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Bloodborne gameplay : The first 18 minutes

tcrunch

Member
The entire game of Bloodborne is replaying the same set of dingy alleys then fighting Cleric Beast under different time/weather conditions.
 
The Order: 1866 should be the bare minimum standard in visual quality for PS4 games going forward.
Lindsay-Lohan-Spits-Out-Drink.gif
 

aravuus

Member
Imru’ al-Qays;150320129 said:
I have no doubt whatsoever that this is going to be GOAT. I'm concerned about the health system, though: there's a reason From switched from farmable to limited but self-replenishing health items with Dark 1, I question the wisdom of going back to the Demon's Souls system.

The vials barely heal half of the character's starting health, I doubt having 20 of them is gonna be a problem
 
It's Demon's Souls and Dark Souls all over again! It reminds me of these:



I'm done belabouring the point, but it's a real shame for From's fantastic artists to be held back by the technical side of things.

wait a sec, is that dark souls pc vs console?
 

BumRush

Member
Looks gorgeous, setting is incredible (love the creepy ambiance that everything has), I can't wait.

The camera SUUUUUUUUUUCKS on the boss fight though...sheesh.
 
...There's no persistent blood and damage on your character?

How is that not a given for a game with action and gore like this.... What that does for games like Sleeping Dogs or Dragon Age INQ's fighting is far more important than anti-aliasing, lighting, etc. Persistent blood at the least should be standard for any violent action game by now. Any chance it's just missing from this build? Or I somehow missed it?
 
The vials barely heal half of the character's starting health, I doubt having 20 of them is gonna be a problem

If they drop like candy what's the point? And if they don't drop like candy am I going to have to farm up a ton of them before particularly difficult boss fights?
 

Redrop

Member
Imru’ al-Qays;150315863 said:
Yeah, they are. Having dead end branches with loot cubbies doesn't make them any less corridorish.

But Demon's had this too...? As did Dark, although it beautifully interconnected to another area more often.

One of which is super short.

Both paths lead to a boss. They're almost exactly the same distance. The only difference is that the main path leads to the next area, whereas the other path leads to an optional boss and a covenant. This is extremely similar to 1-1, where you're caught at a crossroad between going through the fog that the blue knight blocks and progressing the "right" way, or by heading past a bunch of guys and daring to face the red eyed knight who blocks the door to King Doran (?).

The first two are just loot cubbies, and I'm not sure it's reasonable to count the stuff at the base of Earthen Peak as being part of Harvest Valley. Covetous Demon is in the Earthen Peak, even if the game doesn't flash "Earthen Peak" on your screen until after you kill him.

Right, let's just reduce level design and optional paths to loot cubbies. 2-2's diverging path towards the crystal lizards is a loot cubby, the NPC (forgot his name) might as well be a loot cubby too.

Harvest Valley, whether you like it or not, has a bunch of paths. No need to draw strawmans about zone titles not defining area boundaries.

Iron Keep has an optional boss, but let's not exaggerate how far off the main path through the level he is. And "a completely different path" through the room with the collapsing platforms? That's not how I remember it.

How the hell am I exaggerating? It's a big room, with a bunch of stuff in it, and you can, simply explore to find a way to skip that fog door. Simply put, it's another path, which in your mind seems oh so insignificant in Dark2, but so significant in the other games.

And there is a completely different path is the room with the collapsing platforms lol. If you pull the lever and bring down the level with the minotaurs breathing fire, you can jump to the ladder in the center of the room, climb up, and make your way to a completely different area with a three Alonne Captains and a bunch of cool stuff. This then drops you back to the main path, but allows you to efficiently bypass getting cornered by the Alonne knight waiting to ambush you and the fog which had the Iron Warrior remains closed.

Demon's definitely has corridor levels (1-2, 4-2, 5-1 for sure fit the bill), but there's a significant difference between them and the sort of corridor you find in Dark 2. Corridors in Demon's aren't much of a problem because in that game there are no mid-level checkpoints. The point of a level like 4-2 or 5-1 is that it's extremely nervewracking to make your way through the entire thing because if you die you have to start all over. Demon's has corridor levels that are long and challenging. Dark 2 has simplistic corridor levels that are short and punctuated by generous checkpoints.

