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Capcom bids farewell to Xbox......

dark10x

Digital Foundry pixel pusher
But I am sure NG, JSR or PDO would have sold much better on the GC. And the same goes for the Silent Hill games.

Ha ha ha! I doubt that...

JSR, maybe...

NG though? HIGHLY doubtful (at least in terms of overall numbers). Silent Hill 2 would have done similar numbers, though...but certainly not much better (and still far from PS2 numbers). Many RE fans bought a GC for those games, but people who love RE don't necessarily like Silent Hill...
 

maskrider

Member
ge-man said:
I think he's talking about Japan. It did not do good there (56,053).

But NG is already the #4 in the X-BOX sales chart in the last Famitsu X-BOX, it sold 1795 copies from May/17 to June/13, heh !

The top of the chart is Crimson Sky, which sold 4115 copies. Ha ha !
 

cvxfreak

Member
maskrider said:
But NG is already the #4 in the X-BOX sales chart in the last Famitsu X-BOX, it sold 1795 copies from May/17 to June/13, heh !

The top of the chart is Crimson Sky, which sold 4115 copies. Ha ha !

Interesting numbers... I would love to see numbers for that period for other systems, do you happen to have them or do you only collect the Famitsu Xbox mag?
 

jarrod

Banned
Fight for Freeform said:
Secondly, the GC was abandoned by developers early in it's life...as far as the Xbox goes, this is it's last year.
Not true, publishers started dropping GameCube late last year/early this year (though some like Midway or Codemasters are still commiting a game here or there). On XBox though, Konami (the EA of Japan so to speak) dropped domestic publishing before it was a year old. Likewise Atlus, Capcom, Genki, Hudson, Sega and most Japanese developers had signifianctly scaled back their lineups or dropped XBox entirely by it's 2nd anmniversary.
 

ourumov

Member
Ha ha ha! I doubt that...

JSR, maybe...

NG though? HIGHLY doubtful (at least in terms of overall numbers). Silent Hill 2 would have done similar numbers, though...but certainly not much better (and still far from PS2 numbers). Many RE fans bought a GC for those games, but people who love RE don't necessarily like Silent Hill...

Are you telling me that the +1M RE games sold were just sold to RE fans ? I don't think so. GC comunity can be a lot of things but when they feel they are receiving something exclusive they respond.
That happened with Harvest Moon, happened with RE, happened with SA, happened with SMB and happened with each quality game they received.
The same cannot be said about the XBOX userbase.

It's not that I am defending that way of acting but it's just a fact.
 
CVXFREAK said:
If anyone's learned anything from the last few console wars, it takes more than one game to succeed, especially in Japan. It wasn't just Final Fantasy that made the PSone successful, it was BioHazard...
Not disagreeing with your general point, of course, but BioHazard was originally released on the Saturn as well.
 

cvxfreak

Member
Kobun Heat said:
Not disagreeing with your general point, of course, but BioHazard was originally released on the Saturn as well.

In August 1997 which would be approximately 17 months after the PSone game.
 

jarrod

Banned
Prine said:
Bullshit. NG put up good numbers on Xbox (i assume your talking about US market). Whats the best selling action game on GC?
Mario Sunshine? It's just over 2 million units in America.
 

maskrider

Member
CVXFREAK said:
Interesting numbers... I would love to see numbers for that period for other systems, do you happen to have them or do you only collect the Famitsu Xbox mag?

I am still subscribing to it at the moment, but will drop it very very soon (I think after the release of the issue for this month).

My other subscriptions are Famitsu PS2, Famitsu Wave and NewType.

The number for #30 in the PS2 chart from the latest Famitsu PS2 is 4879 units, the game is Winning Eleven 7 International.

No number for GC as I have stopped subscribing Famitsu Weekly.
 

dark10x

Digital Foundry pixel pusher
ourumov said:
Are you telling me that the +1M RE games sold were just sold to RE fans ? I don't think so. GC comunity can be a lot of things but when they feel they are receiving something exclusive they respond.
That happened with Harvest Moon, happened with RE, happened with SA, happened with SMB and happened with each quality game they received.
The same cannot be said about the XBOX userbase.

It's not that I am defending that way of acting but it's just a fact.

OK, taking that at face value, NG probably would have pulled similar numbers on GC and JSRF/PDO would still have done poorly (niche exclusives do not necessarily fare well), but who knows. Silent Hill 2 would have done no better as it was still a port of an older PS2 title.

Mario Sunshine? It's just over 2 million units in America.

