Unbiased Basturd
Member
manxor said:what fps works for 'watching' doesn't necessarily work for 'playing'.
Believe me it works. As it makes game more life-like it would also make movies more life-like.
manxor said:what fps works for 'watching' doesn't necessarily work for 'playing'.
Dahbomb said:DMC4 and NGS @ 60FPS + Motion blur. Graphics whores am cry total.
BEWIEVE!
Well you can see that now by watching Soaps/News/Tonight Shows (60fps) versus watching a movie or television program (24/30fps)...Unbiased Basturd said:Believe me it works. As it makes game more life-like it would also make movies more life-like.
manxor said:Well you can see that now by watching Soaps/News/Tonight Shows (60fps) versus watching a movie or television program (24/30fps)...
manxor said:Well you can see that now by watching Soaps/News/Tonight Shows (60fps) versus watching a movie or television program (24/30fps)...
DaCocoBrova said:What's with the trend of 60fps in-game/30fps replays bullshit? NBA2K7, GT:HD etc. It's pretty jarring.
ELS-01X said:I like 30 fps over 60 fps best too. It's not about the motion blur, but the animation. Whether its' machines, humans, plants, or whatever, 60 fps make the flaws in the animation much, much more apparent to the eyes and it destroys the immersion to a certain level. Motion blur kinda helps, but until the animation is way improved, 30 fps are better.
DaddyZ said:Do you see how much more detailed 2k7 is in replays?! I think thats your answer.
It's not about the motion blur, but the animation. Whether its' machines, humans, plants, or whatever, 60 fps make the flaws in the animation much, much more apparent to the eyes and it destroys the immersion to a certain level.
DaCocoBrova said:The f*ck? Looks exactly the same to me, only shitty (30fps). Then again, I turn them shits off as they annoy the hell out of me.
ELS-01X said:I like 30 fps over 60 fps best too. It's not about the motion blur, but the animation. Whether its' machines, humans, plants, or whatever, 60 fps make the flaws in the animation much, much more apparent to the eyes and it destroys the immersion to a certain level. Motion blur kinda helps, but until the animation is way improved, 30 fps are better.
DaCocoBrova said:I play the game damn near everyday. Just tell me:
What is superior aesthetically in the in-game replays
Mind you, halftime replays are all 60fps and look much better IMO (because of that).
Aristotlekh said:I'd settle for 30fps games over 60fps games if screen tearing could thereby be completely eliminated in all games forever, but otherwise no.
Branduil said:It makes me sad that developers seems to be giving up on 60 fps, especially when so many last-gen games looked great with 60fps.
Shouldn't an increase in power make it easier to do 60fps, not harder?
The prettiest games, historically, have been 60fps...nex gen excluded (thus far).
Shogmaster said:It won't be commonplace this gen. Probably pixel shader limited for most games. Something tells me that RR7 will be the lone title holder for that feat for quite a while (not counting simpler download games).
OH NO YOU DIDN'T!Mr. Spinnington said:Hay guys 1 > 2!
Anyway, this preference is extremely subjective and differs from game to game.
CowGirl said:It's not subjective at all. 60fps is ALWAYS better than 30fps. ALWAYS.
The only reasons for 30fps:
1. shitty devs
2. not enough time for optimisation
The amount of sub 60fps next-gen games is truly tragic and just shows that devs aren't currently exploiting the power of this consoles.
CowGirl said:It's not subjective at all. 60fps is ALWAYS better than 30fps. ALWAYS.
The only reasons for 30fps:
1. shitty devs
2. not enough time for optimisation
The amount of sub 60fps next-gen games is truly tragic and just shows that devs aren't currently exploiting the power of this consoles.
Nozi said:Give me a break
The main reason for 30fps:
3-4 times the number of polys, shaders, effects on screen. In other words, much more freedom to make bigger better looking games.
It's a choice, not a result of 'shitty devs' or 'lack of optimisation'. You think MGS 3, Resident Evil 4, PGR 3 etc were unoptimised? most 30fps games are optimised to stay at that framerate.
Nozi said:Give me a break
The main reason for 30fps:
3-4 times the number of polys, shaders, effects on screen. In other words, much more freedom to make bigger better looking games.
It's a choice, not a result of 'shitty devs' or 'lack of optimisation'. You think MGS 3, Resident Evil 4, PGR 3 etc were unoptimised? most 30fps games are optimised to stay at that framerate.
Give me a break
The main reason for 30fps:
3-4 times the number of polys, shaders, effects on screen. In other words, much more freedom to make bigger better looking games.
It's a choice, not a result of 'shitty devs' or 'lack of optimisation'. You think MGS 3, Resident Evil 4, PGR 3 etc were unoptimised? most 30fps games are optimised to stay at that framerate.
CowGirl said:.
You don't get 3-4 times the number of polys @ 30fps, you get 2x, and you are making the assumption that all 30fps titles are GPU limited. A lot of time the reason for the sub-60fps framerate is down to the fact that these games are CPU bound.
.
Nozi said:You get WAY more than 2x the amount of polys @ 30fps. On average with next-gen engines the increase is 3-4 times. That's a fact.
ToxicAdam said:I can understand playing FPS on a console and getting by with 30 FPS. But there is no way a racing game should ever be 30 fps.
DJ Sl4m said:I'd much rather have a racer in HD and be 30 fps than be 60 fps and SD.
It's just much easier and clearer to see the changes in the track up ahead.
CowGirl said:It's not subjective at all. 60fps is ALWAYS better than 30fps. ALWAYS.
The only reasons for 30fps:
1. shitty devs
2. not enough time for optimisation
The amount of sub 60fps next-gen games is truly tragic and just shows that devs aren't currently exploiting the power of this consoles.
robertsan21 said:I´d much rather have HD in 60fps than HD 30fps
You get WAY more than 2x the amount of polys @ 30fps. On average with next-gen engines the increase is 3-4 times. That's a fact, and I've done the tests with programmers to prove it.
Nozi said:You get WAY more than 2x the amount of polys @ 30fps. On average with next-gen engines the increase is 3-4 times. That's a fact, and I've done the tests with programmers to prove it.
but an rpg can be good with very simple graphics so it shouldn't have a problem hitting 60fpsElectricBlue187 said:I agree that all racing games and to some extent FPS must be 60 FPS to be enjoyable, RPGs not so much
CowGirl said:We are talking next gen - and yes I think PGR 3 was unoptimised as it was a rushed launch title. This is essentially the same game that I was playing on my DreamCast years ago, there's no excuse for it to be 30fps on the 360.
Shogmaster said:That's a pretty damn retarded statement, even for this thread.
at one point bizarre said if they had longer they could get it to 60fps, they had to make it for launch etc.CowGirl said:PGR is essentially MSR with higher res graphics. In what way is this statement retarded?
I was expecting next gen consoles to happily run these type of games @ 60fps, and I see no reason why Bizarre's next release in this franchise shouldn't hit this target. Burnout manages it.
Some people here have disappointingly low expectations.