SEGAvangelist
Member
What makes it annoying? You kill stuff and do quests to get XP just like in any other RPG.Why is the leveling in this game so annoying?
What makes it annoying? You kill stuff and do quests to get XP just like in any other RPG.Why is the leveling in this game so annoying?
you cant follow the quests and move up you have some gate keeping, even some of the side quests you are underpowered unless you do tons of work to level up, the mobs dont even respawn, it feels like the outerworlds with no huge improvements its just meh and boring.What makes it annoying? You kill stuff and do quests to get XP just like in any other RPG.
you cant follow the quests and move up you have some gate keeping, even some of the side quests you are underpowered unless you do tons of work to level up, the mobs dont even respawn, it feels like the outerworlds with no huge improvements its just meh and boring.
cleared the bounties at first zone, got to the next zone and getting mopped even got the chick with the health bumps, this just feels like a slog and a coat of paint thrown over outerworlds which was barebones as it is, yea this aint it. Hopefully Towerborne is more fun and other upcoming gamepass games are.The main quests give the most XP, do a couple of those first before tackling a regions side quests. The bounty fights, especially, will be tough if you're not going in prepared.
cleared the bounties at first zone, got to the next zone and getting mopped even got the chick with the health bumps, this just feels like a slog and a coat of paint thrown over outerworlds which was barebones as it is, yea this aint it. Hopefully Towerborne is more fun and other upcoming gamepass games are.
Yea cleared all the bounties tooDid you do all the side quests in the first area?
I’m playing on hard and rarely die. Nothing is really off limits if you do the first couple main missions first. Maybe you need to re-think what weapons / abilities you are using?you cant follow the quests and move up you have some gate keeping, even some of the side quests you are underpowered unless you do tons of work to level up, the mobs dont even respawn, it feels like the outerworlds with no huge improvements its just meh and boring.
cleared the bounties at first zone, got to the next zone and getting mopped even got the chick with the health bumps, this just feels like a slog and a coat of paint thrown over outerworlds which was barebones as it is, yea this aint it. Hopefully Towerborne is more fun and other upcoming gamepass games are.
Man, I'm on max difficulty and finding it tuned too low.. what difficulty are you on..?you cant follow the quests and move up you have some gate keeping, even some of the side quests you are underpowered unless you do tons of work to level up, the mobs dont even respawn, it feels like the outerworlds with no huge improvements its just meh and boring.
Developers have spent quite a but of time sending a message this isn’t a high budget title.
Yet we have people claiming otherwise. LMAO.
Nobody knows their schedule.High budget this generation is anything over $200 million. So yeah of course it's not that. But $80 to $100? 100%. The amount of people working on the game and the length of time it's been in development is the tell tale sign. Plus they are in Irvine, California. That's like 30 minutes away from L.A.
You think those employees are cheap?
Nobody knows their schedule.
Might be a couple of years of full production with 80 people. With lengthy pre production (which is implied by a couple of reboots). Not a huge no of devs work during that.
Also, look at Outer Worlds 2. Game looks almost finished. A lot of devs must be working on that as well.
It's well over $100m alone in salaries for 6 years and 3 reboots.Dude they have 285 employees. Even if they were evenly split, that's about 140 employees per game. By no means is that a huge team, hence why it's not a super expensive game to make. But it's not $50 million either.
Keep in mind a game like Astro Bot is estimated to have cost $30-$40 million (having 60 full time employees making the game over a 3 year period). The average game developer makes 30% more per year in Irvine, California ($125k a year) than Tokyo, Japan ($90k a year).
I’m not sure how to read into that. Starfield hit over 330K CCU on Steam. Does that mean that 110 million people played it?I remember MS announcing a good while back that 4 million people had played Indy - with its Steam high of 12,000 CCU.
In Indy’s case, it’s quite safe to assume that a lot more people played the game on Gamepass than bought it on a PC.
It’s not a reach to suggest that applies to most games that release on Gamepass/PC simultaneously.
Name them.People in this thread: "it's going to have 100k players on Steam"
Same people in the thread when it falls way short of that: "but they're playing it on gamepass, that's why"
People in this thread: "it's going to have 100k players on Steam"
Same people in the thread when it falls way short of that: "but they're playing it on gamepass, that's why"
Name them.
Just click on the results. It's publicly visible.Don’t be shy, point out the people who claimed 100k. I know of exactly one.
It's well over $100m alone in salaries for 6 years and 3 reboots.
People in this thread: "it's going to have 100k players on Steam"
Same people in the thread when it falls way short of that: "but they're playing it on gamepass, that's why"
How many started using GP as an excuse as I am honestly curious as they had to know it was on GP before their prediction?Just click on the results. It's publicly visible.
Two that I know of.How many started using GP as an excuse as I am honestly curious as they had to know it was on GP before their prediction?
No, it means it sold at least 310k (but probably at least 2x that) more on Steam than Avowed did.I’m not sure how to read into that. Starfield hit over 330K CCU on Steam. Does that mean that 110 million people played it?
It's well over $100m alone in salaries for 6 years and 3 reboots.
I just skimmed all 15 of the 100K voter post histories, and the early results make you look pathetic.Just click on the results. It's publicly visible.
You have difficulty searching threads with usernames? What voodoo magic is adamsapple doing to block you from that? That's what's pathetic. Be better.I just skimmed all 15 of the 100K voter post histories, and the early results make you look pathetic.adamsapple is your best shot, but I can't check his history. Some of the people who voted 100k+ are even trolls who are PlayStation fans.
