at SOME point movies have to up their fps. Games are constantly doing it.
lol. This generation has retarded framerates across the board.
at SOME point movies have to up their fps. Games are constantly doing it.
Wow, this is so wrong it hurts.No,
It does not matter how much something moves in world space!
As long as it takes up the same amount of space in your vision, it will look the same!
Motion blur in games is just an artistic choice that makes lower framerates less hard on the eyes due to it blending frames together in to a blurry mush.
Try the following experiment:
Hold up a book in front of your face, at a comfortable reading distance
Now move the book around in circles, fairly fast
As soon as you move it, can you read the text? It's all a blur, right? Even if you follow the words with your eyes, the movement makes them significantly harder to make out.
Not surprised? Wondering why I asked you to do such a pointless experiment with such an obvious outcome? Because many people in the gaming world, including some of the biggest game developers, don't seem to understand this simple fact. Take a look at the following image, from 2011's Rage:
![]()
That picture was taken while the camera was moving. Moving very fast, in fact. Yet it's crystal clear: you can read the text on the shop sign, you can see fine details in the clouds. For the main character of Rage, the world looks exactly the same when he's whizzing past it as it does when he stands perfectly still. It's one of the most visually unrealistic elements of the game engine.
It's perhaps unsurprising that Rage has such a graphical flaw, since the quality of game's engine been harshly criticised by many, mainly for its disappointingly lo-fi textures. But Rage is far from alone, and the games that lack motion blur probably outnumber those that don't.
In fact, there are many gamers who still think that motion blur is some kind of gimmick or over-zealous eye-candy effect, or that its sole purpose is to lessen the jitteriness of low framerates. This is way off. Actually, motion blur is an attempt to bring an element of realism into gameworlds in the same way lighting and shadowing are - one that's too often being missing. The medium of games is actually the odd one out here - almost no other medium provides this unnatural and unrealistic level of sharpness during motion.
I believe this is because the motion blur is capped to blur X number of previous frames together.Speaking of motion blur, in games the higher the framerate the harder it is for me to notice it. I tried this capping Street Fighter IV on PC to 30 fps and it is amazing how much motion blur goes unperceived when playing at its normal 60 fps.
Just as sound, color and 3D. Technical advancements aren't needed to make good movies, but they allow to make different movies, and that's good.
Who knows.
BTW, 3D becomes magical at 60fps. 1080P @60fps has such amazing animation. IMO framerate is even more beneficial to 3D than 2D.
Then again, I seem to remember reading stories where people have made the dizzy claim with every tech advance Hollywood has tried in the past 100 years. So it seems par for the course.
I don't really get the size thing either. People sit so far away, the typical movie theater has a smaller FOV than sitting 2 feet from a monitor. So I suspect these people would be having the same issue with 3D games on a small monitor 2 feet away.
EDIT: Yikes at all the errors. And that's why you preview a post.
lol what? faster fps doesn't mean faster reaction time, it means you get to see the thing that you have to react to at an earlier time.
if a signal takes 16ms to reach you, and it takes you 200ms to react to it, then the total time is 216ms. if a signal takes 33ms to reach you, and it takes 200ms to react it, then the total time is 233ms.
reaction time has nothing to do with it. if anything, it'll be limited by the max fps that the human eye can see. and i don't think that cap is 30fps.
The motion blur is easily solved by setting the shutter angle to a lower speed, since shutter angle is separate from frame rate.Higher framerate films will do wonders in cleaning up ugly judder, but I hope that HFR film starts replicating motion blur at some point. Every 48fps video I've watched feels like it's sorely lacking and it looks slightly unnatural, even though it does solve a lot of the ugliness of the 24fps format.
I dunno. I'm anxious to see The Hobbit in 48fps and 24fps to make a better judgment. 60fps in games though, always and without question.
This one just made me laugh. I mean, golly, that's so far out of the realm of possibility that I can't even fathom it. Ten times as much storage space would be needed to record video at that frame rate. Four times as much GPU and CPU power would be needed to play games at that kind of frame rate (assuming 60 FPS was the standard... which, let's face it, it probably never will be (edit: at least for consoles)).Then there's 240hz/240fps (which is out of the realm of most things unless you're playing Unreal 2004 or something.
I was making the comparison. They do have 240hz tvs.I was coming up with an older game that you could conceivably play right now at 240 fpsThis one just made me laugh. I mean, golly, that's so far out of the realm of possibility that I can't even fathom it. Ten times as much storage space would be needed to record video at that frame rate. Four times as much GPU and CPU power would be needed to play games at that kind of frame rate (assuming 60 FPS was the standard... which, let's face it, it probably never will be).
It's okay, we can't all be good at everything.
The brain doesn't need motion blurring to perceive the illusion of high speed motion, provided there is enough frames. In fact, most gamers will happily sacrifice motion blur for higher framerates.Wow, this is so wrong it hurts.
