Bloodborne on PS5 Pro using 'image quality enhancement' feature (screenshot)

You're telling me you can't pay a Bluepoint engineer for a day to go into the code and set Resolution=2160p and ChromaticAbberation=False, but you can pay some asshole to write an "image quality enhancement" feature for PS4 games?
 
Looks like a sharpening applied to the image and that's me being generous interpreting what's on screen. How about capturing the the comparison shot in an complex environment without fog? Like the workshop in the Hunter's Dream.

Now, more importantly; If they can do that? How about a CRTRoyale type injection option for pixel art games with poor CRT features.
 
Tbh, I don't expect the enhancement works for ps4 games ,especially for a game that has locked 30 fps and probably locked rwdolution
 
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the image perception is slightly sharper indeed,






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however it's not done by increased resolution nor added sharpen filter, but rather with a modified contrast




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2D elements such as HUDs do show more obvious image enhancement.


Guess it's better than nothing :messenger_tears_of_joy:
 
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Again, I seriously doubt this is doing anything for Bloodborne because it does not have DRS. Bloodborne runs on a really old PS4 SDK. I bet this new PS5 Pro Boost feature will only work on games built (or patched) in a certain SDK version or newer. We need to see more PS4 games to draw any conclusions.
 
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the image perception is slightly sharper indeed,






5.gif



however it's not done by increased resolution nor added sharpen filter, but rather with a modified contrast




4.gif



2D elements such as HUDs do show more obvious image enhancement.


Guess it's better than nothing :messenger_tears_of_joy:
As I said before Bloodborne is a terrible game to use as an example as it naturally has a double out of focus filter all over it.
Running a screenshot through AI will give a similar effect
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The contrast on the pro pictures are darker therefore giving the look of finer detail. The problem is that you can see in the first picture then you lose part of the detail on the brighter items. I'm in the no to very very little change camp.
 
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Why won't Sony let Nixxes spend 2 weeks to go ahead and unlock games like Bloodborne and The Last Guardian so they can take advantage of the PS5 hardware?

Seriously dumb that they won't. It would easily generate huge interest with very little investment.
 
Why won't Sony let Nixxes spend 2 weeks to go ahead and unlock games like Bloodborne and The Last Guardian so they can take advantage of the PS5 hardware?

Seriously dumb that they won't. It would easily generate huge interest with very little investment.

You're making a huge assumption that a multitude of people are going to buy old PS4 games that didn't back when the games originally released as if the only thing holding them back was the lack of 60 fps (note last guardian launched at 60 fps).

Both games were given away for free on PS+ Collection and are currently being sold for 20 dollars and 10 dollars respectively. Both are free on PS+ Extra.

Not sure TLG makes sense to do anything with and they'll probably remake/remaster Bloodborne on PS5/PC for 50+, which makes way more sense.
 
You're making a huge assumption that a multitude of people are going to buy old PS4 games that didn't back when the games originally released as if the only thing holding them back was the lack of 60 fps (note last guardian launched at 60 fps).

Both games were given away for free on PS+ Collection and are currently being sold for 20 dollars and 10 dollars respectively. Both are free on PS+ Extra.

Not sure TLG makes sense to do anything with and they'll probably remake/remaster Bloodborne on PS5/PC for 50+, which makes way more sense.

2 weeks of development time. I guarantee the measly sales would justify it. And it would give a lot of goodwill to PS consumers
 
2 weeks of development time. I guarantee the measly sales would justify it. And it would give a lot of goodwill to PS consumers

Goodwill does not exist and you should stop pretending like it does. It's an outright lie.

Sony released what could easily be GOTY in Astro Bot and within weeks was vilified still.

It's not just about sales it's also about opportunity costs. You do that and you'll have the same people saying, why is a remaster/remake even needed. That's gaming today.
 
Why won't Sony let Nixxes spend 2 weeks to go ahead and unlock games like Bloodborne and The Last Guardian so they can take advantage of the PS5 hardware?

Seriously dumb that they won't. It would easily generate huge interest with very little investment.

Cause Bloodborne is being full blown remade by someone for a $70 re-release. They're obviously well aware it's the most desired remake in their entire IP catalog by a wide margin, and guaranteed revenue of several hundred million dollars. The absolute minimum they have planned would be a Crisis Core style Premium-Remaster preceding and serving as a marketing vehicle for Bloodborne 2.
 
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Goodwill does not exist and you should stop pretending like it does. It's an outright lie.

Sony released what could easily be GOTY in Astro Bot and within weeks was vilified still.

It's not just about sales it's also about opportunity costs. You do that and you'll have the same people saying, why is a remaster/remake even needed. That's gaming today.

