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DF - Ratchet and Clank: Rift Apart PS5 Pro vs PS5 Image Quality Face-Off

Crayon

Member
Noticable difference, but sony's own games already make really good use of the hardware. Ratchet is already hella clean on ps5 even if it looks a little ratty side by side.

It's stuff like final fantasy that struggle on base PS5 that you would want this for. That game looks bad at 60 without needing a side by side.
 

King Dazzar

Member
It is good, just isn't smart at all knowing how people would take these comparisons.


puke GIF


Would never use consumer TV "Sharpness" processing even if paid, and TV processing in general of any kind should always stay at 0 on reference top gamma panels. You need a dedicated (and expensive) video processor like Lumagen Radiance (you can get one for €8.070) to get "good" sharpening, but at the cost of increased latency.

Ideal option is always to have a sharpness slider directly on the source, like you get on most PC games.
To each their own. I disagree with your take, especially as you wont have spent the time with my specific TV that I have. A respected calibrator I know advises using a touch of Reality Creation in their settings and he loves everything to be neutral and he strives for everything to be "untouched". I've also used calibration test patterns and I personally cant see any artifacts/ringing with sharpness on 55 or below (50 is neutral) and RC on Auto or less. I love it on my 8k panel. But loved it on the A90J OLED too. But its fine for us to disagree - these are personal opinions.

DeepEnigma DeepEnigma not sure which actual Sony panel you're using, but RC and sharpness add no additional latency to either the A90J or Z9J that I've tested on. RC on auto is a good place to start (equates to about 10 to 15 manual). I dont use it for everything, but a lot of non native 4k content responds well to it imo.
 
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Vick

Member
Interesting. Even if Sony has been using AI upscalers in their sets since 2013, and the newer ones even far exceed that?
If you're a purist, equipped with a top gamma panel able to show sources with 1:1 accuracy, absolutely yes.

Especially as, otherwise, any "tampering" would interfere with whatever alteration on the source made directly by Digital Intermediate technicians or Game Developers, and almost totality of sources fed to TVs (100% of movies in DVD, BD, UHD and Streaming) natively have some kind of sharpening applied.

Maybe I will keep all the post processing TV settings off in game mode as I do not, and play with the sharpness in-game for HD2, since default it's set at 0.75.
See what works best for you, I wouldn't ever touch sharpness controls on anything other than source as it would mess with the calibration, but maybe to your eyes Reality Creation produces a more pleasing image on your panel compared to HD2 implementation.
 

HeWhoWalks

Gold Member
My main problem with PRO is that they need to make a list of support games.

With luck PS6 will use AI from the box without the need of patch or 'list of supported' games. And with luck Sony will stop using PS4 games to benchmark their AI solution.

Really feel like all this AI threat to image quality is still experimental, don't you think?
Good thing there are lists of supported Pro games, if you actually care to look (something tells me you don't).

Also good that Ratchet isn't a PS4 game. "List of supported games".... you say that like it makes no sense. Should they have one or no?

The rest of your post, like many of your posts, is about as coherent as a drunk hooker in a confessional.
 
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PaintTinJr

Member
....

Would never use consumer TV "Sharpness" processing even if paid, and TV processing in general of any kind should always stay at 0 on reference top gamma panels. You need a dedicated (and expensive) video processor like Lumagen Radiance (you can get one for €8.070) to get "good" sharpening, but at the cost of increased latency.

Ideal option is always to have a sharpness slider directly on the source, like you get on most PC games.
I agree with the bolded part provided you aren't altering the picture, or any signal for that matter elsewhere in the pipeline, say with the game's sharpening you mentioned, because otherwise using final stage signal processing (for normalized signals) say at the TV where the DAC happens is superior for PSNR.