I just skimmed all 15 of the 100K voter post histories, and the early results make you look pathetic.adamsapple is your best shot, but I can't check his history. Some of the people who voted 100k+ are even trolls who are PlayStation fans.
Find me a post whereYou have difficulty searching threads with usernames? What voodoo magic is adamsapple doing to block you from that? That's what's pathetic. Be better.
Obviously they didn't literally say the exact same thing I wrote word for word (multiple people doing that together would be a bit silly no?) but they voted 100k, now they've started talking about gamepass numbers when it fell way short. Both Adam and TVexperto for example.Find me a post whereadamsapple said what you said, and then one more poster who did the same. God luck.
I’m playing on hard and rarely die. Nothing is really off limits if you do the first couple main missions first. Maybe you need to re-think what weapons / abilities you are using?
To be fair, we didn't get the option to vote lower.The fact it never made 20k is so damn funny. Everyone was wrong!
Yes I've learned a valuable lesson in poll creation; namely a mid game isn't guaranteed to add 4,000 people during the opening weekend.To be fair, we didn't get the option to vote lower.
6 year development with 80 devs first two years and rising after that with likely more contractors first QA and other functions. The studio is in US.Developers have spent quite a but of time sending a message this isn’t a high budget title.
Yet we have people claiming otherwise. LMAO.
Voted for 50k ccu here, my thoughtprocess was simple- 80metacritic score, obviously inflated af by professional liars aka reviewers, but since kcd2 had over 250k ccu i thought microsoft marketing, including their ny town square huge billboard will make sure at least 1/5th of that gonna be achievable despite gamepass affecting all microsoft games sales in very negative way.The fact it never made 20k is so damn funny. Everyone was wrong!
325 now. And if salary is $125k, with benefits it will be about $180K (50% ballpark). So yeah, game ain’t cheap to make.Dude they have 285 employees. Even if they were evenly split, that's about 140 employees per game. By no means is that a huge team, hence why it's not a super expensive game to make. But it's not $50 million either.
Keep in mind a game like Astro Bot is estimated to have cost $30-$40 million (having 60 full time employees making the game over a 3 year period). The average game developer makes 30% more per year in Irvine, California ($125k a year) than Tokyo, Japan ($90k a year).
These AI subtitles are getting out of hand. "Double champ" replaced with "double chance". I was watching a clip the other day and it replaced every utterance of "The A-Team" with "The 18". Made the whole thing very confusing to read.
My man adamsapple acting all inocent now pretending he just answered somebody's question. You weren't answering questions about GP when you were posting shit like this even earlier here when people were saying steam numbers aren't going any higher:And all I've done is answer someone's question with picture(s) from the app
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FWIW, it is currently the third highest game being played on game pass behind CoD and Minecraft.
So if the question is sheer CCU, without knowing GP players in real time, just citing Steam numbers is only half the story.
The only thing we know is that Carrie Patel said the studio is satisfied with the game's sales i the Bloomberg article yesterday.
it's ahead of other very popular games like R6 Siege, so in this window, a lot of people are in-fact playing the game on GP.
Which makes all the sense.![]()
Hold up a minute.325 now. And if salary is $125k, with benefits it will be about $180K (50% ballpark). So yeah, game ain’t cheap to make.
The problem with this logic is thinking high metacritic score = popularityVoted for 50k ccu here, my thoughtprocess was simple- 80metacritic score, obviously inflated af by professional liars aka reviewers, but since kcd2 had over 250k ccu i thought microsoft marketing, including their ny town square huge billboard will make sure at least 1/5th of that gonna be achievable despite gamepass affecting all microsoft games sales in very negative way.
Obviously i was delusional af, customers buying new AAA full price games got much smarter nowadays, its mostly male hardcore players, and we despise woke/dei games like avowed.
Hold up a minute.
I think there is more to game development than this.
They have higher management that could be drawing higher salaries than average developer.
Also, support studios must cost a lot. They have a couple.
I feel simply adding salaries is not the way to calculate dev costs.
No, in reality cost is higher. What we are showing is the floor. There is a lot more cost that Studios and MS can hide.Hold up a minute.
I think there is more to game development than this.
They have higher management that could be drawing higher salaries than average developer.
Also, support studios must cost a lot. They have a couple.
I feel simply adding salaries is not the way to calculate dev costs.
I'm no Xbox diehard, but talking about the games I'm playing is part of the overall experience in being on this forum. That includes discussions on reviews, sales, reception, etc. So what? That's typical. But if we are going to go down that road then what makes more sense? Spending all that time "defending" a game I'm playing or someone spending all that time attacking a game they are not playing.
I learned my lesson the hard way, wont even assume any microsoft game gonna make over 25k ccu on steam anymore, ever again, even next fable that suspiciously got delayed today to 2026 aka year of next gen xbox launch.The problem with this logic is thinking high metacritic score = popularity
We've seen this with Astro Bot as well, where it seemed like most of Gaf expected it to be a massive hit, especially releasing right after Concord, only to have it sell 1,5M (at the time).
Reviewscores are often pretty meaningless outside of gaming discussions amongst enthusiasts.
I'm no Xbox diehard, but talking about the games I'm playing is part of the overall experience in being on this forum. That includes discussions on reviews, sales, reception, etc. So what? That's typical. But if we are going to go down that road then what makes more sense? Spending all that time "defending" a game I'm playing or someone spending all that time attacking a game they are not playing.
Why is the leveling in this game so annoying?