343i is dead, renamed Halo studios.

Looks like the thread derail is imminent, oh well.

Fun talk, clarky clarky and RetroGamingUK RetroGamingUK

Nah, there's always here…

 
These are coherent decisions for the first time after many bad ones.

Moving to UE5 makes it easier to hire developers and at the same time boosts the technical graphic aspect of the game that SSengine did not allow.

A Halo with a more realistic and serious look but without losing identity is what I always wanted. From the footage shown it seems that the visual bet is serious.

PS. New Halo launch for the new hardware or XboxNext??
Its if they can keep the Halo feel with a switch of engines. I believe that's the reason they didn't make the jump over with infinite.

Plus if it stutters like most UE4/5 games then they can poke it.
 
It's why I've said before that I'll always look at the Xbox 360 as that one athlete in a sport who had a great run one season and captivated an audience, but never actually won the championship.

People continue to look back to those years as a what-if just like how sports fans would do the same.
Your first bit is spot on.

But not the what if's bit. Even a "losing" team has some wins and high points in the season(s). Xbox had some absolute bangers.

I look back quite fondly of the Xbox OG and early 360 period. They had a great exclusive library.

Anything after that completely sucked for the most part though.
 
I don't move goalpost. Ending up 3rd place consistently 4 gens in a row, even with your one-hit wonder, is in no way offering competition.
I already said regardless of whether they "won" or "lost" they still were still competition for a while. But you keep fighting the good fight.

What one hit wonder would that be? Go on give me a laugh.
 
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I don't move goalposts. Ending up 3rd place consistently 4 gens in a row (the entire Xbox lifetime), even with your one-hit wonder, is in no way offering competition.

Regardless of quality, it was always going to be an uphill struggle competing with the establishment (Nintendo and PlayStation).

Look at Windows Phone trying to compete with iOS and Android.
 
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Xbox 360, obviously.
Thought you meant games. I'd say the 360 was more half a hit, the second half of its life was shit.

I fail to see how this is not competing (from NDP).

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When you have something from your next game to show, then change the name if you want to use screenshots. Otherwise why? Who gives a shit when it's so far out.

MS studios need to change their philosophy to "show, not tell". This update is necessary for what? Why was it urgent to update the name?
 
When you have something from your next game to show, then change the name if you want to use screenshots. Otherwise why? Who gives a shit when it's so far out.

MS studios need to change their philosophy to "show, not tell". This update is necessary for what? Why was it urgent to update the name?
This was revealed at a community event to let the Halo fans know where the franchise is headed. Better than being kept in the dark for the next few years.

I don't expect well get anything else until sometime nearer release, as per the blog.

I get what you mean, though for us folks who couldn't care less anymore its empty promises until its not.
 
Cut through the PR about how this is a bold new direction for the studio blah blah blah, and it's really just two signs of a studio in turmoil. A new engine because Slipspace never lived up to its potential and a new studio name to escape the toxicity of the 343 brand. I suppose the first step is admitting you have a problem but it's going to take a lot to make Halo great again. People have been telling them what the problems are for the better part of the decade but it seems to have taken the series being on the brink to actually do something about it. People like Bonnie Ross and the slaphead from the purple forum should've been yeeted long before they left. And who knows how hands-on this "Halo Studios" are even going to be in the development process - one rumor about a switch to Unreal Engine 5 is already correct, now to confirm if they'll only be supervising development by another studio.
 
I'm sceptical this will end any different. Halo infinite wasn't a bad game. It just felt unfinished. Especially the campaign. And multiplayer content. But the gunplay and competitive nature of the multiplayer was on point.
 
Halo deserves way better than that. 343i doesn't deserve to carry the name Halo on its studio name.

They can't do the bare minimum for the IP and think a new name means a clean slate lime that? Microsoft should have closed that studio long ago.
 
Do we even need Halo anymore? The last Halo I really enjoyed was Halo 3 and that was a long time ago. They can bury the brand for all I care.
 
Imagine wasting so much time and resources on a new engine, deliver a mid result, use it for just one game and put it in trash to use a third party one instead later.
 
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I think some people are seriously underestimating how good moving to UE5 is. That legacy piece of shit engine was a mess and was one of the main reasons infinite didn't deliver.

Halo need to be agile, lots of cool projects. It's criminal a Halo BR never came out, they had the perfect sandbox and a huge IP to launch a platform like that. I don't care about the new name, but I'm looking forward to seeing if they can deliver.
 
Happy Pierre Hintze gets a real go at things, he and the evolving team have really brought MCC back, with what resources they're given.

However where the hell is Hoberman's Halo game/update?
 
If this is the jump start they need to bring Halo back to glory, gamers win. I hope they succeed. I'm not sure they can, but stranger things have happened.
 
This is lazy as fuck, platform owners should be using custom engines built to take advantage of the platform, in this case something that leverages all the benefits of a closed platform on the Xbox, not using an off the shelf engine that can barely perform on there consoles.
 
This is lazy as fuck, platform owners should be using custom engines built to take advantage of the platform, in this case something that leverages all the benefits of a closed platform on the Xbox, not using an off the shelf engine that can barely perform on there consoles.

1. It's likely cheaper than developing their own engine
2. It's likely easier to get the games running on multiple platforms (Switch 2 will support UE5)
 
This is lazy as fuck, platform owners should be using custom engines built to take advantage of the platform, in this case something that leverages all the benefits of a closed platform on the Xbox, not using an off the shelf engine that can barely perform on there consoles.
Looking at Gears 5 compared to Infinite graphically im not sure id agree.
 
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