ElyrionX said:Does anybody seriously enjoy the low health part of Hardcore? I mean, sure, go ahead and make sniper rifles one shot one kill but don't make it so easy for someone wielding a SMG or even an assault rifle.
Oh, I understand. Plus, I'd rather have the option, than none at all. So, the more modes the better.Rayme said:Hahah; yeah. But you know what he (and others) are getting at, I think.
For me, it's that you're so fragile, but so are they. Margin of error is very tiny. And yeah, if someone flanks you, you're very fucked, but that's kind of the point. Maneuvering and communicating and playing the bigger picture. And a 5-10 sec respawn makes your life even more precious to you.
I can see how Hardcore just isn't for some people, that's totally valid. But for those of us that like it, it's not that we're masochists, honest. =)
The vibe of a Hardcore TDM match is really different from a Standard TDM, in my experience. I like it. Good variety, at least.
You would... *rollseyes*SonnyBoy said:To be perfectly honest, I like hardcore. It's hard to swap back and forth between the modes.
daw840 said:Some of my XBL friends only play hardcore. I really don't like it, I usually go 20-10 (on average) playing regular team deathmatch, and when I play hardcore I actually die more times than I get kills. It pisses me off. I have almost completely stopped playing hardcore.
ElyrionX said:That happened to me at first until I got used to it. If you're consistently getting 2-1 K/D ratios in non-Hardcore, give Hardcore more time and you'll get used to it.
My only advice is that Hardcore places a lot more emphasis on your movement around the map as well as your anticipation of where enemies will come from. Having an insanely fast reaction helps a lot too. My reaction is AWFULLY slow but I can aim well so I tend to do better in non-Hardcore because I can recover from my slow reaction with good shooting but in Hardcore, my chances are far reduced since my slow reaction means I'm dead before I can even pull the trigger.
joeblackisback said:I find that using a silenced weapon and uav jammer helps a lot on hardcore as well. It took me some time to get used to the iron sights again, but you're completely off the radar and it allows you to get the drop on opponents.
When the enemy's UAV goes up they start moving more freely. I consistently have guys turn the corner without any caution right into my line of fire because I'm not showing up on their HUD. This complete surprise almost always allows me to get the drop on them, even if I'm surprised as well.
This is the perfect summarization of Hardcore.PedroLumpy said:Hardcore and MLG Halo settings are similar in one respect for me. They both overshoot solving a legitimate problem in the normal game (Killcams and Motion Tracker respectively) and change a bunch of other stuff that didn't really need it.
PedroLumpy said:The thing that bugs me about Hardcore is the removal of the map. It's a far better way of communicating who is covering what than having people try and explain. It also marginalizes the silencer.
I'm sorry.guise said:Hit my 2nd prestige today, woohoo!
bigmakstudios said:I could definitely get in on this Amazon.com deal if I wanted to, but I don't think I will. Ugh. I would, but I know that since I'm already playing Bioshock now, and I'll be getting GTA4 soon, I wouldn't have any time to play COD4 anyway. The timing just isn't right for me.
pj325is said:I think you can still see the map + friendlies in the start menu
Victrix said:I've played COD4 since the beta, on and off. That's ~5+ months already. It's like slipping into a comfortable robe. Or a worn pair of slippers. Where you shoot people. Ok that one went off the rails, but point is, COD4 has no timing, it is eternal.
Braylon in your av? And I can hardly play Halo after touching COD4. I never really had a knack for it anyways. BTW any word on PS3 maps anyone? Updates from the front maybe?MaizeRage25 said:I'm sorry Call of Duty. I went back to Halo 3 today.
But only for about 20 minutes! I promise, it'll never happen again. You are my true love.
Ned Flanders said:I can't believe people even consider playing anything other than Hardcore. I don't think I have a single challenge complete for the other modes (aside from the TDM wins you get while finishing your early ranks).
