This is the dumbest thing I've read this week
Where was he wrong?
This is the dumbest thing I've read this week
I've noticed multiple posts like this, and my answer is simple: They're not the same. At all.So.... HD/2K/4K/8K, high fidelity audio, deep color, ect... should be shunned?
What I saw was mixed, at worst. Some absolutely loved it, some absolutely hated it. Kind of what you'd expect, really.The hobbit's use is getting wildly panned from the early reviews
What I saw was mixed, at worst. Some absolutely loved it, some absolutely hated it. Kind of what you'd expect, really.
This right here pretty much sums up the entire discussion."Is 48 fps good? It isn’t a case of good or bad. It’s an aesthetic choice, like Michael Mann’s use of video in ‘Public Enemies.’"
This right here pretty much sums up the entire discussion.
What was your initial reaction to the introduction Full HD media? The same? If so, have you come to accept and embrace HD by now? If not, why is the increased fidelity of high definition good but the one of high framerate bad?
It doesn't even look like a movie anymoreIt's literally only because people are so used to 24 Hz that they become angry and confused when they're exposed to something smoother. People are more receptive to high-frequency games because of their interactive nature - responsiveness is important.
To play devil's advocate, higher resolution is addressing a deficit in visual reproduction technology. It makes things look more like what they are supposed to look like.
Motion resolution is different. 24fps film is already convincing to the human eye. People have no trouble feeling as though what they are watching in a 24fps film is "real". So, 48fps is different more for the sake of difference; it doesn't address a deficit.
It's objectively more visual information, but it's not substantially improving the sense of reality of what we're seeing on screen. In fact, it makes it look uncanny because it's different from what we're accustomed to seeing. So, in the short run, it could be seen as a decrement in visual presentation rather than an objective improvement.
If it becomes the standard and we get used to it, then that novelty will no longer be an issue, but it probably still won't evoke a greater sense of realism in the viewer.
It doesn't even look like a movie anymore
These two nail it. You WANT your movies to look less like RL, as it helps serve the suspension of disbelief.You've got it backwards.. People like 24fps because it feels like film, not like reality. It feels like fantasy..
48fps feels more "real" which is why people are having a hard time adjusting..
I am kinda weird about this as I watch all Blu rays in 24p, but I do watch some programming using my D8000's auto-motion plus..
Certainly, if that's the consensus.Yeah, but if its a choice people don't like, doesn't that make it bad?
Its likely the tech is a good choice for some movies, not for others
Hmmmm, now that's just annoying.
My dislike of 48 FPS has to do with the attempt to reduce the level of motion blur, which is something I do not like. 48 FPS with 1/24 shutter angle is fine by me, but most of them are doing it with 1/48 which cuts the motion blur in half and just looks too realistic. I like my cinema to be larger-than-life, thank you very much.
You've got it backwards.. People like 24fps because it feels like film, not like reality. It feels like fantasy..
48fps feels more "real" which is why people are having a hard time adjusting..
I am kinda weird about this as I watch all Blu rays in 24p, but I do watch some programming using my D8000's auto-motion plus..
As much as I love how cinematic 24fps is, I really wish people would accept the fact that 12fps makes it look that much 'more' cinematic. Theatres need to reduce their framerate.
I've seen the Inception trailer and I think that the dynamic scenes look awesome in 60 fps, much better than the movie, while the scenes with people talking are strange, like I'm watching real people instead of a movie.
How profligate. I see no reason for more than 3.
Makes horror that much scarier. I literally have no idea what's going on!
Do you have a link to it or was it posted earlier in the thread?
Let's go a little deeper GAF...
Inception 60FPS TRAILER
http://www.gigashare.in/b8980
Looks amazing when properly done. IMO
The Geico commercials and the ones used on TVs are shitty algorithms. The one in the video above is very good actually.
lol what? faster fps doesn't mean faster reaction time, it means you get to see the thing that you have to react to at an earlier time.
if a signal takes 16ms to reach you, and it takes you 200ms to react to it, then the total time is 216ms. if a signal takes 33ms to reach you, and it takes 200ms to react it, then the total time is 233ms.
reaction time has nothing to do with it. if anything, it'll be limited by the max fps that the human eye can see. and i don't think that cap is 30fps.
