CrackaF3tt
Member
I like the atmosphere so far. Also the guns looked kind of weak. I'm guessing they're upgradable though.
I doubt they will do any major damage if you can upgrade them. They are used for parrying/crowd control.
I like the atmosphere so far. Also the guns looked kind of weak. I'm guessing they're upgradable though.
This is probably how the game will look on release.
You mean DS2 looked worse than the downgraded version?The video did say 'early version of the game' at the beginning so it's possible the final build will have some touch ups. If rumors are true about Dark Souls 2, they improved the game dramatically (fps) in the final months before the game went gold.
It's still by far the best looking 'Souls' game to date, so I'm not complaining. Hopefully the framerate holds steady.
So it's not really like the Nexus ?
yes but he had no weapons. that's what I'm saying here. he couldn't pick up weapons till the refuge.
What do people see in this game again?
You mean DS2 looked worse than the downgraded version?
Triggered transitions. Also, enemy behavior changes depending on night or day according to Miyazaki.
Yes, there are. They're just not 'real time'.
The game is technically not the most impressive stuff this gen. But are games like that wich reminds me that any game can be very impressive with a good art direction!
The game is technically not the most impressive stuff this gen. But are games like that wich reminds me that any game can be very impressive with a good art direction!
The game is technically not the most impressive stuff this gen. But are games like that wich reminds me that any game can be very impressive with a good art direction!
How does it work exactly? When does it transition from day to night?
If you have an article on it, I'd love to read it. Thanks.
POPCulture Online: Will there be a day/night cycle in the game or will the game be set in the dark depressing night as seen in the demo?
Masaaki Yamagiwa: There would not be a real time day/night cycle in the game however there would be levels that would be set in both night and day. Enemy behavior would also change with the time of day.
[dualshockers link]/2014/06/19/ps4-exclusive-bloodborne-gets-more-story-information-bizarre-secrets-teased-new-famitsu-scans-inside/
Every night in Yharnam an event known as the Beast Hunt happens, where the towns streets are full of the smell of Beasts, blood and most of all death.
When those humanoids die they say: "you cursed beast." (I might remember wrong)
Do they say that to me, the player? Am I a beast to hunt beasts? Will I be able to shape shift? Or is 'beast mode' similar to being hollow?
How does it work exactly? When does it transition from day to night?
If you have an article on it, I'd love to read it. Thanks.
Another interviewer asked if a day and night cycle would be implemented in Bloodborne, as fans noticed that in some parts of the game's recent trailer, the sky was brightly-lit. The producer stated that there is indeed a variation of time in the game but adds that "It's not like it happens in real-time when you play, the sun goes down or something like that. It doesn't happen. But yes, when you play through the story, there are variations of the weather and the time.
Sony just sold SOE.
This will be my first "souls" game, hold me gaf.
Yes indeed. I'll take good gameplay and art style over graphics every day. Just a shame that it's not 60 fps![]()
I don't know if you can really say that you are "meant" to die there, because by now a lot of people have played the Souls games and a good chunk of them should be able to evade this creature without fighting it. It just seems like that to me. There's this one wolf in the room and nothing else. You should be able to do it. Maybe I'm wrong though.
The video did say 'early version of the game' at the beginning so it's possible the final build will have some touch ups. If rumors are true about Dark Souls 2, they improved the game dramatically (fps) in the final months before the game went gold.
It does seem like this is what we are going to get with Bloodborne, though. I do hope they improve the framerate a bit.
Removing lighting tends to help with that.
I don't know if you can really say that you are "meant" to die there, because by now a lot of people have played the Souls games and a good chunk of them should be able to evade this creature without fighting it. It just seems like that to me. There's this one wolf in the room and nothing else. You should be able to do it. Maybe I'm wrong though.
This will be my first "souls" game, hold me gaf.
I only watched it because a friend of mine said it looked pretty bad (well, very similar to Dark Souls 2, which would be bad seeing how there should be significant gap between a last gen and a current gen game).
While I wouldn't go so far, it definitely seems less impressive compared to the previous footage we've seen. Rough aliasing, tons of flickering and I'm seeing quite a few reused animations from DS2...
Hm.
Nah don't think so. You could totally evade its attacks.
Yeah that's true. I guess he didn't want to show us too much of the game and died there on purpose.
Eww, really? HahaAnd I'm sure that while I'm playing the game, there will be parts where I say "Just a shame it's not 30 fps".
The 2nd part of the "Dwarf"/Mountain area of Demon's Souls strikes me as somewhat similar in that regards, especially the "drop-down" part. Also, maybe the 2nd part of the 4th tablet in DeS?
Damn hype -2.
The image quality is atrocious. No AA, framerate dips and low draw distance. I hope it's because of the early build, but it's FROM after all.
Damn hype -2.
The image quality is atrocious. No AA, framerate dips and low draw distance. I hope it's because of the early build, but it's FROM after all.
Damn hype -2.
The image quality is atrocious. No AA, framerate dips and low draw distance. I hope it's because of the early build, but it's FROM after all.