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Bloodborne gameplay : The first 18 minutes

dofry

That's "Dr." dofry to you.
I watched the first minute. Had to stop. I am so super happy exiteddo ureshii that this'll be here soonish. Can't wait. Good times, good times
 
There seems to be certain series (Souls, Zelda, Smash Bros) where if you express criticism, many will choose to "fight" your criticism. I imagine it's because people think you're "shitting" on their favorite thing, and that you lack good faith. At worst, you'll be described as toxic, the current buzzword for negativity.

It's a losing battle. You mention a problem, people scoff. The problem becomes fixed, people scoff at you as a disbeliever. The problem isn't fixed, people still scoff at you as demanding too much.

Keep in mind that you are responding to someone who said, "The Order: 1866 should be the bare minimum standard in visual quality for PS4 games going forward." That is what people are taking issue with.
 

convo

Member
Well the people not impressed by the stuff shown today can keep on looking at the coming things if that's what it takes to convince you that this game has no merit what's so ever for you.
 

hawk2025

Member
Haha, I love the Souls series, but I don't think it's lofty to expect AA solutions from Fromsoft, who clearly are doing quite well financially, and have more power to work with.

Obviously it's a matter of priorities in the development, but if someone feels that the priority should have been invested a bit more elsewhere, that's fair. You don't claim immunity to tech improvements in a competitive market that's increasingly demanding tech improvements.

That's not what he said.

He said the standard for graphics should be what The Order 1886 is achieving.

I'm perfectly ok with someone thinking "hey, maybe From should have spent a little more resources on better AA solutions", it's clearly a very valid complaint regarding this footage.
 

Maximo

Member
Dam almost tempted to get a PS4 just to play Bloodbourne >.<. Annoyed I won't get to play it for another year or so.
 

Hiko

Banned
Art direction is impeccable. There's really nothing more to say. From's artists are operating on a completely different level from everyone else.

Gameplay looks pretty much like Dark Souls 1 without shields. Even the animations, sound effects, and overall "ambience" is very similar.

Seems like some kind of day/night cycle is in.

I really liked the hub area. Very beautiful. Looks like a painting.

The music for the Cleric boss is awesome. I think they changed it a bit from the alpha? Not as much chorus, which was actually pretty annoying so I'm glad about that. Overall this track really reminds me of the music in Vampire Hunter D Bloodlust. I hope the rest of the OST goes for a similar vibe.
 
I agree with most here, graphically the game looks very underwhelming but I think I can attribute some of that to it being a YouTube video. However the character walking animation looks terrible.

I haven't played a souls game so this is going to be my introduction to the series and so far everything else about the game aside from the IQ looks pretty spiffy.
 

Redrop

Member
That's not what he said.

He said the standard for graphics should be what The Order 1886 is achieving.

I'm perfectly ok with someone thinking "hey, maybe From should have spent a little more resources on better AA solutions", it's clearly a very valid complaint regarding this footage.

Ah I see now, I should have read the posts more carefully. My mistake. There still seems to be a number of posts where people are disregarding the AA complaints though, so my point still stands, although poorly directed. :p
 

Kssio_Aug

Member
It's not a deal breaker, but it deserves to be criticized. Heavily.

It does?

I mean... The team works in a great game, with top notch gameplay mechanics and outstanding art direction, and they should be heavily criticized because it doest have a decent Anti-Aliasing??

No... I dont agree! Games are WAY MORE then this! If you really cant stand the technical issues, even with so many qualities (even visually), then you should never play any D.Souls games, and you would be much happier with a high end PC playing some benchmarks.
 
For the life of me, I don't get how some people aren't impressed with the visuals. The game looks stunning.

I can understand people being blown away by the art design but being disappointed in the iq.

Not saying that a game with amazing art doesn't need good iq, but personally I'm more than happy with how this game is looking at the moment.
 
But Demon's had this too...? As did Dark, although it beautifully interconnected to another area more often.

When a level is beautifully interconnected to another area it's no longer a corridor with loot cubbies. Dark 1 had a few corridors (Demon Ruins is definitely one), but not nearly as many as Dark 2.

Right, let's just reduce level design and optional paths to loot cubbies. 2-2's diverging path towards the crystal lizards is a loot cubby, the NPC (forgot his name) might as well be a loot cubby too.

2-2 isn't in any sense a corridor.

Harvest Valley, whether you like it or not, has a bunch of paths. No need to draw strawmans about zone titles not defining area boundaries.

No it doesn't. Harvest Valley has one path through it, with loot cubbies.

So now we're admitting that Demon's has "corridor" design, whatever the hell that is. Great.

I don't think I ever denied that it did. Demon's had two types of levels: complicated levels with shortcuts (1-1, 1-3, 2-1, 2-2, 3-1, 3-2, 5-2), and linear corridor levels without shortcuts (1-2, 1-4, 4-1, 4-2, 5-1). The corridors work because of the way Demon's handles checkpoints: a level like 1-4 or 4-2 is a good level because it's hard and you have to start all over again if you fail. If there were a bonfire right before the False King or the Old Hero no one would think either of those levels were any good.

Dark 2 has corridors with checkpoints. It's the worst possible sort of layout in a Souls game.

The problem with Dark 2 isn't just the simple fact that it has corridor levels. It's that it has too many corridor levels and that its corridor levels are poorly designed.

