theAntagonist
Member
Wow you suck at pvp in destiny, no wonder you sold up and moved to halo 5. I'd have done that too, hell even firefight looks more appealing then how you played.
/s
Haha, yeah I was okay. I definitely made people quit quite frequently, and I especially enjoyed the 3v3 modes. I'm for sure curious about this sequel, and I'm glad everything equipment/level wise is getting tossed, but I just hope they really do their PvP crowd a solid service this go around.
Last time the Crucible very much felt like an afterthought, and then Update 2.0 was seemingly good at first, but it deviously snuck in a bunch more layers to the grinds and I was just way too fatigued. Didn't help that they made non-raid players extremely gimped in Iron Banner and Trials of Osiris. Was the straw that broke my back for sure.
I don't know how they are going to balance that line this go around. I know that the whole point of Destiny was that your character was universal, but it caused the PvP to suffer as a result, especially as the game went along.
I get that they want the PvP to be the ultimate place to show off your trinkets, but to me, I want the PvP stuff to be limited to PvP and vice-versa.
Or, and I know a ton of people would hate this, make the PvE stuff non-equippable in PvP, but make the PvP stuff useable in PvE. This way, PvPers would always be relevant in their niche, but when they wanted to dabble in PvE they'd be properly spec'd. It would prevent primarily PvE players from coming in and doing a bunch of unfair damage, simply because they ran the most recent content over and over.