Regardless of what it is classified as (possibly action, but I can't see how), Mario Sunshine is not viewed by the public as the same type of game as Ninja Gaiden. Comparing Mario to something like NG is just foolish, though.
 

ourumov

Member
There is no sense on discussing on that since I doubt either SEGA/Tecmo have had losses due to low sales...
It was clear why they were putting their games on XBOX. Everybody knows that those exclusives were pretty much covered by MS budget. Sales were just a secondary thing.
 
IJoel said:
And DMC would've certainly worked. Look at NG's sales.
True, but if Capcom was going to do a completely original version of a hit PS2 series but make it exclusive to Xbox, they'd piss a lot of consumers off.
 

cvxfreak

Member
Kobun Heat said:
True, but if Capcom was going to do a completely original version of a hit PS2 series but make it exclusive to Xbox, they'd piss a lot of consumers off.

Not to mention lose Japan altogether. That's 600K sales right there.
 

IJoel

Member
Kobun Heat said:
True, but if Capcom was going to do a completely original version of a hit PS2 series but make it exclusive to Xbox, they'd piss a lot of consumers off.

Who's talking about exclusivity?

I'm talking about releasing games for both consoles on the same timeframe.
 

cvxfreak

Member
IJoel said:
Who's talking about exclusivity?

Genma Onimusha I think is a sufficient enough example (and that had the benefit of a potential Japanese audience) but that's just me.

EDIT: if you're talking about simultaneous releases, we'll see how SH4 does.
 

jarrod

Banned
ourumov said:
There is no sense on discussing on that since I doubt either SEGA/Tecmo have had losses due to low sales...
It was clear why they were putting their games on XBOX. Everybody knows that those exclusives were pretty much covered by MS budget. Sales were just a secondary thing.
Actually no, a Smilebit employee interviewed by Justin (around the time Orta was in development) mentioned no Sega team had recieved any monetary compensation for the XBox exclusives. In fact it's believed that Sega's 11 exclusive game deal resulted in nothing but lower licensing fees for the firms games (none of which performed well anyway).

I think the JSRF/Sega GT bundle was a way for Microsoft to try and salvage their relationship with Sega after all Sega's games were bombing. Microsoft also funded Shenmue II though, which seems like another act of goodwill imo.
 

jarrod

Banned
IJoel said:
Who's talking about exclusivity?

I'm talking about releasing games for both consoles on the same timeframe.
Then they lose out on reduced license fees for giving up exclusivity on the PS2 version. That's the main reason DMC never went anywhere (Mikami wanted it ported to GameCube actually).
 

IJoel

Member
jarrod said:
Then they lose out on reduced license fees for giving up exclusivity on the PS2 version. That's the main reason DMC never went anywhere (Mikami wanted it ported to GameCube actually).

Well, yeah, they do. But if they know where to release the games they can more than make up for the savings they get on reduced license fees, while expanding a franchise and making it more valuable.
 

jarrod

Banned
IJoel said:
Well, yeah, they do. But if they know where to release the games they can more than make up for the savings they get on reduced license fees, while expanding a franchise and making it more valuable.
Sure but then looking at Capcom's portfolio.... what would be suitable for XBox? DMC and RE seem like the only possible big mainstream hits, and both Sony and Nintendo went out of their way to tie those up (Microsoft had to settle for Dino Crisis). Capcom gave Onimusha a shot and it failed (it's really only big in Japan anyway). I don't see more traditional stuff like Maximo, Viewtiful Joe or MegaMan doing much business on XBox. Maybe Monster Hunter would be good, but it almost seems too late at this point...
 
Capcom has been pretty crappy this gen overall. A few games like DMC were fun to play. However, they are in no way the same developer they were last generation (including the DreamCast).
 

Redbeard

Banned
goodbye.jpg

goodbye.jpg
 

jarrod

Banned
Capcom's been great this generation, they're one of the few JP publishers to actually improve imo. Just look at all the excellence...

