Patrick Klepeck said:Previous Souls games felt like players were the lone actor in a play designed just for them. Enemies didn't move until you were close. Upon entering a room, everything was deadly still until you disturbed it. The world felt static, largely by design. Bloodborne turns this notion on its head. When you die in Bloodborne, as with previous Souls games, all of the enemies repopulate. But while the world is mostly the same every time you spawn back in, enemies are mobile, roaming around the environment and forcing you to change strategies in real-time.
So awesome to hear. Miyazaki has done it again!