An easy example to prove that would be to use a line level audio source like an mp3 player and EQ adjust on the MP3 player before passing it into a amp and speaker set with the amp's EQs set to middle(0dB/off), and then raise the volume until noise was audible in the output, then making note of the volume level. Then repeating the same test, but this time with mp3 player EQ adjustments at middle(0dB/off) and with the AMP EQs set to where they previously were on the mp3 player, and you'll go louder before hearing noise from the final stage processing.
 

ChiefDada

Gold Member
They can probably hit 60fps with the Fidelity Mode using PSSR.

The regular PS5 according to NxGamer averages 43fps with lows of 38 using DRS ranging from 1440p to 2160p. That means 55-62 with a flat 45% increase. Simply remove the VRS and keep it down to 1440p and upscale to 4K using PSSR. The much faster RT hardware can probably claw back a few milliseconds and ensure a locked 60.

I suspect the new graphics mode will be dedicated to hugging 60fps to allow for max VFX. I expect to see at least one other RT feature, but I really hope they select something worthwhile because the PC RT AO and shadows weren't really that much of a gamechanger. I have no interest in going back to Ratchet, but I do for SM2 where the same principles should apply, more or less.
 

PaintTinJr

Member
If you have to zoom in 3x, there’s no point.
Agreed, especially when they are artificially aligning the Pro zoomed cropped image because the camera/draw distance/FOV configuration is improved on the Pro version so forcing the comparison in this way makes the Pro image quality look inferior to how it will in reality.
 
Can someone explain why aren't they just letting the frame rate in the 4K Fidelity Mode on Base PS5 which renders it at 4K40 with 120hz to run that at 4k60fps instead when played on PS5 Pro?

Recent example: God of War 2018 which ran at 4K30 on PS4 Pro ran at 4K60fps on PS5 thanks to the PS5 enhancement patch.
 
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K' Dash

Member
DF releasing videos telling people how impressed they are with it after downplaying the pro and people are still shitting on it and just ignoring what DF says.

This thing is basically a DSi, they're right to shit on it.

Why the fuck would I stop mid game to zoom on something 400% to see the $300 difference?
 

kevboard

Member
Can someone explain why aren't they just letting the frame rate in the 4K Fidelity Mode on Base PS5 which renders it at 4K40 with 120hz to run that at 4k60fps instead?

you can do that yourself if you want. the game lets you unlock the framerate on 120hz VRR screens. my bet is that it won't hit 60fps reliability if you do that.
 
you can do that yourself if you want. the game lets you unlock the framerate on 120hz VRR screens. my bet is that it won't hit 60fps reliability if you do that.

Which is why it would stand to reason that Sony should've used PSSR with Fidelity mode so it could reliably hit 60 fps!

There's another thing wrong with that which is that only a small percentage of people have VRR screens still ...

Sony is being lazy with their Pro patches here its very strange in the context of a $700 "pro" console
 
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kevboard

Member
Which is why it would stand to reason that Sony should've used PSSR with Fidelity mode so it could reliably hit 60 fps!

unless the fidelity mode has some CPU bottleneck going on.

the Pro mode using the performance mode settings probably has some reasoning behind it.

also PSSR will have a 1 to 2 millisecond penalty. which you'd need to reclaim.
 
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As expected this game is the less benefiting from PS5 Pro as Insomniac was already pushing visuals to the max of PS5 abilities.

But I think with time they'll learn how to better use the hardware like adding more RT effects.

But I am very surprised they didn't make the same comparison against DLSS. Like really surprised. What are they waiting for? Are they afraid of hurting their PCMR viewers? Really puzzling they didn't do any PSSR vs DLSS comparison yet.

Also did they ever did such a thorough comparison of the PS5 game vs DLSS? I don't think they ever did did comparisons stuff like particules in motion and using both modes.
 
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Im reserving judgement on this till we get some newer games made with the pro from scratch and not just a tacked on update years later. I believe its still early days and we dont have enough to go off.
Old games updated are just a bonus for me.. not what i expect quality wise going forward.

