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Avowed Tops out around 16K Concurrent Steam Players on Release Day

All Time CCU Guesses


  • Total voters
    254

adamsapple

Or is it just one of Phil's balls in my throat?
you cant follow the quests and move up you have some gate keeping, even some of the side quests you are underpowered unless you do tons of work to level up, the mobs dont even respawn, it feels like the outerworlds with no huge improvements its just meh and boring.

The main quests give the most XP, do a couple of those first before tackling a regions side quests. The bounty fights, especially, will be tough if you're not going in prepared.
 

havoc00

Member
The main quests give the most XP, do a couple of those first before tackling a regions side quests. The bounty fights, especially, will be tough if you're not going in prepared.
cleared the bounties at first zone, got to the next zone and getting mopped even got the chick with the health bumps, this just feels like a slog and a coat of paint thrown over outerworlds which was barebones as it is, yea this aint it. Hopefully Towerborne is more fun and other upcoming gamepass games are.
 

Topher

Identifies as young
cleared the bounties at first zone, got to the next zone and getting mopped even got the chick with the health bumps, this just feels like a slog and a coat of paint thrown over outerworlds which was barebones as it is, yea this aint it. Hopefully Towerborne is more fun and other upcoming gamepass games are.

Did you do all the side quests in the first area?
 

IntentionalPun

Ask me about my wife's perfect butthole
you cant follow the quests and move up you have some gate keeping, even some of the side quests you are underpowered unless you do tons of work to level up, the mobs dont even respawn, it feels like the outerworlds with no huge improvements its just meh and boring.
I’m playing on hard and rarely die. Nothing is really off limits if you do the first couple main missions first. Maybe you need to re-think what weapons / abilities you are using?
 
cleared the bounties at first zone, got to the next zone and getting mopped even got the chick with the health bumps, this just feels like a slog and a coat of paint thrown over outerworlds which was barebones as it is, yea this aint it. Hopefully Towerborne is more fun and other upcoming gamepass games are.
you cant follow the quests and move up you have some gate keeping, even some of the side quests you are underpowered unless you do tons of work to level up, the mobs dont even respawn, it feels like the outerworlds with no huge improvements its just meh and boring.
Man, I'm on max difficulty and finding it tuned too low.. what difficulty are you on..?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Developers have spent quite a but of time sending a message this isn’t a high budget title.

Yet we have people claiming otherwise. LMAO.

High budget this generation is anything over $200 million. So yeah of course it's not that. But $80 to $100? 100%. The amount of people working on the game and the length of time it's been in development is the tell tale sign. Plus they are in Irvine, California. That's like 30 minutes away from L.A.

You think those employees are cheap?
 
High budget this generation is anything over $200 million. So yeah of course it's not that. But $80 to $100? 100%. The amount of people working on the game and the length of time it's been in development is the tell tale sign. Plus they are in Irvine, California. That's like 30 minutes away from L.A.

You think those employees are cheap?
Nobody knows their schedule.

Might be a couple of years of full production with 80 people. With lengthy pre production (which is implied by a couple of reboots). Not a huge no of devs work during that.

Also, look at Outer Worlds 2. Game looks almost finished. A lot of devs must be working on that as well.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Nobody knows their schedule.

Might be a couple of years of full production with 80 people. With lengthy pre production (which is implied by a couple of reboots). Not a huge no of devs work during that.

Also, look at Outer Worlds 2. Game looks almost finished. A lot of devs must be working on that as well.

Dude they have 285 employees. Even if they were evenly split, that's about 140 employees per game. By no means is that a huge team, hence why it's not a super expensive game to make. But it's not $50 million either.

Keep in mind a game like Astro Bot is estimated to have cost $30-$40 million (having 60 full time employees making the game over a 3 year period). The average game developer makes 30% more per year in Irvine, California ($125k a year) than Tokyo, Japan ($90k a year).
 