-Devil May Cry series
-Viewtiful Joe series
-Monster Hunter
-Street Fighter III series
-PowerStone series
-Monster Hunter
-Breath of Fire: Dragon Quarter
-MegaMan Battle Network series
-MegaMan Zero series
-Trial Inversion series
-Maximo series
-Marvel Vs Capcom 2
-Capcom Vs SNK series
-Cannon Spike
-Onimusha series
-Resident Evil Remake/Zero/Outbreak
-Steel Batallion
-JoJo series
-Gregory Horror Show
-Gotcha Force
-Crimson Tears

...not to mention being one of the few JP 3rd parties to actually push western games in Japan (GTA3/VC, Getaway, Mark of the Kri, Tony Hawk, etc) and well as picking up good JP stuff for American/Euro release (Way of the Samurai 2, Bombastic, RS2, etc). Capcom's easily one of the top Japanese 3rd parties, and it's Microsoft's loss if they skip out on Xenon.
 

ge-man

Member
jarrod said:
Capcom's been great this generation, they're one of the few JP publishers to actually improve imo. Just look at all the excellence...

-Devil May Cry series
-Viewtiful Joe series
-Monster Hunter
-Street Fighter III series
-PowerStone series
-Monster Hunter
-Breath of Fire: Dragon Quarter
-MegaMan Battle Network series
-MegaMan Zero series
-Trial Inversion series
-Maximo series
-Marvel Vs Capcom 2
-Capcom Vs SNK series
-Cannon Spike
-Onimusha series
-Resident Evil Remake/Zero/Outbreak
-Steel Batallion
-JoJo series
-Gregory Horror Show
-Gotcha Force
-Crimson Tears

...not to mention being one of the few JP 3rd parties to actually push western games in Japan (GTA3/VC, Getaway, Mark of the Kri, Tony Hawk, etc) and well as picking up good JP stuff for American/Euro release (Way of the Samurai 2, Bombastic, RS2, etc). Capcom's easily one of the top Japanese 3rd parties, and it's Microsoft's loss if they skip out on Xenon.

Don't bother jarrod. This is the same phenomenon that happens when Nintendo has similar news. All of a sudden the company in question is complete shit.
 

xsarien

daedsiluap
CrimsonSkies said:
Capcom has been pretty crappy this gen overall. A few games like DMC were fun to play. However, they are in no way the same developer they were last generation (including the DreamCast).

The damage control.

*sniff*

It brings a tear to my eye. Beautiful, man, that was well executed. It ignores things like the success of DMC or the critical acclaim of Viewtiful Joe, the excitement over RE4, and them redefining "hard core" with Steel Battalion and its $200 controller, but well executed. The French judge gives you a 6.8.
 
ge-man said:
Don't bother jarrod. This is the same phenomenon that happens when Nintendo has similar news. All of a sudden the company in question is complete shit.
Well, except "Acclaim" has been synonymous with "garbage" since I was a youngun.
 
xsarien said:
The damage control.

*sniff*

It brings a tear to my eye. Beautiful, man, that was well executed. It ignores things like the success of DMC or the critical acclaim of Viewtiful Joe, but well executed. The French judge gives you a 6.8.
Comparing this thread to the SA Top Ten thread really throws it all into perspective.
 

jarrod

Banned
Kobun Heat said:
Well, except "Acclaim" has been synonymous with "garbage" since I was a youngun.
Funny enough though Acclaim (and Midway for that matter) have had a huge turnaround quality wise since dropping GameCube. I'd sooner call them "complete shit" before someone like Capcom, Konami or Atlus though.
 

Ristamar

Member
Kobun Heat said:
Well, except "Acclaim" has been synonymous with "garbage" since I was a youngun.

Hey, Acclaim did release Double Dragon 2 on the NES, right? Gotta give'em credit for that one. Every dog has his day.

Er.. but yeah, Acclaim sucks.
 
I think it's a smart move for Capcom. Their efforts are appreciated on other platforms so why support the one that's not? It's not like they didn't give the Xbox a chance. Makes logical sense to me.

I'm wondering how this may affect MS's next gen and if other companies will do the same.
 

DrLazy

Member
Midway games have been kicking ass lately.

Midway arcade collection> Mega Man collection
Mortal Kombat DA> old Street Fighter even with live
Psi Ops is good. Haven't played NBA ballers. Area 51 and Narc look promising.

Can't wait for VJ2 and RE4 though.

Midway vs. Capcom

FIGHT.
 

ferricide

Member
when getting the shadow of rome demo at capcom, i was wondering why they weren't porting it to xbox. if it's a western-oriented title, it seems like a good plan. xbox games sell quite well over here, and it seems like a very casual gamer kinda game. they just seem to be satisfied cultivating the PS2 market, for good or for ill.
 

jarrod

Banned
Actually, Shadow of Rome might be a good fit for XBox (as would RE Outbreak and Monster Hunter) but it almost seems too late at this point. Developers are starting to wind down on XBox now in preperation for Xenon, if Capcom wants to throw any support Microsoft's way it'd be better to concentrate on the next machine.