Can't you see how one of the biggest reasons for getting a Pro is to enhance our existing libraries of PS5 games? Many of which either have poor image quality (3rd party) or make us have to choose between Perf and Fid. modes (all games inc Sony exclusives)....so to act like this initial batch of existing games getting Pro patches isn't a huge part of what makes the Pro enticing is not a big deal, comes across you just want to think that everything's A OK even though it's really not. Now, I recognize it may not matter to you. Maybe you already have a good PC or maybe you don't care about older games, but for a lot of people this is equally important as the games coming in the future.

Also realize Pro patches for existing PS5 games are going to slow down after the initial batch of 30-40 games...if Sony isn't going to take advantage of the Pro hardware and do what they seem to be by using Performance Pro mode only, chances are they're not going to ever do Fidelity Pro modes for those games ...

You should be disappointed knowing that you're buying a $780 console and even though the Pro is powerful enough for Fidelity Pro modes (by dropping native res and adding pssr it should be possible) they're choosing not to for some strange reason.

When you buy a new GPU or PC you get upgrades across the board for all games and every setting your PC can handle. For the Pro, we're getting only 30-40 games with maybe some more trickling out in the years that follow (look how slow devs were to update for PS5 regular) + most future games. The games they are patching (Sony games) are only offering better iq at 60 frames compared to what we're used to at 60. Unless they update Fidelity mode, people used to higher settings at 40 fps will not even get to play those same graphics at 60 on Pro ..even though it should be easily possible- let that sink in!
 
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PandaOk

Member
Can't you see how one of the biggest reasons for getting a Pro is to enhance our existing libraries of PS5 games? Many of which either have poor image quality (3rd party) or make us have to choose between Perf and Fid. modes (all games inc Sony exclusives)....so to act like this initial batch of existing games getting Pro patches isn't a huge part of what makes the Pro enticing is not a big deal, comes across you just want to think that everything's A OK even though it's really not. Now, I recognize it may not matter to you. Maybe you already have a good PC or maybe you don't care about older games, but for a lot of people this is equally important as the games coming in the future.

Also realize Pro patches for existing PS5 games are going to slow down after the initial batch of 30-40 games...if Sony isn't going to take advantage of the Pro hardware and do what they seem to be by using Performance Pro mode only, chances are they're not going to ever do Fidelity Pro modes for those games ...

You should be disappointed knowing that you're buying a $780 console and even though the Pro is powerful enough for Fidelity Pro modes (by dropping native res and adding pssr it should be possible) they're choosing not to for some strange reason.

When you buy a new GPU or PC you get upgrades across the board for all games and every setting your PC can handle. For the Pro, we're getting only 30-40 games with maybe some more trickling out in the years that follow (look how slow devs were to update for PS5 regular) + most future games. The games they are patching (Sony games) are only offering better iq at 60 frames compared to what we're used to at 60. Unless they update Fidelity mode, people used to higher settings at 40 fps will not even get to play those same graphics at 60 on Pro ..even though it should be easily possible- let that sink in!
I might be misunderstanding you but the PS5 Pro will automatically improve any game that uses Dynamic Resolution scaling, as well as any frame-rate related elrments (capped or uncapped) for every *unpatched* PS5 title

So titles with low resolution ranges will probably be maxed out and any framerate issues cleaned up. This is especially noteworthy since games with low DRS and low average resolutions tend to also have unstable frame rates!

This will also apply to PS4 titles, and help any emulated titles with performance issues on the base PS5.

In addition to and unlike regular updates, Sony has engineered it so developers can patch in PSSR seamlessly without going through a new SDK version.


 
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Crayon

Member
Can't you see how one of the biggest reasons for getting a Pro is to enhance our existing libraries of PS5 games? Many of which either have poor image quality (3rd party) or make us have to choose between Perf and Fid. modes (all games inc Sony exclusives)....so to act like this initial batch of existing games getting Pro patches isn't a huge part of what makes the Pro enticing is not a big deal, comes across you just want to think that everything's A OK even though it's really not. Now, I recognize it may not matter to you. Maybe you already have a good PC or maybe you don't care about older games, but for a lot of people this is equally important as the games coming in the future.