Demons does not have the same tension with durability or health. In Dark2, durability is much more of a constant concern, since there are generally more enemies in each area, and because the actual stat for the weapons is considerably lower. I enjoyed that repair powder actually meant something, and I was happy to receive it whenever possible. Thus the design of the game revolves around bonfires more consistently, but fortunately it also makes each area a consistent challenge after the next. A virigin souls player can experience Demons for the first time, but there's a good chance that the experience will become incredibly trivial once they discover magic. Dark2 fortunately doesn't fall for this, so no matter what character the they roll with, the enemy encounters and general stats for the game ensure little to no coasting for new players. I've watched many a stream of beginning Souls players playing Dark2, and it is HARD, consistently for them. But because of the damn Royal Knight in Demons, most players coast through the whole beginning of the game, until either they reach the Tower Knight or Flamelurker. Magic (and grass farming) really, really inhibits that "nervewracking" progression you refer too.

Durability being a constant concern is one of the worst design decisions in Dark 2. The point of health being a constant concern is that it encourages you to get better at the game so you stop taking so much damage. Having durability be a constant concern just encourages you to level up a second weapon and keep some repair powder handy - or to simply avoid attacking things to preserve your weapon's durability, which is a terrible incentive structure.

Demon's is a better-designed game than Dark 2, even if it's less difficult in a lot of ways. It was the first game in the series: the playerbase has gotten a lot better since it came out. The point of these games isn't difficulty for difficulty's sake, it's difficulty for the sake of feeling you've accomplished something. The overabundance of bonfires in Dark 2 actively works against this feeling of accomplishment.

And Dark 2 has its own equivalent of grass farming, except it's even worse: lifegems are trivially cheap and available in unlimited quantities from the beginning of the game.
 
This is kind of like a flash back to days of yore. Performance- and IQ-wise this does remind me a lot of when I played souls on the 360. I enjoyed the effects and art work, but was appalled by everything else.
 
Bayonetta 2 has some of the worst aliasing I've ever seen yet di not recall many people talking about it or giving some fake ass concern speeches about it.

Meh.
 

Toxi

Banned
The stages are so small, tiny rooms, narrow corridors and bridges...I'd really like From's next game to be more open, this is just way too small.
I don't see too much of a downgrade, but the sound effect could be better.
The Central Yharnam area is amazingly open by Souls standards.
 

hey_it's_that_dog

benevolent sexism
I agree with most here, graphically the game looks very underwhelming but I think I can attribute some of that to it being a YouTube video. However the character walking animation looks terrible.

I haven't played a souls game so this is going to be my introduction to the series and so far everything else about the game aside from the IQ looks pretty spiffy.

I don't know about "terrible" but I noticed this immediately as well. I'd wager it has something to do with the abundance of cloaks and robes you can equip. I bet there aren't many instances outside of the intro where you can see your character's legs in full. Still a little odd that it looks off given that they've made 2 games before that got it right, but whatever. I won't be paying attention to my character's legs when I'm actually playing.

Bayonetta 2 has some of the worst aliasing I've ever seen yet di not recall many people talking about it or giving some fake ass concern speeches about it.

Meh.

The expectations for the WiiU vs. the PS4 are obviously different. Also, if you actually went looking for it, you could surely find people complaining about aliasing in B2.
 
Can't believe with how great the art direction is and how amazing the gameplay looks we actually are having a thread shitting contest about AA issues with Bloodborne.

And we still have 48 days till release. Oh gawd
 
Bayonetta 2 has some of the worst aliasing I've ever seen yet di not recall many people talking about it or giving some fake ass concern speeches about it.

Meh.

If you want to see people crapping on Bayo 2's graphics (and others praising them) have a look at the Bayonetta 2 looks INCREDIBLE thread: http://www.neogaf.com/forum/showthread.php?t=920818&highlight=bayonetta+2

Amusingly enough, I could see something similar happening for Bloodborne after release. Who's going to start the "Bloodborne has THE best art direction I've ever seen" thread and watch it turn into a shit fight?
 

Valnen

Member
It does?

I mean... The team works in a great game, with top notch gameplay mechanics and outstanding art direction, and they should be heavily criticized because it doest have a decent Anti-Aliasing??

No... I dont agree! Games are WAY MORE then this! If you really cant stand the technical issues, even with so many qualities (even visually), then you should never play any D.Souls games, and you would be much happier with a high end PC playing some benchmarks.

Flaws should be criticized, yes. Even if the game is really good.
 

Grady

Member
It says at the beginning of the video that the footage is from an old unpolished build. Wait until the final release before you judge
 

Sotha_Sil

Member
I actually walked away feeling a little disappointed, and I don't care about the graphics. Still a day-one purchase though (and for me a PS4 purchase as well).
 
I'm all fucking giddy now. Loved everything. It's like that first time seeing Demon's Souls. Except now we all know that we're getting something very special.
 

Servbot24

Banned
I can't comprehend the people complaining about visuals. It is such a rare treat to get a game with aesthetic so cohesive and intricate, but we talk about IQ and framerate? Are we robots? I mean to each his own, I just personally can't even imagine technicalities entering my head after seeing that display of beauty.
 

Salex_

Member
It's crazy how low the gameplay:graphics comment ratio is for unreleased games these days. Imagine if we could replace the effort spent on criticizing and analyzing every single graphical detail (Watch Dogs, The Witcher, etc) with loud comments about questionable/not fun gameplay decisions (or for a lot of these AAA games, the lackluster combat). Hell, I remember someone had to make a thread just to talk about gameplay in the 15 minute Uncharted 4 gameplay demo lol.
 

Hiko

Banned
I can't comprehend the people complaining about visuals. It is such a rare treat to get a game with aesthetic so cohesive and intricate, but we talk about IQ and framerate? Are we robots? I mean to each his own, I just personally can't even imagine technicalities entering my head after seeing that display of beauty.

You'd think this were an N64 game the way some people are talking...
 
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