man-years would potentially be a much higher number but who cares how many HR or admin-hours NVidia put behind this.
 
With 10x the graphics performance of the Nintendo Switch, the Nintendo Switch 2 delivers smoother gameplay and sharper visuals.
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This is going to be a good generation of Nintendo games.

Can't wait to see what Monolith Soft will do on this thing. Not to mention the next Zelda..!
 
I expected them with having some kind of way to dramatically increase performance when the system was docked. Maybe offer a gpu inside the dock instead of just a fan.

given the fan in the dock, and the increased power of the PSU, they probably already run the chip maxed out docked. a second GPU would mean a massive price increase, that is an unrealistic expectation.
 
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