What opportunity cost? It's 2 weeks. Literally changing a setting to uncap a framerate and resolution

how long did Nixxes make a Horizon remaster?
 
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Why won't Sony let Nixxes spend 2 weeks to go ahead and unlock games like Bloodborne and The Last Guardian so they can take advantage of the PS5 hardware?

Seriously dumb that they won't. It would easily generate huge interest with very little investment.
Sadly, it might not be that simple. A lot of the features of the engine are tied to the frame rate. From didn't introduce a proper engine that supports 60fps until Dark Souls II that came out before Bloodborne, but it seems that whatever engine iteration they used for it didn't have support for 60fps.

The McDonald guy who unlocked the frame rate also said there was still some wonky stuff such as broken animations and physics with the 60fps unlock. Even with ShadPS4 you got oddities such as the clothing not animating properly above 30fps.

I mentioned this in another post, but even Durante who did the famous Dark Souls mod that mostly fixed the awful Dark Souls port back in 2012 had some issues with the fps unlock as well. You had problems such as weapons degrading at twice the usual rate, broken animation cycles, and some minor glitches. It was nothing game-breaking, but I did slide down a ladder, pass through the floor, and fell to my death at least once. Overall, the issues were very sporadic and most were fixed over time, but this kind of quality wouldn't be acceptable from Sony. Maybe the engine requires an update. I'm not sure. It's possibly why they haven't touched it after all these years. It also probably wouldn't drive up sales to an acceptable degree, so they don't have anything to gain there.
 
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This is like the hdmi cable with fxaa pass for the wii its barely anything...
Its an improvement but yeah disappointing there isn't much effort put into emulation.

There's so many games that could've done with some proper enhancements with the new hardware.
 
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What opportunity cost? It's 2 weeks. Literally changing a setting to uncap a framerate and resolution

how long did Nixxes make a Horizon remaster?

Tell me you don't know what an opportunity cost is.

Would you rather sell a game for 70 dollars to all customers or for 20 dollars and only for customers who haven't purchased it?
 
A lot of people here are missing the point. If they dont add some temporal reconstruction like TAA, even if the game looks sharper and the resolution slightly higher, Bloodborne will continue to be a jaggie mess

The game needs a complete rework, this enhanced feature will be like putting a plaster to a gun wound
 
If you do a 10x zoom in and stick your face on the screen, you can see a difference on like the sword.

Honestly it just looks like pssr upscaling. I don't think it's much to write home about, no dramatic changes to image quality, just a cleaner image for games that weren't at higher resolution outputs
 
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You're telling me you can't pay a Bluepoint engineer for a day to go into the code and set Resolution=2160p and ChromaticAbberation=False, but you can pay some asshole to write an "image quality enhancement" feature for PS4 games?
And fps_cap = 60; please...
It's genuinely beyond unprofessional and indicative of Sony's modern attitude. Many, many such cases still, like Last Guardian not having a similar setting (it is genuinely that simple, just change one line) turned on for PS5.

It'd cost nothing, would improve customer satisfaction, be a selling point for PS5, but no, they don't give a fuck.
 
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Therethesamepicture.gif

It's almost like spending thousands of dollars more to get a sharper picture quality on a PC from a console…

But anyway, I'll reserve judgement for when I get my Pro this week. I'm not hinging everything on a better image quality from a PS4 game though. Just release a fucking update for this game you tightasses.
 
There is nothing to see here, this option will be like PS5 boost mode, only games with dynamic resolution and unstable framerate will benefit.

PSSR without patch I'm 100% sure it won't work.
 
1.gif




2.gif




3.gif



the image perception is slightly sharper indeed,






5.gif



however it's not done by increased resolution nor added sharpen filter, but rather with a modified contrast




4.gif



2D elements such as HUDs do show more obvious image enhancement.


Guess it's better than nothing :messenger_tears_of_joy:

Yeah, the contrast is slightly different for whatever reason (might just be that the fog placement is different), but there's no actual difference in sharpness or clarity. Zero extra detail.
 
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There is nothing to see here, this option will be like PS5 boost mode, only games with dynamic resolution and unstable framerate will benefit.

PS4 games already benefit from that on a base PS5 with no menu option. Obviously it's something different, whatever it is.
 
And fps_cap = 60; please...
It's genuinely beyond unprofessional and indicative of Sony's modern attitude. Many, many such cases still, like Last Guardian not having a similar setting (it is genuinely that simple, just change one line) turned on for PS5.

It'd cost nothing, would improve customer satisfaction, be a selling point for PS5, but no, they don't give a fuck.
last guardian disc version runs at 60fps if you dont update it because fps was uncapped
 
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