Funchameleon
Banned
Also Zyrusticae has the subject of motion blur pretty nailed. Read their posts if you want to understand why film is different to gaming in the need for framerate.
The more advanced realtime motion blur gets (its ability to emulate real world open shutter effects) the less need we will have for framerates above ~24 (gameplay aside)
The more advanced realtime motion blur gets (its ability to emulate real world open shutter effects) the less need we will have for framerates above ~24 (gameplay aside)