Death Stranding 2 graphics thread - Next-gen doesn’t start until Kojima says so

Is Death Stranding 2 the best looking game of all time?

  • Yes

    Votes: 168 53.8%
  • No

    Votes: 144 46.2%

  • Total voters
    312
I hate Horizon, but Forbidden West looks more impressive in terms of tech use (models and environments), while having more than one NPC on screen most of the time.

Kojima Productions are 1st in class in terms of art, tho. Art and cinematography here looks much better than anything in Horizon.

But art and cinematography are subjective, so I wouldnt say its the best looking game right now. It looks great, tho.
 
I hate Horizon, but Forbidden West looks more impressive in terms of tech use (models and environments), while having more than one NPC on screen most of the time.

Kojima Productions are 1st in class in terms of art, tho. Art and cinematography here looks much better than anything in Horizon.

But art and cinematography are subjective, so I wouldnt say its the best looking game right now. It looks great, tho.
While I think Aloys character model is fine, I'm still gonna have to dock a point because she isn't 1:1 with the actress.
Something KP doesn't have a problem with.
 
I really wish that Sony gives Decima to Capcom and From.


Unreal 5 looks in comparsion like shit on Consoles.

Their games would look exactly the same regardless of engine, because the engine simply displays what you plug into them.
From isnt suddenly gonna change their artstyle, textures or design by changing engine.

Capcom with RE Engine and even MT FrameWorks could certainly produce absolutely incredible graphics but their artsyle/budget/direction leads them down the path of their games looking a certain way.

People seem to not really understand what game engines actually do.
While alot of Unreal Engine games have the "Unreal" look, thats the devs fault, because if you look at something like FighterZ or Guilty Gear, theres no way you would know that is an Unreal Engine game.
Ori doesnt look like a Unity game.

You get out what you put in.....Capcom and From changing to Engine X isnt going to change their artstyles because if their vision is Style Y then the engine will produce Style Y.
 
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This looks incredible and it's supposedly gameplay. I can't name a single fault with these scenes. To me, nothing is incorrect here.. maybe the grass is a bit spare in the distance? but idk. it's being an asshole.
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I can name one fault :
The gameplay seems to be "walk for two minutes between those pretty mountains until you cross them and walk some more".
Granted i finished DS1 and will day one this one too but yeah apart from Sam having the body awareness and control of a drunk toddler i don't see what will spice up the gameplay here...

Kojima is so cheesy it's hurting my soul directly.
He'll never make it into hollywood because hollywood find him too cringe even by their standard... And they accepted Neil Druckmann.
 
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Sorry, i have to agree with the lot of people on this one :lollipop_grinning_sweat:

I didn't tried to build stuff so maybe that was the fun part.
I built 5 or 6 highways on my first play through. Helping other players and getting that thumbs up felt pretty rewarding in my opinion. I know people that didn't like the game and that's ok. Different strokes for different folks!!!
 
While I think Aloys character model is fine, I'm still gonna have to dock a point because she isn't 1:1 with the actress.
Something KP doesn't have a problem with.
Aloy isn't being played and mocaped by the face model though, it's a different person.
 
Aloy isn't being played and mocaped by the face model though, it's a different person.
I know, I literally put it down to that when the discussion was bought up.
They're not a good match.
What they should have done is used the face actress for motion capture and just dubbed it.
 
While I think Aloys character model is fine, I'm still gonna have to dock a point because she isn't 1:1 with the actress.
Something KP doesn't have a problem with.
Not looking like the actress doesn't make her face less impressive detail wise, i think only senua is better right now

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Unironically, the most impressive thing in the fragile pic, is the absolute perfect geometry\details on the puppet, straight up cg looking, i have to give credit to the artist here.

Ds2 has some of that waxy quality in the skin shaders, mostly on women.

But the image is not as zoomed so i save my final judgement for when the game is gonna release.
 
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Not looking like the actress doesn't make her face less impressive detail wise, i think only senua is better right now

hellblade-2-header.jpg

0Sf0Y3A.jpeg

O9YyFRG.jpeg


Unironically, the most impressive thing in the fragile pic, is the absolute perfect geometry\details on the puppet, straight up cg looking, i have to give credit to the artist here.

Ds2 has some of that waxy quality in the skin shaders, mostly on women.

But the image is not as zoomed so i save my final judgement for when the game is gonna release.
It also feels like Senua and Aloy have no make-up and Fragile has a make-up look which makes sense since Kojima is targeting a movie look but the teeth don't look great, like a single mesh rather than each tooth modelled individually
 
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It also feels like Senua and Aloy have no make-up and Fragile has a make-up look which makes sense since Kojima is targeting a movie look
Fair point although i still don't particulalry like the light waxy look no matter the reason, also aloy face change depend on how much you stay under the sun, she doesn't always have those sun burns on the cheeks.
 
