343i is dead, renamed Halo studios.

BlackTron

Member
Everyone seems to think they should have shut the studio and made a new one instead. What exactly is the difference between doing that and changing all the people in the existing studio? Nothing but optics, which they tried to get with this dumb ass name change.

It's not like MS has a contract that 343i failed and now it's to be "punished". 343 is just a place full of Microsoft employees. They already changed the people, now start worrying whether Halo can ever be great on MS management, not whether the 343 boogeyman is dead.

They already got me with the CGI fake gameplay of Infinite so this concept art doesn't mean anything to me lol. At this point I won't even dare to look forward to a new Halo until I can play it.
 

clarky

Gold Member
As one of the replies said, the studio had not EARNED the right to be called Halo Studios.

If anything they should have been disbanded entirely and replaced by a new team. Renaming them Halo Studios has the same vibe as calling them "High quality on-budget on-time game studio".

Just because you give it a nice name doesn't fix anything. North Korea is called The Democratic People's Republic of Korea, but fat lot of good that name did for them.
Halo was never on budget nor on time.
 

Klosshufvud

Member
UE5 is a terrible engine, too demanding and stuttery for the results it produces. I just played some Halo Infinite the other day and game looks and runs really well. UE5 is a joke.
 
They need to create more pivotal story points for Halo, even if that means having a big cliffhanger moment.

Right now each game after feels like a TV show that doesn’t know if it’s going to get a new season, and then the next season is finally greenlit when the new season is already out.

It’s the type of thing that kills writing, because the writers become too scared to write for a show that might not be a trilogy or full series.
 

Robb

Gold Member
Everyone seems to think they should have shut the studio and made a new one instead. What exactly is the difference between doing that and changing all the people in the existing studio? Nothing but optics, which they tried to get with this dumb ass name change.
I don’t think that true. The majority of the people are still there and there will be a work environment with various norms already established. Not that you can’t change that’s stuff if everyone is on-board. But it’s usually difficult.

I have no idea if any of that influenced the games though, maybe it was “just” the people that have been let go, but I think there’s arguments for a clean slate in some cases.
 

hemo memo

You can't die before your death
Microsoft: *Fires the CEO, pushes out most of the executive teams, forces most of the dev team leads into redundancy, staffs up new development team, swaps out tech stack, re-names the studio*
NeoGAF: "Xbox confirms 343i is here to stay."
The name change is so people can stop saying 343i this and 343i that, with every new Halo release. It also indicates internally that this is a Halo focused studio to remove the idea of them doing anything else, or that Xbox could give the title to another internal studio. It's very smart actually. So yeah. 343i as a Halo development team is here to stay.
 

clarky

Gold Member
The name change is so people can stop saying 343i this and 343i that, with every new Halo release. It also indicates internally that this is a Halo focused studio to remove the idea of them doing anything else, or that Xbox could give the title to another internal studio. It's very smart actually. So yeah. 343i as a Halo development team is here to stay.
All the upper 343i management got fired, how many of the actual dev team is left is unknown. The name has been changed.

They couldn't completely close the studio as Infinite needed ongoing support. 343i is about as dead as you can get.
 

BlackTron

Member
I don’t think that true. The majority of the people are still there and there will be a work environment with various norms already established. Not that you can’t change that’s stuff if everyone is on-board. But it’s usually difficult.

I have no idea if any of that influenced the games though, maybe it was “just” the people that have been let go, but I think there’s arguments for a clean slate in some cases.

They changed all the leadership roles and norms aren't a big deal to relearn when you spam contractors.

If they have anyone left with a speck of actual experience working on a Halo game they should keep their ass firmly in that seat.
 

clarky

Gold Member
They need to create more pivotal story points for Halo, even if that means having a big cliffhanger moment.

Right now each game after feels like a TV show that doesn’t know if it’s going to get a new season, and then the next season is finally greenlit when the new season is already out.