Also realize Pro patches for existing PS5 games are going to slow down after the initial batch of 30-40 games...if Sony isn't going to take advantage of the Pro hardware and do what they seem to be by using Performance Pro mode only, chances are they're not going to ever do Fidelity Pro modes for those games ...

You should be disappointed knowing that you're buying a $780 console and even though the Pro is powerful enough for Fidelity Pro modes (by dropping native res and adding pssr it should be possible) they're choosing not to for some strange reason.

When you buy a new GPU or PC you get upgrades across the board for all games and every setting your PC can handle. For the Pro, we're getting only 30-40 games with maybe some more trickling out in the years that follow (look how slow devs were to update for PS5 regular) + most future games. The games they are patching (Sony games) are only offering better iq at 60 frames compared to what we're used to at 60. Unless they update Fidelity mode, people used to higher settings at 40 fps will not even get to play those same graphics at 60 on Pro ..even though it should be easily possible- let that sink in!

All games going forward will have support. Select older games getting a patch is fine. If upgrading existing games is one of the biggest reasons, it's still dwarfed by upgrading future games.
 

PandaOk

Member
All games going forward will have support. Select older games getting a patch is fine. If upgrading existing games is one of the biggest reasons, it's still dwarfed by upgrading future games.
And devs have already said that, by the very nature of going back to do a pro update, they are inherently more limited in expressing the power of the Pro than with titles currently in development, which is true.
 

ChiefDada

Gold Member
Can't you see how one of the biggest reasons for getting a Pro is to enhance our existing libraries of PS5 games? Many of which either have poor image quality (3rd party) or make us have to choose between Perf and Fid. modes (all games inc Sony exclusives)....so to act like this initial batch of existing games getting Pro patches isn't a huge part of what makes the Pro enticing is not a big deal, comes across you just want to think that everything's A OK even though it's really not. Now, I recognize it may not matter to you. Maybe you already have a good PC or maybe you don't care about older games, but for a lot of people this is equally important as the games coming in the future.

Also realize Pro patches for existing PS5 games are going to slow down after the initial batch of 30-40 games...if Sony isn't going to take advantage of the Pro hardware and do what they seem to be by using Performance Pro mode only, chances are they're not going to ever do Fidelity Pro modes for those games ...

You should be disappointed knowing that you're buying a $780 console and even though the Pro is powerful enough for Fidelity Pro modes (by dropping native res and adding pssr it should be possible) they're choosing not to for some strange reason.

When you buy a new GPU or PC you get upgrades across the board for all games and every setting your PC can handle. For the Pro, we're getting only 30-40 games with maybe some more trickling out in the years that follow (look how slow devs were to update for PS5 regular) + most future games. The games they are patching (Sony games) are only offering better iq at 60 frames compared to what we're used to at 60. Unless they update Fidelity mode, people used to higher settings at 40 fps will not even get to play those same graphics at 60 on Pro ..even though it should be easily possible- let that sink in!


Reassuring Its Okay GIF by American Gods
 

nick776

Member
I have to say that I am not impressed with the IQ of the PS5 Pro vs PS5 fidelity mode. To my eyes, PS5 pro looks noticeably worse than PS5's fidelity mode and I was not expecting that. I hope they give us a PS5 Pro "fidelity mode" even if it is only 30FPS. I will take resolution any day over FPS.
 

S0ULZB0URNE

Member
The Pro will shine in games that push the Amateur hard like Rebirth, Silent Hill 2, FF16, Alan Wake 2, Dragon Dogma 2, Monster Hunter Wilds, GTA 6, etc. Besides the fast loading Rift Apart is nothing special.
Nothing special if you don't think the best looking 3D Platformer in gaming history isn't special...
 