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Sometimes we see weird with the faces, close to uncanny valley. Probably engine limitation since they use cutting edge face scan

Hellblade 2 looks better
 
Not looking like the actress doesn't make her face less impressive detail wise, i think only senua is better right now

hellblade-2-header.jpg

0Sf0Y3A.jpeg

O9YyFRG.jpeg


Unironically, the most impressive thing in the fragile pic, is the absolute perfect geometry\details on the puppet, straight up cg looking, i have to give credit to the artist here.

Ds2 has some of that waxy quality in the skin shaders, mostly on women.

But the image is not as zoomed so i save my final judgement for when the game is gonna release.
Yeah Aloys facial detail is fantastic, DS is also fantastic.
Those captures don't do it it justice, if I come across Fragile soon in the original I'll post it uncompressed.
The only problem with Fragile actress is her skin doesn't have much depth or texture to begin with, and she tends to be of the shiny oil skin side of the spectrum without makeup.
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Compare to lindsay Wagner's character that does
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This seems to be from the PS4 version though.
 
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I can name one fault :
The gameplay seems to be "walk for two minutes between those pretty mountains until you cross them and walk some more".
Granted i finished DS1 and will day one this one too but yeah apart from Sam having the body awareness and control of a drunk toddler i don't see what will spice up the gameplay here...


Kojima is so cheesy it's hurting my soul directly.
He'll never make it into hollywood because hollywood find him too cringe even by their standard... And they accepted Neil Druckmann.
If anything, I wanted less BTs in the first game. They were annoying to sneak past every time.
 
If anything, I wanted less BTs in the first game. They were annoying to sneak past every time.
They kinda become a non-problem when you are full of shit\piss\blood granades (can't remember which one).

But yeah, they were cute the first couple of times but by the fifth time they are just a waste of time, they are not even hard to avoid, they just slow the pace.
 
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Not looking like the actress doesn't make her face less impressive detail wise, i think only senua is better right now

hellblade-2-header.jpg

0Sf0Y3A.jpeg

O9YyFRG.jpeg


Unironically, the most impressive thing in the fragile pic, is the absolute perfect geometry\details on the puppet, straight up cg looking, i have to give credit to the artist here.

Ds2 has some of that waxy quality in the skin shaders, mostly on women.

But the image is not as zoomed so i save my final judgement for when the game is gonna release.
I'm no graphic expert but in this case I think it has more to do with the fact JP devs dont like putting imperfection on the skin that will make the characters look beat up and old.
 
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I really like how some PCMR fangirls are comparing a DS2 (a console game) screenshots with high end pc screenshots / video. Why? Wasn't that uncomparable? :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
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Sigh, I'm not talking about building the game around Pro.
I'm simply saying that they could have captured the trailer footage from the Pro.
The existence of the PS5 Pro is a massive error and showing Pro footage of DS2 would only hurt sales of DS2 for PS5.
This is exactly why best selling games like GTAV and RDR2 were never optimized for PS4 Pro.
 
The existence of the PS5 Pro is a massive error and showing Pro footage of DS2 would only hurt sales of DS2 for PS5.
This is exactly why best selling games like GTAV and RDR2 were never optimized for PS4 Pro.
By showing the best trailer on the base Ps5, this really showed the capability of the humble base ps5, and it also showed how very skilled the Kojima team with the help of Decima engine and Sony even on base Ps5. This is also good marketing strategy, since the base Ps5 owners like me are happy with the result. And gamers will even imagine that it will look even better on ps5 pro which pssr ml continues to evolve in a fast pace.
 
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The gameplay seems to be "walk for two minutes between those pretty mountains until you cross them and walk some more".
Granted i finished DS1 and will day one this one too but yeah apart from Sam having the body awareness and control of a drunk toddler
To be fair, even with some affordances given to the suit and cargo holder, trekking outdoors outside of trails is pretty hairy in real life.

In true Kojima fashion he trolled the critics of his calling his games walking simulators by making a game where you also simulate walking / trekking (and doing it well).

It is not just about walking but those of us that personally enjoy trekking and/or exploring have a blast with it (let alone the insanely good musical choice for the game).
 
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Not looking like the actress doesn't make her face less impressive detail wise, i think only senua is better right now

O9YyFRG.jpeg


Unironically, the most impressive thing in the fragile pic, is the absolute perfect geometry\details on the puppet, straight up cg looking, i have to give credit to the artist here.

