30 fps > 60 fps this gen....(don't kill me)

Now I am a PC gamer at heart. I love a rocksteady 60 fps on my pc and when games drop below it, it kinda annoys me. For instance, Hitman was great fun but it's like in the 30s for framerate and it would get to me every now and then. I don't know, There is just something about being on a computer and just expected a rock solid 60fps or more for your games. and when games are below, it's...bothersome.

Recently, I have been able to play some 360....and a bunch of 360 games that have this rock solid or close to rock solid 30fps...(Gears of war, Dead Rising, PGR3)....and I came to the realization...that thats what I want for console gaming. I don't know why. I played some COD2 and it felt....wierd. Awkward....being that COD2 is pretty much 60fps. However, COD2 on the PC at 60fps is GREAT! I dont know why.

I've been spoiled by the level of detail that a 30fps game can go, and it just feels more natural to be 30 fps on a TV for some reason when I am on the couch. 30fps lately has just been making more sense to me for console gaming...as long as its locked/rocksolid.

Im conflicted, because I honestly feel 60fps games on consoles now are Fugtastic.
But on the PC, its tottally opposite. while I admire the visuals of say, hitman blood money, It urks me that the framerate isnt going 60fps.

I can't be the only one like this? I know the 60fps whores are gonna kill me for this. (put's on vest)
 
I can understand playing FPS on a console and getting by with 30 FPS. But there is no way a racing game should ever be 30 fps.
 
ToxicAdam said:
I can understand playing FPS on a console and getting by with 30 FPS. But there is no way a racing game should ever be 30 fps.

and pgr3 is and it doesn't hinder gameplay at all.

DaCocoBrova said:
I don't understand what you're trying to say.

I'm saying 30fps > 60fps for console gaming.
 
ToxicAdam said:
I can understand playing FPS on a console and getting by with 30 FPS. But there is no way a racing game should ever be 30 fps.


Or any sports title.

All games should be able to employ both a 30fps and 60fps mode IMO. I use the NV goggles is GRAW way more than I prolly should because the frame rate goes up substantially.

30fps (solid) is acceptable to me w/ the 360/PS3 as long as they include that subtle motion blur technique. Makes a big difference.

Fixed2BeBroken said:
I'm saying 30fps > 60fps for console gaming.

You give nothing to back that up tho. You're wrong anyway. :)
 
DaCocoBrova said:
Or any sports title.

All games should be able to employ both a 30fps and 60fps mode IMO.

well yea, thats probably the only thing I would truly want to be locked at 60fps....sports games...

my god does madden annoy me.



DaCocoBrova said:
30fps (solid) is acceptable to me w/ the 360/PS3 as long as they include that subtle motion blur technique. Makes a big difference.

Wow, i think thats what it is. That subtle motion blur thing...cause I swear when I spin the cam around in GoW or swing the camera around in Dead rising or PGR3 I watch in awe....its so hot.

Saoh said:
graphics > fps

i think.

and he's obviously wrong.

ZOMG....really? Geez, My opinion is incorrect. What is the correct opinion?
 
Fixed2BeBroken said:
and pgr3 is and it doesn't hinder gameplay at all.

to be fair, PGR3 has tons of blur and other effects going on to hide the problems and the reason it is 30 fps is because it was pretty much rushed out for launch, PGR4 should be 60 fps.
 
Tieno said:
Ay, you'll make Dark10x cry

I know, but he knows I'm a PC gamer...at least if he remembers.

Shogmaster said:
I think what OP doesn't realise is that he prefers 30 fps with motion blur to 60 fps without.

yea, I edited a previous post talking about that because of what Dacoco said. I think thats what it is. :lol

However, i also think it's that + the detail.
 
ToxicAdam said:
I can understand playing FPS on a console and getting by with 30 FPS. But there is no way a racing game should ever be 30 fps.

As long as the FPS isn't online, that is. Because @ 30 FPS my aim is rather crappy on a first person shooter.

Basically for me 240 FPS > 120 FPS > 60 FPS > 30 FPS always, except perhaps chess and card games. Sorry but I had enough bad framerate when I was playing Falcon 3 @ 5-9 FPS.
 
Shogmaster said:
I think what OP doesn't realise is that he prefers 30 fps with motion blur to 60 fps without.


I hate how people actually think this is some sort of actual choice one has to make when making a game. It's not even like the blur simulates 60fps, it's just blur!
 
More is better, but personally, as long as it NEVER drops below 30, I don't notice any slowness or lag or whatever.

720p @ 30fps > 480i @ 20-80fps
 
You confuse me...

30 fps with motion blur does look nice, actually, but 60 fps with blur > *

Now I am a PC gamer at heart. I love a rocksteady 60 fps on my pc and when games drop below it, it kinda annoys me.
That is especially confusing. It would seem that, when a new, high-end PC game is released, not even the most powerful of PCs can handle those games at a perfect 60 fps. On a console, at least, a game offering 60 fps usually holds 60 fps. The PC is where you see more inconsistencies.

Now, once a PC game has aged a bit and more powerful PCs become available, things start to change for the older software and you DO get a solid 60. I'm positive that, when Crysis is released, there won't be a single PC on the planet that will be able to run the game at a rock solid 60 fps.
 
sp0rsk said:
I hate how people actually think this is some sort of actual choice one has to make when making a game. It's not even like the blur simulates 60fps, it's just blur!

It's supposedly pretty low cost for Xenos to do, so it's what we get a lot on 360 games. I ain't complaining cause it looks really cool. You really miss it when it's gone.
 
dark10x said:
You confuse me...


That is especially confusing. It would seem that, when a new, high-end PC game is released, not even the most powerful of PCs can handle those games at a perfect 60 fps. On a console, at least, a game offering 60 fps usually holds 60 fps. The PC is where you see more inconsistencies.