Bojji

Member
As expected this game is the less benefiting from PS5 Pro as Insomniac was already pushing visuals to the max of PS5 abilities.

But I think with time they'll learn how to better use the hardware like adding more RT effects.

But I am very surprised they didn't make the same comparison against DLSS. Like really surprised. What are they waiting for? Are they afraid of hurting their PCMR viewers? Really puzzling they didn't do any PSSR vs DLSS comparison yet.

Also did they ever did such a thorough comparison of the PS5 game vs DLSS? I don't think they ever did did comparisons stuff like particules in motion and using both modes.

They already compared it with DLSS after initial reveal, DLSS is better.

PSSR is still much better than FSR so it gets the job done (look at lack of "fizzle" effect after Ratchet moves, typical for fsr).
 

DenchDeckard

Moderated wildly
As expected this game is the less benefiting from PS5 Pro as Insomniac was already pushing visuals to the max of PS5 abilities.

But I think with time they'll learn how to better use the hardware like adding more RT effects.

But I am very surprised they didn't make the same comparison against DLSS. Like really surprised. What are they waiting for? Are they afraid of hurting their PCMR viewers? Really puzzling they didn't do any PSSR vs DLSS comparison yet.

Also did they ever did such a thorough comparison of the PS5 game vs DLSS? I don't think they ever did did comparisons stuff like particules in motion and using both modes.

Honestly. I think it's the other way around. You only have to catch a sniff of Alex on here and Sony fans are full on....

triggered GIF
 
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Team Andromeda Team Andromeda
I agree with you to a degree.. especially going forward.
But i never expected them to go back and support as many as they did. Maybe i should?
They obviously slapped on the bare minimum and called it a day.
F1 2024 looks more ambitious and kinda what i expect. Guess time will tell.

So far F1 2024 looks the best example of the PS 5 Pro abilities. I expect In-House teams to show off the hardware at its best myself.
Which is why I was always down by SEGA Japan with the Mega-CD
 

Reassuring Its Okay GIF by American Gods

Gotta try to shut it down right Dada?

I believe the term you're looking for is Cognitive Dissonance. When someone can't deal with holding contradictory beliefs. "Cognitive dissonance is what happens when new knowledge or experience does not match your internal understanding of yourself and your worldview". This describes you to a T! You can't fathom that Sony's shitting the bed here so you've convinced yourself that Fidelity mode is still coming despite evidence to the contrary. Seen you also overestimating the consoles power, comparing it to a 4070 (when it isn't based on the evidence and lack of Fidelity modes). When you get really desperate you resort to gaslighting, as you're doing now. Same pattern with Last of Us Remake and Spiderman 2- you think because a couple delusional fanboys like your comments that gives you any credibility?

I'm pessimistic based on logic and evidence only. I'm heavily invested already in console gaming which is why I find this stuff to be so disappointing. Nobody wants the Pro to be good like I do, trust me on that. I saw one of your shit posts acting like the negative opinions towards lack of Pro Fidelity modes are nothing more than "the usual suspects" as if we're just trying to make the Pro look bad or some stupid fanboy shit which can't be further from the truth. I'm done holding back on the Pro while I see Sony continue to half ass this $780 console. You'll have to face your delusions as long as I'm around, so go ahead and block me so you can remain in that happy place of yours.
 
I might be misunderstanding you but the PS5 Pro will automatically be improve any game that uses Dynamic Resolution scaling, as well as any frame-rate related elrments (capped or uncapped) for every *unpatched* PS5 title

So titles with low resolution ranges will probably be maxed out and any framerate issues cleaned up. This is especially noteworthy since games with low DRS and low average resolutions tend to also have unstable frame rates!

This will also apply to PS4 titles, and help any emulated titles with performance issues on the base PS5.