DeepEnigma

Gold Member
Dude they have 285 employees. Even if they were evenly split, that's about 140 employees per game. By no means is that a huge team, hence why it's not a super expensive game to make. But it's not $50 million either.

Keep in mind a game like Astro Bot is estimated to have cost $30-$40 million (having 60 full time employees making the game over a 3 year period). The average game developer makes 30% more per year in Irvine, California ($125k a year) than Tokyo, Japan ($90k a year).
It's well over $100m alone in salaries for 6 years and 3 reboots.
 

DonkeyPunchJr

World’s Biggest Weeb
I remember MS announcing a good while back that 4 million people had played Indy - with its Steam high of 12,000 CCU.

In Indy’s case, it’s quite safe to assume that a lot more people played the game on Gamepass than bought it on a PC.

It’s not a reach to suggest that applies to most games that release on Gamepass/PC simultaneously.
I’m not sure how to read into that. Starfield hit over 330K CCU on Steam. Does that mean that 110 million people played it?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
It's well over $100m alone in salaries for 6 years and 3 reboots.

I'm trying to be nice and respectful and cap the cost to $100m, including marketing. Not sure why people NEED this game to be $50m overall or less though. Deep inside, they have to know that's not true.


People in this thread: "it's going to have 100k players on Steam"

Same people in the thread when it falls way short of that: "but they're playing it on gamepass, that's why"

And I'm not sure why they think the GP excuse saves this game, if the overall GP numbers aren't going up.
 

BigLee74

Member
I’m not sure how to read into that. Starfield hit over 330K CCU on Steam. Does that mean that 110 million people played it?
No, it means it sold at least 310k (but probably at least 2x that) more on Steam than Avowed did.

But they both also had millions of ‘players’ on Gamepass that didn’t purchase it outright. I think it’s a fair assumption that Starfield also had several million more players on Gamepass than Starfield.

But I suspect you know this.
 

Jaybe

Member
It's well over $100m alone in salaries for 6 years and 3 reboots.

Plus, in addition to the game development costs, I wonder what Microsoft paid to acquire Obsidian. The only one of the 7 in their 2018 acquisition spree with a number (from an email leak) is Ninja Theory at $117 million USD. I’d imagine Obsidian was similar.
 

Three

Member
I just skimmed all 15 of the 100K voter post histories, and the early results make you look pathetic. adamsapple adamsapple is your best shot, but I can't check his history. Some of the people who voted 100k+ are even trolls who are PlayStation fans.
You have difficulty searching threads with usernames? What voodoo magic is adamsapple doing to block you from that? That's what's pathetic. Be better.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I just skimmed all 15 of the 100K voter post histories, and the early results make you look pathetic. adamsapple adamsapple is your best shot, but I can't check his history. Some of the people who voted 100k+ are even trolls who are PlayStation fans.

And all I've done is answer someone's question with picture(s) from the app 🫂


pyiSSAq.png
 

Three

Member
Find me a post where adamsapple adamsapple said what you said, and then one more poster who did the same. God luck.
Obviously they didn't literally say the exact same thing I wrote word for word (multiple people doing that together would be a bit silly no?) but they voted 100k, now they've started talking about gamepass numbers when it fell way short. Both Adam and TVexperto for example.
 
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I’m playing on hard and rarely die. Nothing is really off limits if you do the first couple main missions first. Maybe you need to re-think what weapons / abilities you are using?

And use your grenades

Personally I'm a lot more engaged in Avowed than I was in Dragons Dogma 2. I would have thought the opposite coming in. I had zero hope for Avowed but it's actually pretty good.
 
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StereoVsn

Gold Member
Developers have spent quite a but of time sending a message this isn’t a high budget title.

Yet we have people claiming otherwise. LMAO.
6 year development with 80 devs first two years and rising after that with likely more contractors first QA and other functions. The studio is in US.

Labor alone (including benefits) will run around $100 mil ($150k per dev with incidentals plus contractors). There is cost for office space, management, utilities, hardware and more.

