pleaseinsertdisctwo
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Here’s what was jotted down by a translator who watched some Japanese interview given by Yoshida.
“And since the game is rendered on real time, Ochiai asks if there's anything YoshiP is particular about when developing the game through the use of game engine. YoshiP's answer: They wanted to stop using anything that is related to pre-render, but there is one particular scene that involves the sea (which he won't detail because spoilers) and he felt that going real time render is impossible for that particular moment, so he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).”
Further clarification from translator:
“Yes, it's true that YoshiP has said that he has discussed with the team that they want, or aim to stop using pre-rendered. However there are certain cutscenes that would require the use of pre-render, which he cited that there are scenes involving the sea as an example, which he won't detail which or what scene that is because it has spoilers. As the sea would naturally make it impossible for the scene to be done in real time, so they render the sea in pre-render, while characters along with other assets that are rendered in real time are re-rendered in pre-render format for that particular scene (which I assume is dividing the asset for two usages: one for real time, and one for pre-render use). They also made sure that the game can progress without the need to use loading feature on it (meaning it's seamless).”
We know the Kingsglaive CG team is involved. The head of the internal CG studio at Square Enix is apparently “directing certain scenes,” along with providing “background pre-rendered elements” for certain scenes.
Plus they at least worked on things like this CG render of Clive as well:
But despite this information, I still have zero clue if Yoshi-P is just referring to scenes that 100% use in-engine assets and are just played as a video, or if Yoshi-P is being coy about there being some full-on CG cutscenes like prior FF games. And obviously, I hope the latter is the case.
How would you guys interpret it?
“And since the game is rendered on real time, Ochiai asks if there's anything YoshiP is particular about when developing the game through the use of game engine. YoshiP's answer: They wanted to stop using anything that is related to pre-render, but there is one particular scene that involves the sea (which he won't detail because spoilers) and he felt that going real time render is impossible for that particular moment, so he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).”
Further clarification from translator:
“Yes, it's true that YoshiP has said that he has discussed with the team that they want, or aim to stop using pre-rendered. However there are certain cutscenes that would require the use of pre-render, which he cited that there are scenes involving the sea as an example, which he won't detail which or what scene that is because it has spoilers. As the sea would naturally make it impossible for the scene to be done in real time, so they render the sea in pre-render, while characters along with other assets that are rendered in real time are re-rendered in pre-render format for that particular scene (which I assume is dividing the asset for two usages: one for real time, and one for pre-render use). They also made sure that the game can progress without the need to use loading feature on it (meaning it's seamless).”
We know the Kingsglaive CG team is involved. The head of the internal CG studio at Square Enix is apparently “directing certain scenes,” along with providing “background pre-rendered elements” for certain scenes.
Plus they at least worked on things like this CG render of Clive as well:
But despite this information, I still have zero clue if Yoshi-P is just referring to scenes that 100% use in-engine assets and are just played as a video, or if Yoshi-P is being coy about there being some full-on CG cutscenes like prior FF games. And obviously, I hope the latter is the case.
How would you guys interpret it?
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