I kinda wonder what the pulldown for a 48FPS film would be, anyway. 1-1-1-2?
That's my point. Going from 30fps to 60fps in a game doesn't change how well you can react by much, the fact that gaming is interactive is in my opinion irrelevant. Gaming in 60fps is much better because it's a much smoother experience. You notice stuff like how your car/character is moving much better and that is of course true for films as well.
Stuff like panning in 60fps can look so amazing I'm kinda sad there are so little 48/60fps footage recorded.
I'm curious, what framerate are soap operas on?
Huh, and why do they do that, exactly?It's 30fps. But using line doubling de-interlacing, the movements are in 60fps.
Huh, and why do they do that, exactly?
Thanks
Line doubling takes the lines of each interlaced field (consisting of only even or odd lines) and doubles them, filling the entire frame. This results in the video having a frame rate identical to the field rate, but each frame having half the vertical resolution, or resolution equal to that of each field that the frame was made from. Line doubling prevents combing artifacts but causes a noticeable reduction in picture quality since each frame displayed is doubled and really only at the original half field resolution. This is noticeable mostly on stationary objects since they appear to bob up and down. These techniques are also called bob deinterlacing and linear deinterlacing for this reason. Line doubling retains horizontal and temporal resolution at the expense of vertical resolution and bobbing artifacts on stationary and slower moving objects. A variant of this method discards one field out of each frame, halving temporal resolution.
Line doubling is sometimes confused with deinterlacing in general, or with interpolation (image scaling) which uses spatial filtering to generate extra lines and hence reduce the visibility of pixelation on any type of display.[3] The terminology 'line doubler' is used more frequently in high end consumer electronics, while 'deinterlacing' is used more frequently in the computer and digital video arena.
As long as they stick with a 1/24 shutter angle, I'm okay with this.for anyone that doesn't know, 48 fps is just a stepping stone, picked because most existing digital projectors can display it with just a firmware update.
Avatar 2 and 3 are going to be shot in 60 fps next year if Cameron has his way, and the real perceptual magic happens around 100 fps. based on the testing results I was reading, at around 100 and beyond people who don't like the 'soap opera' feel of 60 stop complaining and just start going 'wow'.
I don't need an artificially low framerate in order to suspend my disbelief when I'm watching a film, and I bet no one really does.
Alright so with The Hobbit coming out I've been curious. Why are people panicking so much over 48 fps in The Hobbit if games and other mediums have been running at 60 fps+ for years? I guess you could argue the 3D aspect but games run in 3D as well and even the 2D version of The Hobbit has been getting backlash.
Is it just because people are used to 24 fps movies? But then why is it making people phyaically sick when games don't?
There might be an obvious answer, I'm just completely clueless here. Help me out GAF
for anyone that doesn't know, 48 fps is just a stepping stone, picked because most existing digital projectors can display it with just a firmware update.
Avatar 2 and 3 are going to be shot in 60 fps next year if Cameron has his way, and the real perceptual magic happens around 100 fps. based on the testing results I was reading, at around 100 and beyond people who don't like the 'soap opera' feel of 60 stop complaining and just start going 'wow'.
I don't need an artificially low framerate in order to suspend my disbelief when I'm watching a film, and I bet no one really does. When action speeds up, I'd rather be able to see what's going on, personally.
As long as they stick with a 1/24 shutter angle, I'm okay with this.
I get the feeling, however, that they won't.
And I will be angry.
Very, very angry.
you mean fps? framerate & refresh rate are different but relate to each other.It's literally only because people are so used to 24 Hz that they become angry and confused when they're exposed to something smoother. People are more receptive to high-frequency games because of their interactive nature - responsiveness is important.