In addition to and unlike regular updates, Sony has engineered it so developers can patch in PSSR seamlessly without going through a new SDK version.



Yes that is a nice benefit of the Pro, but not as many games have DRS as you seem to think. As far as framerates, yeah should help getting games with drops to run stable. What you're talking about, both DRS and FPS is still limited by the DRS range and FPS caps of games...

A Pro specific patch will always be better than the boost mode stuff due to DRS. My thing is this- 30-40 games getting Pro patches aint shit for an $800 console ..Sony should be doing better ...much better than what support we're getting so far...

People saying that future games are more important than existing libraries are just coping. If anything they're equally important. People need to stop moving goalposts to justify an $800 console meant to compete with PC that doesn't compromise graphics and performance.
 

Gaiff

SBI’s Resident Gaslighter
As expected this game is the less benefiting from PS5 Pro as Insomniac was already pushing visuals to the max of PS5 abilities.

But I think with time they'll learn how to better use the hardware like adding more RT effects.

But I am very surprised they didn't make the same comparison against DLSS. Like really surprised. What are they waiting for? Are they afraid of hurting their PCMR viewers? Really puzzling they didn't do any PSSR vs DLSS comparison yet.

Also did they ever did such a thorough comparison of the PS5 game vs DLSS? I don't think they ever did did comparisons stuff like particules in motion and using both modes.
You’ll complain about it if PSSR doesn’t compare favorably. Last time, you accused them of using 4K DLAA when the footage was labeled DLSS.

I don’t know why some of the usual suspects want a comparison when they hate DF and especially Alex and unless Alex tells you what you want to hear, you will piss and moan about his analysis. He does it on a 4090? You will complain he chooses a top-tier card to make the Pro look bad. He concludes that DLSS is better? You will find things to bitch about. The silliness I’ve seen such as one guy saying DF wants to make PSSR look bad by cropping the image is nothing short of comical.

It will probably come and within the first 10 posts, you’ll have people shitting on him and on the first page, it’ll be one complaint after the other about how unfair his analysis is.
 
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PaintTinJr

Member
You’ll complain about it if PSSR doesn’t compare favorably. Last time, you accused them of using 4K DLAA when the footage was labeled DLSS.

I don’t know why some of the usual suspects want a comparison when they hate DF and especially Alex and unless Alex tells you what you want to hear, you will piss and moan about his analysis. He does it on a 4090? You will complain he chooses a top-tier card to make the Pro look bad. He concludes that DLSS is better? You will find things to bitch about. The silliness I’ve seen such as one guy saying DF wants to make PSSR look bad by cropping the image is nothing short of comical.

It will probably come and within the first 10 posts, you’ll have people shitting on him and in the first page, it’ll be one complaint after the other about how unfair his analysis is.
But he is a complete and utter blagger with about as much credibility as the green fuel efficiency testing of diesel cars made by BMW, etc of the past.

And your own problem here is that you are learning from blaggers when you could dispel your own ignorance on things like minification changes due to frustum changes by reading doing graphics programming to understand first hand but instead double down on ignorance.
 

Bojji

Member
You’ll complain about it if PSSR doesn’t compare favorably. Last time, you accused them of using 4K DLAA when the footage was labeled DLSS.

I don’t know why some of the usual suspects want a comparison when they hate DF and especially Alex and unless Alex tells you what you want to hear, you will piss and moan about his analysis. He does it on a 4090? You will complain he chooses a top-tier card to make the Pro look bad. He concludes that DLSS is better? You will find things to bitch about. The silliness I’ve seen such as one guy saying DF wants to make PSSR look bad by cropping the image is nothing short of comical.

It will probably come and within the first 10 posts, you’ll have people shitting on him and in the first page, it’ll be one complaint after the other about how unfair his analysis is.

Some possible replies when they compare it to pc:

"Alex bad! Look at his silly dress!"

"He looks gay and gays can't count pixels!"