Again, the way rendering is done in video games is like a camera being run at 1/200000 shutter speed (that's fractions of a second by the way). It looks completely unnatural. Your monitor cannot produce that kind of motion blur, and even if it could (by running at some obscenely high frame rate, most likely), it'd still be better to add the motion blur as a post process because it's considerably less expensive.
Edit to clarify: Let me put it another way. The reason film blurs is because it is recording an instance in time. If a video is being recorded at 1/24 shutter speed (that's one twenty-fourths of a second), it is going to record all the movement done within that span of time, and all of that movement results in blur.
Your monitor cannot do this.
I'm just going to link this guy: http://www.volnaiskra.com/2012/03/why-more-games-should-support-motion.html
Wow. 240hz TVs... wow.I was making the comparison. They do have 240hz tvs.I was coming up with an older game that you could conceivably play right now at 240 fps
That's nice, but it's still completely unrealistic. At the very least, it should be an option, one where you can tweak the severity of the effect (which would be the equivalent of changing the shutter angle in film).The brain doesn't need motion blurring to perceive the illusion of high speed motion, provided there is enough frames. In fact, most gamers will happily sacrifice motion blur for higher framerates.
Exactly. I will always turn motion blur off. It looks like shit and it reduces the IQ. I can see information fine but if there's tons of blur suddenly I can't see shit.The brain doesn't need motion blurring to perceive the illusion of high speed motion, provided there is enough temporal bandwidth (frames). In fact, most gamers will happily sacrifice motion blur for higher framerates.
Also 480hzWow. 240hz TVs... wow.
That is something I will probably never buy.
(And not just because Half-Life 2 is one of the only games I have that would actually run at 240 FPS)
Recently, at CES 2010 a couple of manufacturers have introduced a 480Hz specification on some LED-LCD TVs. As of this writing all of these specifications are of the LED backlight manipulation variety, as opposed to a true 480Hz refresh rate.
The motion blur is easily solved by setting the shutter angle to a lower speed, since shutter angle is separate from frame rate.
It is a conscious choice to increase shutter angle alongside frame rate. It is not an intrinsic factor.
I find this interesting. I'm pretty sure you'd be hard-pressed to find a film maker who would be willing to record film at a 1/200 shutter speed.Exactly. I will always turn motion blur off. It looks like shit and it reduces the IQ. I can see information fine but if there's tons of blur suddenly I can't see shit.
Also see those crappy vignettes on the four corners of the screen or when you get injured and blood covers the whole fucking thing.
I'm sure all the surgeons of the world are rejoicing as we speak.Also 480hz
I find this interesting. I'm pretty sure you'd be hard-pressed to find a film maker who would be willing to record film at a 1/200 shutter speed.
But of course, yes, playing a game is very different from recording video, so it's a good thing that turning it off is an option for players like you.
Oh, and the 'blood in my eyes!' thing is silly, I agree. A little red at the edges should be good enough. There's a reason there's so much satire of the 'strawberry jam in your eyes' effect. Admittedly, I am a fan of the screen fading the closer towards death you are. Generates a sense of unease and really drives home the fact that, hey, you're about to kick the bucket!
Really, it's hard to scientifically test this theory, but I'm certain that if you showed a 30 and a 60 FPS clip to someone who has never seen a movie before there would be no question as to which is preferable.
Also see those crappy vignettes on the four corners of the screen or when you get injured and blood covers the whole fucking thing.
There was a 60 fps trailer for Uncharted 3 once. It was incredible.
Oh here's the video:
http://www.eurogamer.net/videos/what-if-uncharted-3-ran-at-60fps
I wish I could find a downloadable .mp4 version of this. My computer always stutters when trying to stream it.There was a 60 fps trailer for Uncharted 3 once. It was incredible.
Oh here's the video:
http://www.eurogamer.net/videos/what-if-uncharted-3-ran-at-60fps
Somebody wanted Uncharted 3 in 60fps?
Here's the 60FPS launch trailer. (Different from the Eurogamer video)
http://www.peejeshare.com/files/363421939/UC3---Launch-Trailer.mp4.html
I think I'm missing something on that site. Every time I click the download link it just takes me to a page to upload my own file.
60 fps gaming looks awesome
48 fps film looks like Korean soap operas
60 fps for games looks amazing. 48fps for movies looks like I'm watching an news broadcast or any HD TV with that flow motion crap turned on.
Which movies have you watched at 48 fps?
Which movies have you watched at 48 fps?
No.Better fidelity is better. End of story.
Stigma because we are not used to it, I guess. For decades color in film was considered something that could only fit with fantasy and cartoons.
But then why is it making people phyaically sick when games don't?
There might be an obvious answer, I'm just completely clueless here. Help me out GAF
I mean at SOME point movies have to up their fps.
Games are constantly doing it.
So it's just what people are used to? I mean at SOME point movies have to up their fps. Games are constantly doing it.