It’s the type of thing that kills writing, because the writers become too scared to write for a show that might not be a trilogy or full series.
Please god no. Just give me a simple story with a beginning a middle and an end.
 

Kasane89

Member
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All the best
Just came in here wanted to say a failed studio in making Halo games (4, 5, Infinite) gets now "promoted" to a studio with that IPs name. But this seals the deal. I cant wait for the next years when this clownshow unfolds. Will be great entertainment, but not as a player who wants good games. But entertainment regardless.
 

I'm nobody

Member
Renamed a studio and upgraded to a engine that can easy port to playstation

Better start buying halo games else you will see halo on ps
 

PeteBull

Member
Is changing the name supposed to be like when an ugly girl puts on makeup.
Then ppl can be deceived for a bit at least, here its more like 300lbs obese woman puts on skintight sexy dress and every1 pretends it made a difference and she actually does look good now:messenger_grinning_smiling:
 
Please god no. Just give me a simple story with a beginning a middle and an end.
…Then expect them to keep attempting to make games with stories that don’t quite go anywhere significant because that’s what you’re going to get:

Chief lands on a Halo or planet, he fights aliens and wins, and learns a few new bits of lore along the way, roll credits.
 

hemo memo

You can't die before your death
All the upper 343i management got fired, how many of the actual dev team is left is unknown. The name has been changed.

They couldn't completely close the studio as Infinite needed ongoing support. 343i is about as dead as you can get.
They're the main Halo development studio, their name is Halo studio now. How are they "dead"? If 343i is "dead", they would shift Infinite support team and close the studio and announce a new development studio. They could announce 343i as a support studio.
 

clarky

Gold Member
They're the main Halo development studio, their name is Halo studio now. How are they "dead"? If 343i is "dead", they would shift Infinite support team and close the studio and announce a new development studio. They could announce 343i as a support studio.
For fear of repeating myself, they fired all the management, likely gutted the dev team, the video they just posted seem like a recruitment ad more than anything and changed the name. Seems like a complete reboot to me with the least amount of disruption.

Thats how they are dead.
 

clarky

Gold Member
…Then expect them to keep attempting to make games with stories that don’t quite go anywhere significant because that’s what you’re going to get:

Chief lands on a Halo or planet, he fights aliens and wins, and learns a few new bits of lore along the way, roll credits.
My issue with 343i is they attempted to do what you are saying but never followed through. If we get cliff hangers on the scale of Halo 2 the great but i'd like to see a conclusion please. We will likely not get anything more on Atriox for example.
 
Why?

PC instantly replaced Xbox.

In a way PC and Switch are partial opposition to PlayStation.

However Xbox was full competition to PlayStation (at least in the 360 days anyway).

Back then once you knew you wanted a home console (as opposed to a computer or handheld), you’d then decide whether to go with PlayStation or Xbox.

Now if, and increasingly in the next few years, if you decide you want a home console the only choice is PlayStation.
 
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Banjo64

cumsessed
On the face of it this would just be like applying a new coat of paint to a rotting fence. The name of the studio was never an issue.

As for UE5; if using Slipspace was an issue, cool. Those renders don’t look good to me but I realise they are concepts.
 
My issue with 343i is they attempted to do what you are saying but never followed through.
They never followed through because of what I pointed out in my first post. How can a writer follow through with anything when the dev team and the franchise itself is on constant shaky ground?

The team was literally crumbled apart and put together yet again with this new ensemble.
If we get cliff hangers on the scale of Halo 2 the great but i'd like to see a conclusion please. We will likely not get anything more on Atriox for example.
We won’t because they are doing exactly what you’re wanting, giving us a simple story with a simple conclusion and small sprinkles of lore along the way. For the audience who cares, it is not sustainable.

This is why I’m hoping with this new ‘multiple project’ announcement that they actually have a large plan in place for narrative and not just Halo Infinite again again.
 