Its just incomprehensible to me that you'd want to go back to a cluttered screen, sprint-and-squeeze, martyrdumbass-laden, juggernaut fest. Hardcore Deathmatch for those who want some realistic squad-based skirmishing, and Hardcore Search and Destroy for tactical objective-based team play. Radar is earned and precious, stealth and cover recommended, and team play and tactics essential. It makes for the most realistic, engrossing team-based shooter experience yet created, and anything less than that is just wasting time IMO.
Ned Flanders said:I can't believe people even consider playing anything other than Hardcore. I don't think I have a single challenge complete for the other modes (aside from the TDM wins you get while finishing your early ranks).
Its just incomprehensible to me that you'd want to go back to a cluttered screen, sprint-and-squeeze, martyrdumbass-laden, juggernaut fest. Hardcore Deathmatch for those who want some realistic squad-based skirmishing, and Hardcore Search and Destroy for tactical objective-based team play. Radar is earned and precious, stealth and cover recommended, and team play and tactics essential. It makes for the most realistic, engrossing team-based shooter experience yet created, and anything less than that is just wasting time IMO.
Crisis said:Hey guys. Just a heads-up. COD4 (the original, non-map pack version) is up for sale on Amazon for PS3 and 360 for $35. Hurry hurry hurry if you don't have a copy already.
lawblob said:This would piss me off, but luckily I got mine last month with Gamestop's $39 deal... but still, these kinds of deals make you never want to pay full price for anything.
X26 said:thread needs less hardcore vs. regular and prestige vs. no prestige elitism
VaLiancY said:Hardcore and realism. :lol I remember when Alex Ward was giving an interview with GameTrailers and one of the reasons Hardcore mode was added because a lot of members from the mod community would make realism mods like Revolt from Call of Duty 1. I knew from day one it was going to be a half ass job, they tried but you can never beat the mod community on something like realism.
zesty said:Is there any chance that IW patches the PS3 version to add rumble support? I searched the thread and couldn't find anything suggesting this was going to happen, but wanted to double-check.
Ned Flanders said:I can't believe people even consider playing anything other than Hardcore. I don't think I have a single challenge complete for the other modes (aside from the TDM wins you get while finishing your early ranks).
Its just incomprehensible to me that you'd want to go back to a cluttered screen, sprint-and-squeeze, martyrdumbass-laden, juggernaut fest. Hardcore Deathmatch for those who want some realistic squad-based skirmishing, and Hardcore Search and Destroy for tactical objective-based team play. Radar is earned and precious, stealth and cover recommended, and team play and tactics essential. It makes for the most realistic, engrossing team-based shooter experience yet created, and anything less than that is just wasting time IMO.
ElyrionX said:All of that is lost in Hardcore because you go down so fast that the only thing that matters is who pulled the trigger first.
SMZC said:I heard there is a mod where, for example, your claymores explode even if someone from your team steps on them. If that's the realism you're talking about, I'll take IW's Hardcore, thank you.
VaLiancY said:No, not that. At the same time you have to give up some realism for gameplay. I can't imagine a development team doing something that drastic without a HUD warning, that is kind of shitty. :lol I just dislike the lack of recoil in Hardcore(and the whole game).
Amen! "Play Hardcore!", "Hardcore only!", "Everything else sucks!" on every page lately.X26 said:thread needs less hardcore vs. regular and prestige vs. no prestige elitism
The blog only indicates that there is a small delay finalizing the details of the release, not that the release itself is delayed. To the best of my knowledge it is not delayed.Jtrizzy said:Looks like the PS3 map pack is no longer coming out next week. The community blog says things are taking longer than expected. There is no confirmed date, even though the pack is through Sony certification.
Between the Metal Gear beta (4/21), GTAIV(4/29), the release of MGS4(6/12), I'm having trouble justifying this purchase. Maybe the MP in GTA will suck and I'll have some incentive to buy this, but I kind of doubt that.
It'll give me time to get a PSN card.Calen said:The blog only indicates that there is a small delay finalizing the details of the release, not that the release itself is delayed. To the best of my knowledge it is not delayed.
fps fanatic said:It'll give me time to get a PSN card.![]()