I'm a little surprised Sega still releases any XBox content outside the ESPN line given their performance on the platform. Then again, it's Sega. ;)
 

NWO

Member
Mr_Furious said:
I think it's a smart move for Capcom. Their efforts are appreciated on other platforms so why support the one that's not? It's not like they didn't give the Xbox a chance. Makes logical sense to me.

Agreed
 

Nerevar

they call me "Man Gravy".
what did they expect? It is the same thing that happened with the companies that dropped GC - release shit onto the system then blame the system and withdraw support when it all fails. It's not like Capcom was putting it's good franchises on the system.
 

jarrod

Banned
Nerevar said:
what did they expect? It is the same thing that happened with the companies that dropped GC - release shit onto the system then blame the system and withdraw support when it all fails. It's not like Capcom was putting it's good franchises on the system.
Thing is, companies like Midway, Acclaim, Eidos or LucasArts actually had a few decent sellers on GameCube, even some hits. At the least ,their game sales were comparable (and in many cases better) than what they found on XBox, a platform all are still heavily supporting. Capcom never really had that same experience... so it's not really the same at all.
 

Alcibiades

Member
Kobun Heat said:
Where are those Sega non-sports sales charts when we need them? ^^;;;;

http://www.ga-forum.com/editpost.php?do=editpost&p=66125


Code:
[b]Nintendo Gamecube[/b]	|  Total  |
------------------------+---------+
SONIC ADVENTURE 2BATTLE	| 884,143 |
SUPER MONKEY BALL	| 486,085 |
SONIC MEGA COLLECTION	| 446,733 |
SONIC HEROES		| 382,120 |
SUPER MONKEY BALL 2	| 341,105 |
SONIC ADVENTURE DX	| 297,874 |
PHANTASY STAR ON. I&II	| 187,673 |
BILLY HATCHER		| 133,167 |
SKIES OF ARCADIA LEG.	| 91,932  |
PHANTASY STAR ONLINE 3	| 23,480  |
SAMURAI JACK		| 5,287   |
------------------------+---------+
[b]Microsoft Xbox[/b]		|  Total  | 
------------------------+---------+
HOUSE OF THE DEAD III	| 128,919 |
PANZER DRAGOON ORTA	| 122,170 |
CRAZY TAXI 3		| 103,070 |
JET SET RADIO FUTURE	| 97,360  |
SONIC HEROES		| 94,603  |
GUNVALKYRIE		| 92,827  |
SEGA GT 2002		| 83,656  |
TOEJAM & EARL III	| 65,079  |
OTOGI: MYTH OF DEMONS	| 53,343  |
SEGA GT ONLINE		| 35,260  |
------------------------+---------+
[b]Playstation 2[/b]		|  Total  |
------------------------+---------+
VIRTUA FIGHTER 4	| 620,299 |
SHINOBI			| 274,127 |
SONIC HEROES		| 215,334 |
VIRTUA FIGHTER 4 EVO	| 187,524 |
GUNGRAVE		| 74,661  |
BASS FISHING DUEL	| 53,179  |
AERO ELITE: COMBAT	| 27,331  |
REZ			| 20,512  |
NIGHTSHADE		| 20,434  |
KING OF ROUTE 66	| 20,404  |
FERRARI F355 CHALLENGE	| 19,040  |
SAMURAI JACK		| 10,602  |
VIRTUAL-ON MARZ		| 10,305  |

[b]Top Ten Non-Sports Sales[/b]
1 SONIC ADVENTURE 2 BATTLE	| 884,143 | NGC |
2 VIRTUA FIGHTER 4		| 620,299 | PS2 |
3 SUPER MONKEY BALL		| 486,085 | NGC |
4 SONIC MEGA COLLECTION		| 446,733 | NGC |
5 SONIC HEROES			| 382,120 | NGC |
6 SUPER MONKEY BALL 2		| 341,105 | NGC |
7 SONIC ADVENTURE DX		| 297,874 | GCN |
8 SHINOBI			| 274,127 | PS2 |
9 SONIC HEROES			| 215,334 | PS2 |
10 PHANTASY STAR ONLINE I & II	| 187,673 | GCN |
 

Izzy

Banned
This is so sad. Capcom was one of the rare JP publishers that was actively supporting XBox, even developing a few exclusives. No matter what's been said about the JP industry lately, no JP developer support for XBox doesn't bode well for its successor.
 
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