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Not cutting edge…ampere generationQuite surprised tbh. Nintendo notoriously uses bargain bin parts, not cutting edge custom silicon. Well, not since N64 and GameCube.
Not cutting edge…ampere generationQuite surprised tbh. Nintendo notoriously uses bargain bin parts, not cutting edge custom silicon. Well, not since N64 and GameCube.
Yes, it is far too optimistic. That's why I think DLSS is included. Uncertain of the ML capabilities, but if it runs a game at 1080p upscaled to 4K while the Switch runs it at just 1080p, you're getting "double" the resolution or 4x the pixel count. Of course, we both know that 4K DLSS Performance is significantly less demanding than 4K+TAA.Don't you think that's way too optimistic? This would be a truly tremendous jump. Why not back it up with (at least) elementary specs (like traditionally done with each new gaming system) if they are that confident then?
No idea how the tech works tbh. But I used to have one of the early gsync screens, had a gsync module and only display port no hdmi. Everything was smooth on it!Some dude on the nvidia forum saya there's no range. If the game's running at 20fps and your screen only can go down to 40hz, g-sync will duplicate those frames or some shit like that to avoid any kind of tearing.
B-b-but Digital Foundry said it's not using DLSS? I guess their analysis are not as good as they want us to believe
Not cutting edge, no. Just along the times, that's a big step forward.Quite surprised tbh. Nintendo notoriously uses bargain bin parts, not cutting edge custom silicon. Well, not since N64 and GameCube.
upscaling itself is not CPU intensive. it increases GPU framerate, and naturally CPU framerate also has to increase alongside with it. this would be a problem if you have a really strong GPU and a weak CPU but I really don't think it would be the case with Switch 2
enabling DLSS at 1440p on a 5090 with a ryzen 5800x may put you in CPU bottleneck situations
enabling DLSS at 1080p on a 3060 with a ryzen 3600 will not put you in CPU bottleneck situations
i hope I'm being clear
I see. I would also imagine that DLSS' (if confirmed) cost per frame will be higher with such a modest GPU and bandwidth, perhaps making its inclusion more problematic.Yes, it is far too optimistic. That's why I think DLSS is included. Uncertain of the ML capabilities, but if it runs a game at 1080p upscaled to 4K while the Switch runs it at just 1080p, you're getting "double" the resolution or 4x the pixel count. Of course, we both know that 4K DLSS Performance is significantly less demanding than 4K+TAA.
That's where I think they got 10x from. Only way it makes sense to me, unless NVIDIA has snuck in frame generation in there, but I doubt it.
So the Switch 2 will have DLSS?
Same thoughts in here, I just hope the HDMI output is also G-Sync readyThe portable screen has G-Sync? Fucking nice.
They dropped the ball a bit imo not mentioning all this stuff on yesterday's presentation, all this is very good news.
let Nintendo fans eat their imaginary slice of cake, they are waiting since GC to have a "cutting edge" console, this is the closest they got in 20 yearsNot cutting edge…ampere generation
Possible the use of dlss is optional or the games shown are not final versions.If they are using DLSS why are the games they have shown so far full of jaggies? It doesn't make sense
It's not... yet
Not cutting edge…ampere generation
Your positivity will get thrashed, you optimistic twit!10x the power of the Switch is probably true, the footage I saw of Cyberpunk running looked pretty damn good with excellent looking character models and what looked like proper ray traced lighting.
Sure, it was a bit choppy at times, but it ran pretty fucking nicely for what was a ~7 week old port.
HDR, freesync, 120hz, and mouse controllers all combine for a pretty nice package
why would playing zelda with DLSS be a +? a potato pc can run zelda 60fps 1080p easily. I think I had it running 8k on my pc some time ago just for the fuck of it with the 60fps patch. DLSS only means the native resolution is either a bit (or a lot) lower than the output res.Its a shame because I was really thinking about buying Switch 2 to play both Zelda's with DLSS but the footage I saw yesterday tells me the ryunjix remains the best version unfortunately
It's coming to PS5You mean PS6, right?
But I wonder why though. Unlike PSSR, it's not new tech. You would think Nvidia and their 1000 engineer-years made sure of it being in the Switch SDK from the get go...Yep, for all we know it might not have been implemented on the SDK yet.
But I wonder why though. Unlike PSSR, it's not new tech. You would think Nvidia and their 1000 engineer-years made sure of it being in the Switch SDK from the get go...
Nvidia doing a better job of selling me on this than Nintendo did yesterday.
It's coming to PS5
Almost definitely as per this chart.I see. I would also imagine that DLSS' (if confirmed) cost per frame will be higher with such a modest GPU and bandwidth, perhaps making its inclusion more problematic.
Yes, PS5 ProIs not. Maybe to PS5pro.
PS5 doesn't have support to AI. This need to be hardware based.
The Switch 2 version looks like a PS4 game on steroids and runs at 4K 60fps (DLSS performance probably). Very impressive. I think I might buy the switch 2 console just for this game.
Like man hours. It's an effort measurementWhat's "engineer-years" ?
so about 5 teraflops?
They don't care enough since the sales pitch is not hardware. For NVIDIA, it is and this is good for investors.Wish Nintendo talked more about this themselves.
And charging $449 for this? I know the 120hz g sync screen but it's using ancient LCD technology.probably about 3.9 Ampere teraflops, ±0.4.
now comparing that to the PS4's GCN architecture or current gen's RDNA2 isn't really straightforward. but docked it should be about PS4 in raw GPU power, slightly higher maybe.
And charging $449 for this? I know the 120hz g sync screen but it's using ancient LCD technology.
I expected them with having some kind of way to dramatically increase performance when the system was docked. Maybe offer a gpu inside the dock instead of just a fan.it's about as powerful as you can make a handheld that size and with a battery life that longer than 50min... what did you expect?
Not cutting edge…ampere generation
Unless this is some kind of custom version of DLSS that just didn't work until now (because they had to optimise it down) that makes no sense as an explanation.For some reason no games shown so far had it implemented. Probably connected to this...
At 4k it seems a bit of a stretch. Which does beg an interesting question - will Nintendo mandate upscaling to 4k when docked?DLSS4? Should technically be possible
To be fair it's a valid clarification here(for purposes of this PR). Man-years would potentially be a much higher number but who cares how many HR or admin-hours NVidia put behind this.so now it's usually "person-hours" but is often substituted with what the person does, hence "engineer-years".
With 10x the graphics performance of the Nintendo Switch, the Nintendo Switch 2 delivers smoother gameplay and sharper visuals.
I expected them with having some kind of way to dramatically increase performance when the system was docked. Maybe offer a gpu inside the dock instead of just a fan.
Wait is this real
And charging $449 for this? I know the 120hz g sync screen but it's using ancient LCD technology.
Yeah, it's real. Retro actually cooked.Wait is this real
10x the graphics power of the Switch puts it significantly ahead of the PS4. I assume this metric includes DLSS.