Of course the press is deepthroating this game...
Of course positive previews make you salty
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Of course the press is deepthroating this game...
One million magic spell just to kill a regular enemy.. fucking pass it’s like I am hitting him with a stick
where?TITTIES!
GOTY!
where?
Found this interesting
Avowed dev with credits on RPGs dating back 25 years says this is the most confident he's ever been in a game at this point
"I'm just overjoyed at how well everything's come together"www.gamesradar.com
The guy was a tester back in 1997 for Fallout and then went to Black Isle studios and then Obsidian since 2003. It doesn't say much you will say as what, which dev would throw their games under the bus, but considering that Obsidian had some really janky launches and even broken sometimes like KOTOR 2, that could be a legit sentiment for him. The preview from this thread is kind of ballsy even since they let the previewers capture their own footage and no edit requirements except for the character creator. The dude with 90 mins of footage didn't encounter any bugs.
One of the characters is talking like a 2000's character. It's good to see.
Look at the footage . Does he look levelled up to you ?Love comments like this with no context to the footage. How do you know they arent in levelled area where enemies are tough etc?
Look at the footage . Does he look levelled up to you ?
If that’s how long it takes a guard. How long will it take to kill a boss ? Pretty much break ur finger
The dialogues do pop out to me as something we do not see often.
That part in the village with the dude screaming "LITTLE SHITS"
A magic wand is technically a stick tho.One million magic spell just to kill a regular enemy.. fucking pass it’s like I am hitting him with a stick
One million magic spell just to kill a regular enemy.. fucking pass it’s like I am hitting him with a stick
See the skulls next to the enemy name, it means the player is severely is under leveled.I've noticed this as well. Seems to take a lot to kill enemies in this game.
One million magic spell just to kill a regular enemy.. fucking pass it’s like I am hitting him with a stick
See the skulls next to the enemy name, it means the player is severely is under leveled.
Shopping for their copy of avowed /sThis village seems completely devoid of life. Like a half dozen npcs total? It looks nice enough I guess but where is everyone?
Speaking to GamesRadar+ for our Big Preview of Avowed, environment region director Berto Ritger said he thinks the "core of RPGs that makes them special is missable content, to be honest, and it makes the experience feel so much more personal to how you play the game." Water-cooler conversations about the secret questlines in Baldur's Gate 3 or the Breath of the Wild island that turns the game into a survival test are some of the coolest parts of those games, so I'm glad that Avowed is leaning into the same joys.
I just watched my boy Mortis video and he seems pretty positive oh it
I just watched my boy Mortis video and he seems pretty positive oh it
A magic wand is technically a stick tho.
Maybe they are on the hardest difficulty or it's like a mid-biss\special enemy...
I swear this is a Unreal Engine 5 problem. Sure the engine can look insanely good, but I have not seen one game properly showcase areas handling many different assets at once. Really concerning how many games are in development using UE5This village seems completely devoid of life. Like a half dozen npcs total? It looks nice enough I guess but where is everyone?
Even Hitman Bloodmoney had massive amount of Npcs in the levels back in the day.I swear this is a Unreal Engine 5 problem. Sure the engine can look insanely good, but I have not seen one game properly showcase areas handling many different assets at once. Really concerning how many games are in development using UE5