Assassin's Creed: Shadows releases on Steam with CCU of ~65k (highest series launch on the platform)

Predict AC: Shadows Peak CCU

  • Less than 50k

    Votes: 77 33.6%
  • 50k - 100k

    Votes: 121 52.8%
  • 100k - 200k

    Votes: 20 8.7%
  • Above 200k

    Votes: 11 4.8%

  • Total voters
    229

PeteBull

Member
It is impressive considering the game is 30 euro cheaper on Ubiconnect.

You'd have to be a thief of your own wallet to buy it on Steam really.
Here in poland ubi+ is 74pln, game is 289pln on steam so yeh, u saving money even if u buy ubiconnect+ for 3 months than fork up once for the game, its almost 4x cheaper from game price actually.
Hence those 2m players announcement is bringing less than 50% of revenue vs proper 2m sold copies.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Looks like it will be well short of a four year delayed Ghost of Tsushima. A release day Tsushima would probably be 200k+

Come On What GIF by MOODMAN
 

onQ123

Gold Member
I just watched my son go through the intro. And now I feel kinda embarrassed for been mildly sucked into the drama.
Most of you was brainwashed into this mess anyway & that should have been clear when it started popping up in politics on the mainstage.
 
True but ghost was also available on keysites for 45 euro's Steam Version. I know because I bought it from cdkeys :)
I mean... I got an email from Instant Gaming that I could get AC Shadows for 29% off so it goes both ways.

Not to mention, the Steam version of GoT came out at a time where the hype cycle was long long over whereas AC Shadows released day and date on Steam.
 

MMaRsu

Gold Member
I mean... I got an email from Instant Gaming that I could get AC Shadows for 29% off so it goes both ways.

Not to mention, the Steam version of GoT came out at a time where the hype cycle was long long over whereas AC Shadows released day and date on Steam.
I assume that Instant Gaming is a Ubiconnect key.

Which is what im saying most people who didnt want to buy full price bought a key for ubiconnect so they wont show up on steam ccu
 

Denton

Member
On every website that sells keys for games.

Not in Ubi's own launcher

Cheapest keys on grey resellers go for 49 euros. Not 40.
More importantly though, every game these days can be bought cheaper on these resellers at launch than on Steam, but Steam (if there is a steam release day one) has dominant number of sales (on PC) anyway. Every company that ever sold games will confirm that.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Grifters:

J8WEGpH.gif


The Chairman cooking up threads about the game's reception in Palau Island as we speak. 🤭

xJust scrubbing through, the names look wildly different from the AC2 credits. Where was AC Shadows made?

You're surprised that there's 'different names' compared to a game that came out 16 years ago?

🤔
 
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nemiroff

Gold Member
Most of you was brainwashed into this mess anyway & that should have been clear when it started popping up in politics on the mainstage.
No, you don't know me, and that's fine. The thing is, I learnt my echo-chamber lessons a long time ago, which is why I always push back on pandering no matter the side. We all know why Ubi put that character in the game in the first place, I'm just saying that it doesn't really matter anymore because it feels like I might even find myself enjoying the story arch, who knows, I'm open to it. That's all.
 

Ozriel

M$FT
Not impressive. Odyssey was from a time when Steam wasn’t as popular as it is today. Back in 2018, it was almost always firmly behind PS, now it rivals and even often beats it.

I’ll say it again, I don’t think the numbers are disastrous, but they seem to be middle of the road.

But Odyssey was also from a time when Ubisoft did not have a subscription service.

Without knowing how many people used the service to play the game, there are more variables to consider than just Steam population
 

simpatico

Member
Sales discussions requiring investor status is always a weak take dude
It doesn't require it, but it certainly begs the question. I've always thought gaming forum posters vastly underestimate the material value of the industry knowledge they have. At this moment in time, I think an active GAF poster has a better chance at predicting sales success than the consultants at big publishers. Look no further than the 2024 bombas. None of those shocked GAF, but they sure shocked the fuck out of EA, WB and Sony. Anybody not playing in that sandbox is leaving free money on the table. Every one of those plays was an effortless W.

Ran into a similar goldmine among UFC/MMA diehards a few years ago. Vegas didn't know how to handicap those fights, and anyone who just watched the card every Saturday was at a huge advantage against the oddsmakers. Begged those fellas to cash in on it. Vegas has caught up now and that advantage is gone. But the gaming one seems evergreen at this point. Industry pendulum swing could close the door. Get in while you can fellas.
 
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Denton

Member
Seems the peak has been reached, it is all downhill from here.
Let's see, almost two months old $40 million budgeted RPG, second game in a relatively new IP
Sn-mek-obrazovky-2025-03-23-161221.png


Latest Ubisoft AAA $200+ million extravaganza whose success is important for the company to survive
Sn-mek-obrazovky-2025-03-23-161254.png


Now, yes, the astroturfers and Ubisoft defenders will claim that consoles and cheap grey resellers and $20 dollar subscriptions will save it!

But, in couple months during investor call we will find out if that is indeed the case.

