Name one internet personality that isn't.
If you follow his Twitter, he's actually very self-critical. He's obviously projecting a bit of persona in his "Cynical Brit" YouTube channel, everyone does. It's human nature.
I know I knew about it from either GAF or TB, i can't remember at the moment, but i saw both in a very short span between each other, so i'm cool with TB taking some of the glory for it.Well, sort of. I started the "argument" with Tony Shoupinou (of Namco Bandai Europe) about why a PC port could be a good idea, and we came together to this conclusion that a petition could work.
But probably nothing useful would ever come out it if I didn't mail that conversation to RPS and TB and they didn't start the "tam tam" on the internet just few hours later.
Of course I could get cocky and try to claim that you guys should totally thank me for having that game on PC.
But I know better and in all honesty I realize that you should seriously thank RPS and TB for most of the "heavy work".
EDIT: just to put this in numbers, votes escalated up to the hundreds as RPS published the news about it, and then few hours later they went to thousands as TB published his video. Not even 24 hours later, there were already more than 20,000 signs on the petition and only THEN other gaming sites started publishing about it as well.
The thing with TB is that he's never really insightful. Most of his points are discussed many times over on any given forum.
I like him for his Steam sale coverage and his WTF Is series when he covers games I don't know much about.
As far as the whole youtube gaming personalities thing goes, well, it gets a whole lot worse. He's alright.
Also there was that one incident on Twitter where he was really unreasonably rude to some customer sales rep over, effectively, nothing. That really soured me on him.
Cataclysm huh? Wow that released 3 years ago.
Was that that time when he went all Chris Brown on that 2K service rep over the FOV in The Darkness 2?
To be fair, the PR rep was saying that it was actually impossible. (Some bullshit about the tentacles)It worked though. Darkness 2 now has an FOV slider.
Sometimes you need to fight hard to get things done.
It worked though. Darkness 2 now has an FOV slider.
Sometimes you need to fight hard to get things done.
It was pathetic and sickening.
Totalbiscuit: Darkness 2 suffers low FoV and the mouse slows down A LOT while aiming down sights. WTB, an actual PC FPS
Apparently it's possible to hex-edit the FoV. Digital Extremes, you helped make Unreal, I guess you forgot how to make a PC game since then?
bit.ly/zlwmXU < I'm pretty sure I've read bullshit from 2KElizabeth before, why do I know her name?
Oh I'm sorry 2K did I break your forums? Well you broke my game, now you know how it feels.
Elizabeth Tobey, aka @dahanese: @Totalbiscuit someone pointed in in your direction. I'm head of community at 2K Games- let me know if you have any questions and I'll help.
@dahanese there are no questions, you've made 2K's position clear, it is unwilling to provide the options required for comfortable play.
@Totalbiscuit apologies if it's not comfortable - if you do have any other questions, let me know. What I can't answer I'll ask the team.
@dahanese apologies are not good enough, blatant disregard for PC gamers will result in PC gamers disregarding 2K.
@Totalbiscuit I definitely disagree that any of us disregard PC gamers. We are PC gamers, but that conversation takes more than 140 chars.
@dahanese If that were actually true, then you would be well aware of the need and rationale behind an FoV slider
@dahanese so please forgive me if I don't take what you've said seriously, you are just doing your job but I know your history
@dahanese and your word doesn't mean much at this point
@Totalbiscuit dealing with all our games for the past 6 years, there's a lot of history!
@Totalbiscuit please know that all my answers come from the team, partiularly when they are design and tech related.
@dahanese So what you're telling me is that the team itself is incompetent, rather than just it's PR? I'll be sure to let the audience know
@Totalbiscuit not in the slightest. Digital Extremes is a very, very talented bunch who poured a ton of work and love into the game.
@dahanese and have seemingly completely forgotten what it's like to game on a monitor and not a TV half a room away
@dahanese Liz please, don't patronize me, I'm not a customer and all this conversation is doing is dimming my view of Digital Extremes.
@Totalbiscuit tweets can sound short, but I'm the last person to try and patronize.
@dahanese Well there's one of two options, either you're trying to fob me off with excuses or DE genuinely believes that FoV is ok for PC
@dahanese both of these are bad, and the excuse given is not reasonable bearing in mind someone has already jury-rigged a setup
@dahanese via the use of a hex-editor. So apparently one guy managed to get a higher FoV working for the most part, why can't DE?
@dahanese and yes I agree Twitter is terrible for this kind of conversation.
@dahanese bit.ly/zu5NM1 < Evidence, the "snakes" excuse is not valid, this workaround is clunky but operates so tell me
@Totalbiscuit the FOV is as intended in the game. And I talked to the team several days ago, so you aren't unheard.
@Totalbiscuit I'd have to investigate that with the team, but isn't that shot right after The Darkness comes back?
@dahanese And would you like to explain the team's rationale for crippling their game in this respect? What mechanical reason is there?
@Totalbiscuit that's a question I answered and you very clearly didn't like. I can answer, but I can't promise you'll like the answer!
@dahanese I read your answer, it was unacceptable due to a lack of explanation and detail
@dahanese "it made sense due to how they worked" is vapid and does not answer anything.
@Totalbiscuit vapid! You slay me, good sir. But seriously: the demon arms presented a design challenge.