"He uses 7800x3d to make my Zen 2 console look bad... :cry:"

GDHZGUVWoAEa3ud.png


tenor.gif


Every thread gets ridiculous like that...
 
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RPSleon

Member
This video is basically everything zoomed like 10 times and slowmo. No one would notice these things playing the game.

I really want to see some faceoff of 3rd party releases tbh
Youre failing to see the point, if it looked exactly the same as the ps5 version, that would still be good, because its hitting double the frame rate.

The point of alot of these pro comparisons is to hopefully see the pro version looking atleast as good as the standard ps5 in fidelity mode.
 

SKYF@ll

Member
My thing is this- 30-40 games getting Pro patches aint shit for an $800 console ..Sony should be doing better ...much better than
There are 70 games getting Pro patches now.

Alan Wake 2 ,Apex Legends ,Assassin's Creed Shadows ,Bad Cheese ,CyubeVR PSVR 2 ,Dead Rising Deluxe Remaster ,Demon's Souls ,Diablo IV And Vessel Of Hatred ,Dragon Age The Veilguard ,Dragon's Dogma 2 ,Dwarf Journey ,Dynasty Warriors Origins ,EA Sports College Football 25 ,EA Sports FC 25 ,EA Sports Madden NFL 25 ,Empire Of The Ants ,Enlisted ,Everspace 2 ,F1 24 ,Final Fantasy VII Rebirth ,Fortnite ,God Of War Ragnarök ,Gran Turismo 7 ,Hitman World Of Assassination ,Hogwarts Legacy ,Horizon Forbidden West ,Horizon Zero Dawn Remastered ,Kayak VR Mirage PSVR 2 ,Lies Of P ,Like A Dragon Pirate Yakuza In Hawaii ,Marvel Rivals ,Marvel's Spider,Man 2 ,Marvel's Spider,Man Miles Morales ,Marvel's Spider,Man Remastered ,Marvel's Wolverine ,Metal Gear Solid Delta Snake Eater ,Mortal Kombat 1 ,My Little Universe ,Naraka Bladepoint ,No Man's Sky ,Outbreak Shades Of Horror Chromatic Split ,Professional Baseball Spirits 2024,2025 ,Quantum Error ,Ratchet & Clank Rift Apart ,Redacted ,Resident Evil 4 ,Resident Evil Village ,Retrieval ,Rise Of The Ronin ,Rogue Flight ,Sanguis Luna ,Spine This Is Gun Fu ,Star Wars Jedi Survivor ,Star Wars Outlaws ,Stellar Blade ,Subside PSVR 2 ,Test Drive Unlimited Solar Crown ,The Callisto Protocol ,The Crew Motorfest ,The First Descendant ,The Last Of Us Part I ,The Last Of Us Part II Remastered ,The Midnight Town Stories Adam's Diary ,Towers Of Aghasba ,UFC 5 ,Unreal Kingdoms ,Until Dawn ,War Thunder ,Warframe ,World Of Warships Legends
 
This reminds me of camera reviews where they zoom in 400% and pixel peep to show you how there's 0.00001% difference in the other model as far as image quality goes and how you should get the new model instead of the older one.

Games where you are speeding through, you will almost never pick up on those details. Same when talking about GT7 having ray tracing reflections real time...im driving a car 150km/h do you really think I will pay attention to another car as long as its right next to me, in 3rd person and Im going to look at my own reflection on another car? Yes its marketing 101 but gameplay and fidelity wise you wont notice a thing.
 
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The Pro looks like it's all... vaseline smeared smooth?

Look at the gold part where he's standing, the gold looks detailed and textured on the base PS5, but on Pro it looks smooth like someone rubbed vaseline on it.

The same on the stone part he's standing on. You can see the texture of the stone on the base PS5.

Not a great showing for the PS5 Pro in my opinion...
I would have guessed the more detailed image (the top one) is from the Pro. You are saying it’s the bottom image? Yikes.