Also, I suspect very few people would think even few months ago that result like this was likely. And very few would claim that 64K peak CCU is great result for an "Assassin's Creed" mainline game.
 

Gaiff

SBI’s Resident Gaslighter
But Odyssey was also from a time when Ubisoft did not have a subscription service.

Without knowing how many people used the service to play the game, there are more variables to consider than just Steam population
Hence why I said, "middle of the road". If I went with Steam alone, it’d be a bomb.
 
But Odyssey was also from a time when Ubisoft did not have a subscription service.

Without knowing how many people used the service to play the game, there are more variables to consider than just Steam population
Yes I don’t think the CCU number is very informative. The more telling bit of information may be that Ubisoft hasn’t hit us with a “3 million players” tweet yet. AAA games typically do 40-50% of their total sales in the first week. We’re through the meaty half of the first week, and they would need to move 4-5 million units to hit 10 million and be in line with Odyssey.
 
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Astray

Member
The amount of reaching in this thread is amazing. Every person brings out arbitrary games this thing needs to beat in order to be a success.. Completely disregarding things like market competition at the time of release, pricing etc.

It's like the very existence of this game trolls people for some reason and they have this itch to prove it's a failure.
 

MMaRsu

Gold Member
Still waiting for the people calling this game a success to post their Ubi stock positions. I mean, surely you guys are buying this dip, right?
Ofcourse not, Ubisoft has been terrible for years and there isnt a reason to suspect stock would go up anytime soon.
 

MMaRsu

Gold Member
People think this number is good?
It is.

AC is traditionally very much a console focused series after how Ubisoft treated PC players.

They left Steam for Epic exclusivity and came crawling back, but Steam players won't just fork over 70 euro's.

The game is 20-25 euro cheaper on keysites, which are Ubisoft Connect only keys, not steam. Most people will probably have bought those keys.

It's also available on their subscription service, I'm playing it on there right now. Only 18 euro for one month, I'm sure I'll have my fill by then.

And it's selling quite well on consoles as well.
 
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Giallo Corsa

Gold Member
People who wanted this game to fail have lost.
It's also a good game so far 10h in.
"Lost"
and
"Good game so far 10h in" (for a typical Ubisoft slop 70 hour+ padded type of game).

Man, this type of emotional investment...I just can't, it's like some people get their kicks by trying to do...whatever it is they're doing.

Fighting over some silly ideology thing for the typical "flavor of the month®" type of game is just...
 
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Killer8

Member
Not even half, less than half. When Odyssey launched, peak CCU was 16.3 million versus over 41 million for this month. A 4.5% improvement in peak CCU in an environment that is over 150% more active is quite lopsided and not in a good way...

The only thing that signifies is that the series' sales have not grown in line with the PC market size. It's been pointed out repeatedly that both Origins and Odyssey sold over 10 million copies (*across all platforms), with similar Steam CCU numbers. Shadows could simply sell 10 million again when the market would've suggested it should sell 25 million.

Obviously for a publicly traded company, a lack of growth is not good, neither is missing sales targets if they were aiming for higher. But if it ends up selling the same as previous games then that is also far from the financial disaster that napkin mathematicians are predicting.
 
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yurinka

Member
I thought Ubisoft was a French company? I'd be equally surprised if an Atlus JRPG was full of Germanic surnames.
They have 45+ studios across the planet.

As I remember after they did shut down or merged a few in recent months they have almost 40 studios and a workforce of between 18K and 19K people (they were between 20K and 21K a couple years ago or so).

It's a global multinational company with presence in a ton of countries, but yes, their HQ is in France. The country where theyhave the biggest amount of workers by far is Canada.
 

Elios83

Member
"Lost"
and
"Good game so far 10h in" (for a typical Ubisoft slop 70 hour+ padded type of game).

Man, this type of emotional investment...I just can't, it's like some people get their kicks by trying to do...whatever it is they're doing.

Fighting over some silly ideology thing for the typical "flavor of the month®" type of game is just...

Emm no you're very mistaken here.
For me those who waste their time in ideological bullshit are both toxic and wrong on both sides.
Trying to make things you don't like to fail is the embarassing emotional investement you're mentioning.

The game is good and it's doing well. If you don't like it play something else.
 

GHG

Gold Member
I mean .. and ?

Steam had what 16m subscribers before, it's not like it was saturating a notable amount of Steam users then *or* now. People who want this on Steam are were and are getting it on Steam in both timelines 🤷‍♂️

Firstly, you don't "subscribe" to steam, and secondly, the context surrounding the environment upon which these various games released on matters.

They now have well over double the audience to sell to on the platform, yet their CCU numbers do not reflect that.
 

simpatico

Member
As I remember after they did shut down or merged a few in recent months they have almost 40 studios and a workforce of between 18K and 19K people (they were between 20K and 21K a couple years ago or so).

It's a global multinational company with presence in a ton of countries, but yes, their HQ is in France. The country where theyhave the biggest amount of workers by far is Canada.
Seems like the more they branch out the more diluted the product becomes.
 
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