Totalbiscuit: I think it's time I break out my hex-editor for a little SCIENCE
Unskippable cutscenes delay SCIENCE
Alright got it, using a juryrigged widescreen fix I've increased the FoV by 30 with zero impact on "demon arms" visuals or functionality
Putting video together now
Sheldon Carter, aka @sheldoncarter, Darkness 2 Creative Director, Digital Extremes : @Totalbiscuit Hey - we hear the FOV complaints and hopefully will have a patch really soon to give some options. Stay tuned.
Since we seem interested in digging up year old dirt.
http://www.neogaf.com/forum/showpost.php?p=34966117&postcount=166
Is there something I'm missing?
Pathetic and sickening? I didn't take you one for extreme overreactions.
Unnecessarily aggressive at worst. Hardly "sickening". And in the end, TotalBiscuit was right. The excuse they were giving him for the lack of an FoV slider was completely bullshit and was fixed rather quickly.
He could have been a bit more cordial about it, but he's certainly not some kind of Twitter monster bullying some poor, innocent 2K PR rep. Let's not get crazy here.
He sounds bit too asshole-ish there, but it also sounds like he's dealing with the usual PR bullshit smokescreen.
What i wonder is what prior "bullshit" is he referring to?
Statement was proven to be bullshit rather quickly. She deserved to be called out for her error, although we can debate whether or not TotalBiscuit did so with tact and respect, which I think most would agree that he did not. But he certainly wasn't abusing her or anything.
I don't expect a PR person to know the answer to that kind of question and anyone who does has pretty fucking naive or out for blood.
The FOV slider does break a number of viewmodels actually.
She clearly states in the back and forth that she is reiterating information from the devs, and TB acknowledges.
It doesn't mean he should keep twittering her. He should twitter the devs. He wanted to prove how fucking real he was and he did on the wrong person and it's embarrassing as shit to read.
Errr, isn't the entire purpose of a community manager to be the liaison between the consumer and the producer?
He was certainly talking to the right person.
When it comes to something as technical as the FOV? I don't think so.
Elizabeth Tobey, aka @dahanese: @Totalbiscuit someone pointed in in your direction. I'm head of community at 2K Games- let me know if you have any questions and I'll help.
He's completely wrong about the OUYA. The creators made NO indication that the device sent out to Kickstarter supporters would be a beta product. The opposite in fact! They literally said that it was "baked, done." It was only after the negative reviews came out that they started claiming that this was a test launch for early supporters. This is a classic case of adjusting the goalposts and no one should fall for it.
Because you edited:
He responds with this:
@dahanese there are no questions, you've made 2K's position clear, it is unwilling to provide the options required for comfortable play.
Have you ever worked customer service before? Because that kind of shit is more annoying than anything else.
He came in with an agenda and wanted blood, he fucking says it right there.
I've said multiple times that I do not feel he handled the situation properly, being that he is prone to this kind of behavior in many other circumstances, as well. It's a personality flaw that the entire internet, and certainly even TotalBiscuit himself, is aware of.
My only point is that it wasn't "sickening", just kind of a bit douchy.
Absolutely.I don't blame TB for not playing WoW anymore (neither do I), but back in the game's glory days, his WoW Radio shows were the best -- just amazingly entertaining.
He's completely wrong about the OUYA. The creators made NO indication that the device sent out to Kickstarter supporters would be a beta product. The opposite in fact! They literally said that it was "baked, done." It was only after the negative reviews came out that they started claiming that this was a test launch for early supporters. This is a classic case of adjusting the goalposts and no one should fall for it.
Was that that time when he went all Chris Brown on that 2K service rep over the FOV in The Darkness 2?
he is wrong about day 1 dlc in the new content patch (about people being paid anyway so they might aswell give the dlc away for free) everything is budgeted for maximum profit
from my experience
when a company does the budget for a game, the budget is just for the main game and includes employees salaries (because they can be moved to other projects and other budgets) so if you have people working for 18 months to finish a game and they are all budgeted anything after completion would go into the new budget (the dlc budget or a new games budget)
so like, games done, we wanna make some mp levels and need some artists and designers / programmers, how much money do we have to do that? okay we have to make that up by selling the maps they make
i hope this makes sense to other people
So, basically they can make budgets smaller thanks to the DLCs. Is that right?
Some people are probably guilty of this but I don't think everyone is always thinking in terms of how to fuck over the consumer.
There are some decent companies out there.
Guys, I remember when TB done a video of Dark Souls (probably a WTF is), he took it down pretty quick and I didn't catch the original video.
He only made a VLOG about it being a bad video, yada yada, not really explaining what was so bad about it. Does anyone know?
All I can assume is that he overlooked the capped resolution and framerate of the PC version, something he would normally make a big deal over. Is that correct?
He kind of mentions supporting shit/bad ports making Dark Souls 2 on PC possible in the latest content patch.
Don't worry. He mentioned the control issues and lack of options as usual in his DS video. But he didn't do basic due diligence to research or mention that the DS developers candidly revealed, months before the game was out, that they didn't know how properly translate the console experience to a PC and the port was going to be basic. The only thing I can add is that his critique was unfocused and he tended to ramble and pad commentary with too much navel gazing, dragging out five minutes worth of critique into a 20+ minute video.