It’s like how phone cameras now smooth everyone’s face. Is this what we have to look forward to?
 

HeWhoWalks

Gold Member
I might be misunderstanding you but the PS5 Pro will automatically be improve any game that uses Dynamic Resolution scaling, as well as any frame-rate related elrments (capped or uncapped) for every *unpatched* PS5 title

So titles with low resolution ranges will probably be maxed out and any framerate issues cleaned up. This is especially noteworthy since games with low DRS and low average resolutions tend to also have unstable frame rates!

This will also apply to PS4 titles, and help any emulated titles with performance issues on the base PS5.

In addition to and unlike regular updates, Sony has engineered it so developers can patch in PSSR seamlessly without going through a new SDK version.


This sort of info needs to be in the OP. Excellent explanation!
 

DenchDeckard

Moderated wildly
Its the same people who never got over Xbox death, PS5Pro is great, its selling great.. Sony is winning .. so I simply enjoy their tears and hypocrisy 🤣

Its nice to be in the winning team for 30 years 😎

Maybe it is doing really well in the US or something, looking at amazon UK and its behind the Series S and X for the month in sales. If those numbers are anything to go by.

I only bring the xbox up, because we are told its flopping and dead in the UK.
kDiuMKn.png


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Obviously, if you have data that it is a resounding success, please feel free to share as you seem pretty confident ;)
 

Radical_3d

Member
Its nice to be in the winning team for 30 years 😎
It is not. That Sony positivism in the PS4 era is what let us with Ryan, his 12 GaaS games, the consequent drought, and the boring PS4 era where everything must be a movie like game or your studio is disbanded. That’s why I warn Xbox guys not to celebrate everything that MS does. Today’s Sony sucks hard.
 
Maybe it is doing really well in the US or something, looking at amazon UK and its behind the Series S and X for the month in sales. If those numbers are anything to go by.

I only bring the xbox up, because we are told its flopping and dead in the UK.
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Obviously, if you have data that it is a resounding success, please feel free to share as you seem pretty confident ;)
You realize Sony is probably making more profits on their PS5 Pro than MS does on XSX? Besides the high price was there to reduce scalping. It perfectly worked.
 

DenchDeckard

Moderated wildly
You realize Sony is probably making more profits on their PS5 Pro than MS does on XSX? Besides the high price was there to reduce scalping. It perfectly worked.

I'm not too bothered about the sales and profit of the product tbh. The only reason I was looking at sales is that I hope to pick up a cheaper PS5 pro if it goes on sale to drive QTY
 

AW_CL

Member
Its the same people who never got over Xbox death, PS5Pro is great, its selling great.. Sony is winning .. so I simply enjoy their tears and hypocrisy 🤣

Its nice to be in the winning team for 30 years 😎
The Xbox fans still haven't recovered.
🤣
 
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MikeM

Member
Some possible replies when they compare it to pc:

"Alex bad! Look at his silly dress!"

"He looks gay and gays can't count pixels!"

"He uses 7800x3d to make my Zen 2 console looks bad... :cry:"

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Every thread gets ridiculous like that...
The guy could do gay porn. Dress as a goth GF. I don’t care so long as he is objectively accurate in his analysis and he generally is. He prefers PC but he typically backs up claims with evidence- fine with me.

People bringing up his modelling pictures just wreaks of pathetic and is a symptom of the larger problem within society as a whole. “I don’t like what he said- WELL HE IS GAY!”

Gtfo with this shit man.
 

Sethbacca

Member
PSSR is still much better than FSR so it gets the job done (look at lack of "fizzle" effect after Ratchet moves, typical for fsr).
Honestly, the fact that this is coming for the Pro and is already a solid improvement over FSR means that by the time PS6 drops PSSR should be much further in development and closer in quality to DLSS. I don't think they'll catch up to Nvidia any time soon but better is better in any case.
 
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