Killjoy-NL

Gold Member
Nah the PC space is completely different to consoles, its healthy to have a direct competitor. Right now Sony seems to have the living room all to its self, mostly.
In a way PC and Switch are partial opposition to PlayStation.

However Xbox was full competition to PlayStation (at least in the 360 days anyway).

Back then once you knew you wanted a home console (as opposed to a computer or handheld), you’d then decide whether to go with PlayStation or Xbox.

Now if, and increasingly in the next few years, if you decide you want a home console the only choice is PlayStation.
Here's the thing though:

Xbox never actually was much competition. It was just make-believe for some Xbox fans and 'platform-agnostics' after Sony fumbled with PS3 early on.
 
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Here's the thing though:

Xbox never actually was much competition. It was just make-believe for some Xbox fans and 'platform-agnostics' after Sony fumbled with PS3 early on.

For me Xbox 360 was my main console from 2006 to 2010.

They were certainly competition back then.
 

STARSBarry

Gold Member
Yo remember when Halo Infinite won GAF GOTY?

I will never forget how hilarious that is and how so many people unironically voted for this train wreck of a game that forced the studio making it to rename and half the leadership team to be fired.
 
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I think he is saying that because out of 4 generations, Xbox only competed in one, and still lost that gen in third place at the end of it’s run.

Oh yeah looking back as a whole PS3 was better, but for those first few years I was getting more enjoyment out of 360.

E3 2009 with all the Project Natal bullshit and a lack of great exclusives was the start of the decline for me.
 

Gaelyon

Member
Halo Studios ? More like Hollow Studios. But good news, they hit the bottom, now they can only climb up.
 
Cool. Visually should look great. Not sure how it is going to play though and whether they can copy the feeling of Slipspace in UE.
 
Oh yeah looking back as a whole PS3 was better, but for those first few years I was getting more enjoyment out of 360.

E3 2009 with all the Project Natal bullshit and a lack of great exclusives was the start of the decline for me.
It’s why I’ve said before that I’ll always look at the Xbox 360 as that one athlete in a sport who had a great run one season and captivated an audience, but never actually won the championship.

People continue to look back to those years as a what-if just like how sports fans would do the same.
 
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All the best
Yeah that's all well and good but let's get into Xer true strengths:

About​

Melissa joined Xbox Research in the summer of 2015. After earning her BA in psychology from Spelman College in 2008, Melissa went on to complete her PhD in social psychology and public health from Columbia University. Her research in public health focused on how people’s social interactions influenced their risk for HIV and substance abuse – particularly with African Americans and Latinx folks, LGBTQ+ people, and women – but also how these people’s personal resilience could be developed and supported to help them avoid poor health outcomes.

Melissa did a stint conducting market research in video games – which was so much fun it inspired her to make the leap to the games world. Currently, Melissa manages research across several Xbox franchises and experiences, including Ninja Theory, Compulsion Games, Double Fine Studios, and the Xbox Store. She also leads research in diversity, inclusion, and accessibility across Xbox’s games and experiences, with a focus on making Xbox a place where everyone has fun!

In her free time, Melissa enjoys games of all kinds – video, board, card, and tabletop. When she’s not mashing buttons, bidding 5 and a possible, or traipsing through the Forbidden Realms, you can find her curled up on a rainy Seattle morning reading fantasy or speculative fiction (or anything, really); listening to music; or out enjoying the great outdoors of the Pacific Northwest.
Man with that kind of laser-like focus on first-person game design she'll probably code up a sick prototype in a matter of weeks with crisp gunplay and addicting gameplay loops like we've never seen!
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
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Darsxx82

Member
These are coherent decisions for the first time after many bad ones.

Moving to UE5 makes it easier to hire developers and at the same time boosts the technical graphic aspect of the game that SSengine did not allow.

A Halo with a more realistic and serious look but without losing identity is what I always wanted. From the footage shown it seems that the visual bet is serious.

PS. New Halo launch for the new hardware or XboxNext??
 
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