Ds2 has some of that waxy quality in the skin shaders, mostly on women.

But the image is not as zoomed so i save my final judgement for when the game is gonna release.

Yeah DS2 characters aren't even from the same generation as Hellblade 2, quantum leap behind.

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Yeah DS2 characters aren't even from the same generation as Hellblade 2, quantum leap behind.

Screenshot-2894.png
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You have to be legally blind to think that ds2 looks better than hb2.

Open world vs playable tech demo, but in a pure graphic contest this shit should not count or we could invalid any graphical contest just by listing the difference between 2 games.

Flight simulator has bigger scope than ds2 and it also look like real life in some instances.
 
I really like how some PCMR fangirls are comparing a DS2 (a console game) screenshots with high end pc screenshots / video. Why? Wasn't that uncomparable? :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
More funny than console fangirls opening a topic with that title and not expecting people to react accordingly??

Also, are you aware that hb2 and hfw both run on console...right?
 
I wrote a week ago that I had just played hellblade 2 senuas saga on maximum settings and in my opinion that has good enough graphics for movie's.

The trailer for death stranding does look amazing but it's going to be difficult to beat hellblade 2.

I think the weird tone and strange characters will make it look as good though, I have a feeling these two games will be about as good as graphics can get for a while though as I can't see how they can look better.
 
:messenger_tears_of_joy: :messenger_tears_of_joy:
You know something that we don't !!
What do you know ???

Im betting the Koj fooled us all.
After an intro section with Sam that will last 2 to 3 hours, you start playing with his new boycrush Luca "rocco" marinelli as Snake who goes on a revenge mission after learning the Patriots are behind the Death Stranding because the game is actually MGS 6, as the bandana scene during the trailer hinted ?
 
If DS2 is next-gen, then what is this?

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The last game I played before I canned the Series X and it did not live up to my expectations at all first the black bars instant turnoff when forced in gameplay and it overall just had a hazy dream like look to it...lots of ps5 games look better in gameplay
 
No different to Death Stranding so.

Tell me you haven't played the game without telling me you haven't played the game.

Hellblade 1+2 = press forward for awesome, some very minor puzzles, braindead combat, 6 hours long.

Death stranding : shooting, melee, stealth, actual platforming, actual boss battles, actual exploration, online elements, 50-70 hours long.

C'mon man, it's been years now of parroting the same shit, if you actually want to have a discussion...this ain't the way
 
No different to Death Stranding so.
Death Stranding has more fleshed out gameplay tho.

You don't even have to play the game to know this. The 2 are no where near comparable

So, way different.

I posted that as a dig at so many ppl that used to dismiss a game like Hellblade 2. I guess now it's acceptable.
 
- It doesnt have the asset quality of HB2 even if the lighting is almost there.
I'm not sure on either of those yet, trailer alone I'd lean the opposite, but then again it's not a very real comparison (hallway walking sim vs open world immersive walking sim). Curating of dramatic elements (like lighting) is on completely different scales, and no current tech can bridge that gap.

The other bit is that HB2 has some of that 'it's a stage not an outdoor scene' look that plagued 1886 and AW2.
DS2 doesn't seem to have that.
 
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I remember once Kojima politely half-joked about some bad shaders in Decima and said they had to properly redo some shaders. I am pretty sure those "shaders" were related to the awful lighting seen in Horizon. Means Guerrilla has access to those shaders but their lighting still sucks.
Yeah, that was decima's PBR system if i remember correctly. They got rid of it, he called it "silly".
 
More funny than console fangirls opening a topic with that title and not expecting people to react accordingly??

Also, are you aware that hb2 and hfw both run on console...right?
i'm more than aware, but the video posted by a random PCMR fangirl claiming that this kind of graphics it's not something that rise the bar, was captured on an high end pc @4k with all settings maxed out, it's literally in the youtube video description :messenger_blowing_kiss:
 
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Yeah DS2 characters aren't even from the same generation as Hellblade 2, quantum leap behind.

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I'm very impress with DS2 visuals but I also give credit to HB2, It does looks impressive. I also cannot wait for it to launch on Ps5.
 
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DS2 looks amazing, but HB2 is on another level.

Yet literally nobody gave a shit, and the game sank without trace within a week of launch.

Sure Hellblade 2 looks good but its blowing its entire render budget on single facial rigs! Which is basically the most basic-bitch sort of cut-scene, albeit done extremely expensively,

Sorry but I have to consider things holistically, everything from art-direction through dynamics, animation, scene complexity, and then finally render tech and material quality, DS2 based on the trailer footage is just better because its far more complete.
 
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