Indiana Jones and the Great Circle on PS5 Pro: Ray traced native 4k at 60 fps

Bartski

Gold Member

The game benefits from frictionless loading, selective installation that prioritizes your system language (other languages can be installed separately), and SSD optimization, ensuring a seamless experience with faster streaming and loading. The Great Circle also takes advantage of the PlayStation 5's advanced CPU and GPU capabilities to achieve stable 60 FPS with high quality resolution.

PlayStation 5 Pro enhanced

Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.
"Playing Indiana Jones and the Great Circle at a native 4K resolution really is the best way to appreciate the level of detail the team at MachineGames has poured into every corner of the world," says Jennings. "You could spend hours just walking around the different environments admiring every little thing, from each artifact in Marshall College's impressive collection to the verdant beauty of Sukhothai's jungles."



Here's the Ps5 Pro specific trailer:

 
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it was already 1800p, so hitting 4k was expected.

what they mean by more consistent framerates however is curious... it's basically locked 60 already.
 
Native 4k locked 60fps and rt at the same time?

How are they doing this scientists?
willem dafoe scientist GIF
 
Native 4k locked 60fps and rt at the same time?

How are they doing this scientists?
willem dafoe scientist GIF
Ps5 pro is really a good investment for a gamer and it is future proof especially with PSSR ML continues to grow and evolve in Ps5 pro. And with FS4 and PSSR integration coming up next year, it is skies the limit.
 
Native 4K is a 60% increase in pixels over 1800p (8.3M vs 5.14)

So looks like it's using all that raster increase on pro (67%)

What's strange is that the footage also seems to show RT reflections?
 
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Native 4K is a 60% increase in pixels over 1800p

So looks like it's using all that raster increase on pro (67%)

What's strange is that the footage also seems to show RT reflections?

there are no RT reflections in the trailer. the game just has pretty good cubemaps as a fallback from SSR.

the game honestly looks better with SSR disabled, specifically because of that. sadly on water the SSR is coupled into one setting with water quality, so if you turn down water quality enough to disable SSR on water, you also eliminate 3d ripples... that's annoying.
 
The opening is fantastic, but the game slows down right after that to the point to where I can't bring myself to play it. Sneaking around Italy dressed as a priest felt like actual work to me. I get that they are trying to have a plot going on and all, but at the end of the day, I'd rather just watch Raiders, Temple, or Last Crusade.
 
Still crazy to think, the best place to play the best version of Xbox games*, is a PlayStation.

What times we're in

* = consistently. PC is a schizophrenic bet and too big a gamble



And what he didn't say:

3.6 GHz running more like 2.9 GHz because the CPU has to handle much more I/O data tasks than PS5's.
 
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I am more interested in how the base PS5 compares to XSX to see if the trend of "used to be Xbox exclusives" looking/running a bit better on Sony's system continues.
 
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I am more interested in how the base PS5 compares to XSX to see if the trend of "used to be Xbox exclusives" looking/running a bit better on Sony's system continues.

the only cases that I know of where this happened is when games didn't get updated on Xbox after the devs changed stuff for the PS5 port. like Sea of Thieves, which never got a Series X port, which limits its potential, but does have a native PS5 version.
or Hifi Rush, where the Devs somehow set the UE4 shadow settings higher than even the PC version allows (in that game both consoels are dramatically underutilized however, they could have easily given them a 1440p 120fps mode as that's easily obtainable on similar PC GPUs)
 
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I'll be all over the Collector version. My first (and only) ever purchase of a physical "connection required single player game", but I'm too much of an Indy fan.

This shot confuses me though.

W7PUgrO.png


I remember rasterized shadows being awfully 360/PS3 era in this section, and yet they look amazing here.
 
I was hoping for a 1440p PSSR solution that allowed for full Path Tracing.


Game is like a generational leap when Path Tracing is enabled.
Path Tracing was always out of the question. What they could do is add RT Shadows and maybe RT Reflections at a lower resolution.
 
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I'll be all over the Collector version. My first (and only) ever purchase of a physical "connection required single player game", but I'm too much of an Indy fan.

This shot confuses me though.

W7PUgrO.png


I remember rasterized shadows being awfully 360/PS3 era in this section, and yet they look amazing here.
This is not the Pro version. This was captured on PC (you will see it mentioned at the end of the launch trailer). Below is the pro version. If anyone has this shot on series X, we can understand if there are differences.


8dwjlxy.png
 
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I'll be all over the Collector version. My first (and only) ever purchase of a physical "connection required single player game", but I'm too much of an Indy fan.

This shot confuses me though.

W7PUgrO.png


I remember rasterized shadows being awfully 360/PS3 era in this section, and yet they look amazing here.
I've noticed the same thing in the PS5 launch trailer but the "PS5 features trailer" captured on PS5 Pro looks like this:

6HN4pgC.jpeg


There's no way they're running full RT on a PS5 Pro and the features trailer specifically mentions that it's captured on that system, so it seems clear that the launch trailer mixes in some high-end PC footage to show the game at its best.
 
Native 4K is a 60% increase in pixels over 1800p (8.3M vs 5.14)

So looks like it's using all that raster increase on pro (67%)

What's strange is that the footage also seems to show RT reflections?

there are no RT reflections in the trailer. the game just has pretty good cubemaps as a fallback from SSR.

the game honestly looks better with SSR disabled, specifically because of that. sadly on water the SSR is coupled into one setting with water quality, so if you turn down water quality enough to disable SSR on water, you also eliminate 3d ripples... that's annoying.

I'll be all over the Collector version. My first (and only) ever purchase of a physical "connection required single player game", but I'm too much of an Indy fan.

This shot confuses me though.

W7PUgrO.png


I remember rasterized shadows being awfully 360/PS3 era in this section, and yet they look amazing here.

I've noticed the same thing in the PS5 launch trailer but the "PS5 features trailer" captured on PS5 Pro looks like this:

6HN4pgC.jpeg


There's no way they're running full RT on a PS5 Pro and the features trailer specifically mentions that it's captured on that system, so it seems clear that the launch trailer mixes in some high-end PC footage to show the game at its best.

ohhh, now I understand where James Sawyer Ford James Sawyer Ford saw the RT reflections... is the trailer with the PC settings linked in the OP? because I saw the PS5 Pro trailer that looked like the second image and was confused where there would be RT-esque reflections...

are they just shamelessly showing pathtraced PC footage in that trailer?
 
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You're right.

Shamelessly misleading of them to have that PC shot immediately after this:

IUk43Ua.png
Agreed. They really should have a consistent way to label platforms. May be they decided to make the launch trailer from recycled material previously captured on PC.

ohhh, now I understand where James Sawyer Ford James Sawyer Ford saw the RT reflections... is the trailer with the PC settings linked in the OP? because I saw the PS5 Pro trailer that looked like the second image and was confused where there would be RT-esque reflections...

are they just shamelessly showing pathtraced PC footage in that trailer?

Yeah the launch trailer is a bit misleading. Here's the Ps5 Pro specific trailer:

 
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Game is like a generational leap when Path Tracing is enabled.
Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.
 
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