Then throw in marketing which will run 40-50% even for modest efforts. This game is not cheap to make.
 

PeteBull

Member
The fact it never made 20k is so damn funny. Everyone was wrong!
Voted for 50k ccu here, my thoughtprocess was simple- 80metacritic score, obviously inflated af by professional liars aka reviewers, but since kcd2 had over 250k ccu i thought microsoft marketing, including their ny town square huge billboard will make sure at least 1/5th of that gonna be achievable despite gamepass affecting all microsoft games sales in very negative way.
Obviously i was delusional af, customers buying new AAA full price games got much smarter nowadays, its mostly male hardcore players, and we despise woke/dei games like avowed.
 

StereoVsn

Gold Member
Dude they have 285 employees. Even if they were evenly split, that's about 140 employees per game. By no means is that a huge team, hence why it's not a super expensive game to make. But it's not $50 million either.

Keep in mind a game like Astro Bot is estimated to have cost $30-$40 million (having 60 full time employees making the game over a 3 year period). The average game developer makes 30% more per year in Irvine, California ($125k a year) than Tokyo, Japan ($90k a year).
325 now. And if salary is $125k, with benefits it will be about $180K (50% ballpark). So yeah, game ain’t cheap to make.
 

Three

Member
These AI subtitles are getting out of hand. "Double champ" replaced with "double chance". I was watching a clip the other day and it replaced every utterance of "The A-Team" with "The 18". Made the whole thing very confusing to read.

And all I've done is answer someone's question with picture(s) from the app 🫂


pyiSSAq.png
My man adamsapple acting all inocent now pretending he just answered somebody's question. You weren't answering questions about GP when you were posting shit like this even earlier here when people were saying steam numbers aren't going any higher:

FWIW, it is currently the third highest game being played on game pass behind CoD and Minecraft.

So if the question is sheer CCU, without knowing GP players in real time, just citing Steam numbers is only half the story. 🤷‍♂️

The only thing we know is that Carrie Patel said the studio is satisfied with the game's sales i the Bloomberg article yesterday.
it's ahead of other very popular games like R6 Siege, so in this window, a lot of people are in-fact playing the game on GP.

Which makes all the sense. 🤷‍♂️

Just accept your 100K prediction was bad and it performed worse than you thought. No need to spin this.
 
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325 now. And if salary is $125k, with benefits it will be about $180K (50% ballpark). So yeah, game ain’t cheap to make.
Hold up a minute.

I think there is more to game development than this.

They have higher management that could be drawing higher salaries than average developer.

Also, support studios must cost a lot. They have a couple.

I feel simply adding salaries is not the way to calculate dev costs.
 

Killjoy-NL

Member
Voted for 50k ccu here, my thoughtprocess was simple- 80metacritic score, obviously inflated af by professional liars aka reviewers, but since kcd2 had over 250k ccu i thought microsoft marketing, including their ny town square huge billboard will make sure at least 1/5th of that gonna be achievable despite gamepass affecting all microsoft games sales in very negative way.
Obviously i was delusional af, customers buying new AAA full price games got much smarter nowadays, its mostly male hardcore players, and we despise woke/dei games like avowed.
The problem with this logic is thinking high metacritic score = popularity

We've seen this with Astro Bot as well, where it seemed like most of Gaf expected it to be a massive hit, especially releasing right after Concord, only to have it sell 1,5M (at the time).

Reviewscores are often pretty meaningless outside of gaming discussions amongst enthusiasts.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Hold up a minute.

I think there is more to game development than this.

They have higher management that could be drawing higher salaries than average developer.

Also, support studios must cost a lot. They have a couple.

I feel simply adding salaries is not the way to calculate dev costs.

It's a way to get to an estimate. There is no way given what we know, that this game cost under $50m.
 

StereoVsn

Gold Member
Hold up a minute.

I think there is more to game development than this.

They have higher management that could be drawing higher salaries than average developer.