Now, once a PC game has aged a bit and more powerful PCs become available, things start to change for the older software and you DO get a solid 60. I'm positive that, when Crysis is released, there won't be a single PC on the planet that will be able to run the game at a rock solid 60 fps.

i usually dont get the NEWER games till later when they are cheap and usually my hardware is up to snuff by then.

however, I got hitman blood money the day it dropped. 20-30 fps urked me the whole time.
oh and Company of Heroes....the framerate there def. annoys me since my computer cant handle some of the intense stuff :lol but the game is too good.
 
ToxicAdam said:
I can understand playing FPS on a console and getting by with 30 FPS. But there is no way a racing game should ever be 30 fps.

It is the other way around.

A racing game benefits more from a higher draw distance and than from fps. In racing games less split second decisions have to be made than in FPS's because of the predictability of many situations. Sense of speed is a factor, but it is only partially caused by a high framerate.


In FPS games a higher amount of frames during turning results in a higher precision in aiming. This is much more a factor in FPS's than in racing games.
 
Shogmaster said:
It's supposedly pretty low cost for Xenos to do, so it's what we get a lot on 360 games. I ain't complaining cause it looks really cool. You really miss it when it's gone.


No I don't!
 
sp0rsk said:
You make it sound like 1080p 60fps is impossible!

It won't be commonplace this gen. Probably pixel shader limited for most games. Something tells me that RR7 will be the lone title holder for that feat for quite a while (not counting simpler download games).
 
well, I imagine a Quad system from Intel with dual 8800 GTX cards in SLI would be able to handle Crysis at 60 fps... but not much else :lol
 
I'd rather have a hit in graphics with a higher fps (60 fps). That's what the power of these consoles should really be used for, because a higher framerate means you can have more realistic looking animation, physics and AI. I'll sacrifice the textures and polygons, thanks.
 
There is nothing to debate here. 60 fps is always better. And you'll all understand this once we start seeing 60fps games look as good as Gears of War. Yes, there will be games like that.
 
anyone who can not see the difference in 60 fps needs to compare the smoothness between the GT:HD replays and in-game driving.
 
What's with the trend of 60fps in-game/30fps replays bullshit? NBA2K7, GT:HD etc. It's pretty jarring.
 
Shogmaster said:
It won't be commonplace this gen. Probably pixel shader limited for most games. Something tells me that RR7 will be the lone title holder for that feat for quite a while (not counting simpler download games).
Virtua Tennis 3 is 1080p/60fps...but that isn't exactly pushing the system either.
 
honestly, the last rock solid 60 fps game that wasnt a racing game that I remember playing on a console was probably...MGS2 on PS2. (still haven't play mgs3 yet, shoot me...was that rock solid 60 all the way through as well?).

I swear most of the 60 fps console games fricken arent rock/solid all the way through.
 
Kabuki Waq said:
Ninja Giaden was 60 fps i think.

MGS3...err i think 30fps right?

oh yea, ninja gaiden was....damn that game was graphically beautiful too...

Basically, at the end of the day, I think I have become quite the graphic whore, and some of these companies do me so well.

oh yea baby.

still gameplay > all.
 
Fixed2BeBroken said:
honestly, the last rock solid 60 fps game that wasnt a racing game that I remember playing on a console was probably...MGS2 on PS2. (still haven't play mgs3 yet, shoot me...was that rock solid 60 all the way through as well?).

I swear most of the 60 fps console games fricken arent rock/solid all the way through.

IIRC both metroid prime are rock solid 60fps.

that's why i said you're wrong, i'll take smooth animation over pretty details always. Quake 4 was horrible sometimes.

but it all depends, of course.
 
i dont understand why dont people consider FPS and Animation to be part of graphics?

IMO Animation and FPS add alot more to the Visual Flare and next gen feel to a game than crazy Poly counts and bumpmapping.
 
Kabuki Waq said:
i dont understand why dont people consider FPS and Animation to be part of graphics?

IMO Animation add alot more to the Visual Flare and next gen feel to a game than crazy Poly counts and bumpmapping.

Fixed.
 
Kabuki Waq said:
i dont understand why dont people consider FPS and Animation to be part of graphics?

IMO Animation and FPS add alot more to the Visual Flare and next gen feel to a game than crazy Poly counts and bumpmapping.

yea, I agree with the animation part.

Saoh said:
IIRC both metroid prime are rock solid 60fps.

that's why i said you're wrong, i'll take smooth animation over pretty details always. Quake 4 was horrible sometimes.

but it all depends, of course.

forgot about metroid prime. Haven't played quake 4, don't care to.

However, my opinion still STANDS!
 
I too prefer 30fps over 60fps for most games. Mainly for the graphical and technical advantages it allows developers.
 
I can think of only a single instance where I would prefer a lower framerate. Shadow of the Colossus. The slower framerate during the massive battles seems to add a bit more "weight" to the impacts and make the massive creatures seem even more enormous. Of course, I could very well change my mind if I were to see it running at a full 60fps. :)
 
Javaman said:
I can think of only a single instance where I would prefer a lower framerate. Shadow of the Colossus. The slower framerate during the massive battles seems to add a bit more "weight" to the impacts and make the massive creatures seem even more enormous. Of course, I could very well change my mind if I were to see it running at a full 60fps. :)

yea, but I am not saying that If I could get a game that has the same graphics whether 30fps or 60fps that I'd take the 30fps version.
 
Nozi said:
I too prefer 30fps over 60fps for most games. Mainly for the graphical and technical advantages it allows developers.


The prettiest games, historically, have been 60fps...nex gen excluded (thus far).
 
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