So now we're admitting that Demon's has "corridor" design, whatever the hell that is. Great.

Demons does not have the same tension with durability or health. In Dark2, durability is much more of a constant concern, since there are generally more enemies in each area, and because the actual stat for the weapons is considerably lower. I enjoyed that repair powder actually meant something, and I was happy to receive it whenever possible. Thus the design of the game revolves around bonfires more consistently, but fortunately it also makes each area a consistent challenge after the next. A virigin souls player can experience Demons for the first time, but there's a good chance that the experience will become incredibly trivial once they discover magic. Dark2 fortunately doesn't fall for this, so no matter what character the they roll with, the enemy encounters and general stats for the game ensure little to no coasting for new players. I've watched many a stream of beginning Souls players playing Dark2, and it is HARD, consistently for them. But because of the damn Royal Knight in Demons, most players coast through the whole beginning of the game, until either they reach the Tower Knight or Flamelurker. Magic (and grass farming) really, really inhibits that "nervewracking" progression you refer too.
 

Linkyn

Member
Okay, I gotta say, I think I'm starting to get it. I'll probably have to pick this up when I finally get my PS4.
 

bombshell

Member
Whenever this is posted for a game after complaints about graphics, has their actually been a case in video game history where the game turned out to be far, far better looking than the early footage showed?

Don't think so.

God of War III demo to full game.
 

Onyar

Member
Looking for the people answers it seems From Software nailed it.

But with The Witcher III at the same month I don't know if the sales will be very good.
 
Much better? An off camera video of darker gameplay looks "much better. . ." I'm not buying it.

Maybe its the darker setting that hid the aliasing and clipping. All I know is that I did not get wowed like I did during TGS 2014, which was my highlight for the show.
 

xxracerxx

Don't worry, I'll vouch for them.
Maybe its the darker setting that hid the aliasing and clipping. All I know is that I did not get wowed like I did during TGS 2014, which was my highlight for the show.

Are you sure the terrible off screen video is not hiding that stuff?

Did you not watch any of the beta footage people were streaming?
 

hawk2025

Member
Looking for the people answers it seems From Software nailed it.

But with The Witcher III at the same month I don't know if the sales will be very good.


The Witcher III was pushed to May.



Is it really ridiculous to expect my games to not be full of jaggies? I mean come on, some of those places look REALLY awful.

That's not the standard you set:

The Order: 1866 should be the bare minimum standard in visual quality for PS4 games going forward.

Again, you might want to skip a console generation.
 

ANDS

Banned
Looking for the people answers it seems From Software nailed it.

But with The Witcher III at the same month I don't know if the sales will be very good.

They aren't competing with each other. Bloodborne is - I would say - the major release for March.

Is it really ridiculous to expect my games to not be full of jaggies? I mean come on, some of those places look REALLY awful.

You're not listening to them. You're still expecting the hardware to deliver something it can not.
 

kpaadet

Member
Looking for the people answers it seems From Software nailed it.

But with The Witcher III at the same month I don't know if the sales will be very good.

The Witcher and Bloodborne are both big niche games, wasn't DS1 released around Skyrim? Didn't really have an impact then.
 

SargerusBR

I love Pokken!
Also i'm disappointed that firearms are restricted to your left hand. I was realing looking forward to do a gunslinger build :(
 
Much thanks to Milkham, iRAWR and Firewalker (the Hawkmoon thief) and Mescalito for helping me and my buddy get caught up on our Crota/Atheon kills. You da real MvPs :").

Seriously, none of you needed them, but you helped out. That's why this community is my jam.
 

Valnen

Member
Stop buying console games for the next decade or so.

Why? Clean looking console games exist. Or at least, cleaner than this mess.

You're not listening to them. You're still expecting the hardware to deliver something it can not.

Why can't it? Infamous had better IQ than this, didn't it? That game wasn't perfect either but I'm pretty sure it looked better than this.
 
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