Also, support studios must cost a lot. They have a couple.

I feel simply adding salaries is not the way to calculate dev costs.
No, in reality cost is higher. What we are showing is the floor. There is a lot more cost that Studios and MS can hide.

What I simply don’t understand is Microsoft’s approach to all of this. These games aren’t driving more subs, even mid-tier titles like Avowed cost hundreds of millions $USD and they don’t really sell well on other platforms (or Xbox itself).

Obsidian alone has Avowed and Outer Worlds as an example. Fable is incoming with 8 years of development and so on.

Like Halo, Doom, Elder Scrolls/Fallout, Gears, Forza, Flight Sim (niche but only one of its kind) can sell. The rest seemingly neither are selling nor are they increasing subs. I don’t understand Microsoft’s approach.

There must be some logic behind it I am sure other then we are MS and we make $70billion profit a year so we don’t care if we waste couple $billions on games.

Edit: For some context on incidental benefit costs. I am a technical manager of a small architecture team. Not devs per se but close enough. On average salaries are $150K. And total cost per employee is firmly above $200k between various insurances, 401k and more.

KCD2 can be done under $50 mil because
a)Salaries are half or less
b)Government covers a lot of insurance and pension stuff
c)Much cheaper office space.
 
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FoxMcChief

Gold Member
I'm no Xbox diehard, but talking about the games I'm playing is part of the overall experience in being on this forum. That includes discussions on reviews, sales, reception, etc. So what? That's typical. But if we are going to go down that road then what makes more sense? Spending all that time "defending" a game I'm playing or someone spending all that time attacking a game they are not playing.
LSLknm.gif

Seeing a lot of green from you lately.
 

PeteBull

Member
The problem with this logic is thinking high metacritic score = popularity

We've seen this with Astro Bot as well, where it seemed like most of Gaf expected it to be a massive hit, especially releasing right after Concord, only to have it sell 1,5M (at the time).

Reviewscores are often pretty meaningless outside of gaming discussions amongst enthusiasts.
I learned my lesson the hard way, wont even assume any microsoft game gonna make over 25k ccu on steam anymore, ever again, even next fable that suspiciously got delayed today to 2026 aka year of next gen xbox launch.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I'm no Xbox diehard, but talking about the games I'm playing is part of the overall experience in being on this forum. That includes discussions on reviews, sales, reception, etc. So what? That's typical. But if we are going to go down that road then what makes more sense? Spending all that time "defending" a game I'm playing or someone spending all that time attacking a game they are not playing.


Playing the game and talking positively about it = defender extreme
Not playing the game and parroting grifting youtuber talking points = true gamers (™)


Basketball Ok GIF by Malcolm France
 

Alebrije

Member
If Obsidian got green light for Outer Worlds 2. , there is a chance for an Avowed 2.

Think Avowed is doing better than OW. Personally wont play it since there are a lot of better RPGs around but it seems the game is going to Obsidian mediocre expectactions about how they manage bussiness. I mean if Avowed where an EA IP surely there wont be part 2 and some people would be fired.
 

Idleyes

Gold Member
Why is the leveling in this game so annoying?

FOR REAL! I had just exited a place, I can’t even remember the name, after picking up some important item. Instead of making a swift escape while the place was allegedly collapsing, I deliberately stayed behind to fight as many monsters as possible for the extra experience. They just kept coming, seemingly endless. I think we took down around 30 before the little furry lady chewahp’d (my slang for surrender, inspired by the sound a submission hold victory made in NES Pro Wrestling.

Anyhow, after a cowardly retreat, my two companions and I were practically crawling out, in other words I left they slow asses on bended knee looking like Boyz II Men. But at last, after I managed to cut ass out of there, I got the message: "You have unused attribute points." I was fucking amped bruh!!

Opened up my attributes menu and saw

1 SINGUALR FUCKING ATTRIBUTE POINT!!
4dpujKI.gif
 
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