No, this sums up the discussion. It's horrible.Clearly, it is going to vary person to person. But I have yet to see a single person praise it,
"
What the 48 frame-per-second projection actually means is flat lighting, a plastic-y look, and, worst of all, a strange sped-up effect that makes perfectly normal actionssay, Martin Freeman's Bilbo Baggins placing a napkin on his laplook like meth-head hallucinations. Jackson seems enamored of 48 fps, but I can't imagine why. To me, it turned the film into a 166-minute long projectionist's error. I wanted to ask the projectionist to double-check the equipment, but really, I should just ask Jackson why he wanted his $270 million blockbuster to look like a TV movie."
"Disconcerting is the introduction of the film's 48-frames-per-second digital cinematography, which solves the inherent stuttering effect of celluloid that occurs whenever a camera pans or horizontal movement crosses the frame -- but at too great a cost. Consequently, everything takes on an overblown, artificial quality in which the phoniness of the sets and costumes becomes obvious, while well-lit areas bleed into their surroundings, like watching a high-end homemovie. A standard 24fps projection seems to correct this effect in the alternate version of the film being offered to some theaters, but sacrifices the smoother motion seen in action scenes and flyover landscape shots " Peter Debruge, Variety"
I have seen people "not hate it", but ive seen no one PRAISE It
No, this sums up the discussion. It's horrible.
So it's there to mask the shitty image quality then?
So it's there to mask the shitty image quality then?
This would cause juddering, easiest way to do conversion is to shoot with framerate which is dividable with the target framerate.why do you want to be able to see less as the camera or anything in front of it moves quickly? 24 fps can be easily downsampled from film shot at 100 fps for example. you blend three frames, then skip two, etc. or whatever. my brain isn't quite thinking straight![]()
That 60fps action shot looks really weird near the end. Like it's a cut out in front of a green screen or something. I think directors will have to go through a lot of trial and error to get 60fps film to look right but I can see the potential.If anyone is interested, found these whilst I was having a look around:
action shot#2 at 24 fps: http://red.cachefly.net/learn/action2-24fps.mp4
action shot#2 at 60 fps: http://red.cachefly.net/learn/action2-60fps.mp4
24 fps and 48 fps video footage comparison (from thread on dvxuser.com)
More: http://www.48fpsmovies.com/high-frame-rate-example-videos/
I'm sure you could "downsample" from a higher frame-rate just fine if you do the blending correctly (provided you do so from an FPS that is a multiple of 24, as mentioned), but I don't trust them to do the blending correctly.why do you want to be able to see less as the camera or anything in front of it moves quickly? 24 fps can be easily downsampled from film shot at 100 fps for example. you blend three frames, then skip two, etc. or whatever. my brain isn't quite thinking straight
most 24 fps films don't have that shutter speed. most use a 180 shutter angle, which is equivalent to a 1/48 shutter speed. you can keep the 180 shutter angle at any frame rate if you love juddery motion.
No, this is subjective. The motion blur is an important part of the experience.Yes, motion looks different at higher fps. It looks better.
In which video?More to the point, they seem to be recording the 48 FPS video at the same shutter angle, which is resulting in film that looks like the equivalent of 1/96 shutter speed, and apparently it looks awful, which I'm not surprised by at all. I think they'd be better served by sticking with a 360° shutter angle (1/48 shutter speed) with the 48 FPS.
It really is nice tool.By the way, I just learned about the shutter angle calculator. Can you tell?![]()
Aha!In which video?
Hobbit was shot with 270° shutter.
Their reaction: it looks different, it must be worse, ZOMG I'M SICK AND DYING.
Sweet, thanks. You cured a lifelong wanted-to-know of mine.Yeah. Interlacing looks horrible.
Less obvious temporal aliasing and judder, especially in 3D.I havn't been following this much. Why did they ever chose 48 FPS in the first place? Will anyone please explain me?
Damn I wish all wildlife shows were 24 fps. Can't stand them looking like soap operas.
I like judder when a lion is chasing a gazelle. More cinematic.