Colt is such a lying little slut.
Colt is such a lying little slut.
Stinks of desperation as the wars come to an end. Can’t wait for these content creators to fade into irrelevancy.I actually get the gist of his Tweet its just the manner of how he goes about it, but he knows what he is doing farming engagement and clicks
I don't remember him showing Xbox consoles any particular disdain, but for Sony ones i agree wholeheartedly, he showed/showing plenty. He praised XSX in the past and was rooting for it, he is just bitter that it couldn't crash PS5 in performance in the long run like he predicted.Alex’s stance on console is well-known, and I don’t know why they keep featuring him in console talks when he’s repeatedly shown his disdain for them.
For my main TV in my main living room full screen brightness is king for 90% of my content consuming, that is the most impactful to me for most stuff.In a world where HDR is becoming the standard for entertainment, that's not exactly true
HDR10 standard is absolute and it's the range between the deepest black and the brighter white (without clipping of course)
OLEDs achieve 0.0000 nits black, that no commercial LCD can achieve, so it's more impactful by default
LCDs can get brighter but here's the thing:
You need the actual content to support that luminance. Not everything is made to blind you with 5.000 nits, certainly not movies/TV shows but also games...
The video game industry follows the same standards of the movie industry today when grading content
HDR10 in this case as Dolby Vision is proprietary
Same.Came here hoping for some in-depth updates on PS5 pro APU. Saw the battle of TV technologies and Colt's E brain diarrhoea .
AmenCame here hoping for some in-depth updates on PS5 pro APU. Saw the battle of TV technologies and Colt's E brain diarrhoea .
Amen
the problem with the 45% boost to raw gpu power is that even if they use pssr, they dont have much else left to increase settings or resolution. thats why they are all using the performance modes just switching out pssr. tlou2 is the only one using fidelity mode and thats a last gen game.Ok since my last post was thoroughly mocked and derided allow me to try to explain one more time ...I wasn't referring to all developers choosing to take the easy approach to Pro patches but Sony studios, as demonstrated by some of Cerny's comments and of course the actual exclusives that are getting enhanced.
It's a hypothesis that may explain why in the world Sony games are taking existing Performance modes instead of Fidelity modes, to then apply PSSR to. Again, a few of the discerning Gaffers have also pointed out this rather bizarre and disappointining decision. I'm not the only person who's coming up with "conspiracy theories".
It's a fact, according to DF and others that most Sony Pro enhanced are using downgraded (compared to existing Fidelity mode) "perf" profiles. This makes no sense to do when you have a console that's powerful enough to use Fidelity modes (obviously, they'd need to drop whatever existing upscaling first as well as drop the resolution prior to upscaling), but at least we would have true uncompromised graphical settings instead of stripped dowm "Perf mode" settings!
I can't believe some of you aren't grasping this and are telling me I don't understand the tech or the process. Horizon, Lou2, GT7, and Spiderman 2 are all using Perf modes as their base. Some of you had some feeble attempts to tell me why im wrong, the only one with merit was gt7 using RT reflections but that's still added on top of Perf mode.
It makes the most sense that things are just as I explained: Sony wants to maintain the system of Perf vs Fidelity and can't be having the Pro enhanced mode be better than the 30 fps Fidelity mode ...doing it properly by taking Fidelity>dropping native res> applying PSSR makes things too "messy" and requirres more effort ...maybe a game like LoU2 can't maintain 60 fps using Fidelity as the base but I highly doubt it.
Other than justifications im seeing on Sony's behalf STILL nobody has explained why this makes any sense. It definitely sucks though as this console is supposed to be about NOT having to make these compromises.
Honestly, it's a waste of time to talk about Alex I wish they would just exclude him from console discussions he's a bad actor but at least the others have come around and I don't agree that Oliver was trashing the idea he was literally the only one trying to have a measured conversation because he likes the idea of mid-gen consoles I blame the team around him beating him over the head with constant negativity. I'll give you a perfect example, Oliver stated last year that the PS5 Pro could be awesome and provide benefits for PS6 in terms of backwards compatibility but they didn't expound on that argument because all they wanted to do was think negatively about it. Fast forward to this year, Richard reads a supporter's question about how the Pro could mean better backwards compatibility for the PS6 and suddenly he has a eureka moment and even writes an article about it
the problem with the 45% boost to raw gpu power is that even if they use pssr, they dont have much else left to increase settings or resolution. thats why they are all using the performance modes just switching out pssr. tlou2 is the only one using fidelity mode and thats a last gen game.
i am really interested in seeing what Ubisoft Massive, Bloober and Game Science do with the PS5 Pro. That would be the main indication of whether or not third parties follow the sony first party model. the ps5 pro has way better rt capabilities and those games use it far more than sony exclusives sans insomniac's ps5 titles. I think avatar which already runs at 40 fps in fidelity mode on ps5 using fsr2 can easily run at 60 fps with that 45% boost in raw gpu power and 100% boost in rt capabilities. no need to worry about the pssr hit on gpu because these games are already using fsr2 so all that gpu power can go into increasing the framerate.
nonsense. The cost of PSSR is not that high.the problem with the 45% boost to raw gpu power is that even if they use pssr, they dont have much else left to increase settings or resolution. thats why they are all using the performance modes just switching out pssr.
Complaining about bad ports on twitter is not the same as asking to throw hate at a developer. Buying a PS5 Pro is not really a good solution either for somebody who games on PC, nor would it be a good solution telling a console gamer to just buy a PC. Its not asking to debate the merits of PC vs console gaming, but to strengthen feedback that more care should be taken into making good PC versions of games.Alex for DF is out there activating PCMR to drive hate towards developers for bad PC ports rather than buying a PS5 Pro.
What Alex and PCMR doesn't want to talk about is piracy and a lack of people buying games at full price. Putting more resources towards better optimized PC ports really isn't a priority for developers.
It's funny that people will brag about PC games being cheaper, but don't recognize there is a trade off in that in terms of profitability for the developer...
Console games sell significantly more copies at launch and at full price, there's significantly less piracy, and you can optimize against a specific configuration...
PCs have advantages and consoles have advantages. PCs have disadvantages and consoles have disadvantages. Being able to discuss this openly and honestly requires a maturity not seen in social media...
The simple answer is that only on potato PC is it necessary to brute force from 30 to 60fps.Ok since my last post was thoroughly mocked and derided allow me to try to explain one more time ...I wasn't referring to all developers choosing to take the easy approach to Pro patches but Sony studios, as demonstrated by some of Cerny's comments and of course the actual exclusives that are getting enhanced.
It's a hypothesis that may explain why in the world Sony games are taking existing Performance modes instead of Fidelity modes, to then apply PSSR to. Again, a few of the discerning Gaffers have also pointed out this rather bizarre and disappointining decision. I'm not the only person who's coming up with "conspiracy theories".
It's a fact, according to DF and others that most Sony Pro enhanced are using downgraded (compared to existing Fidelity mode) "perf" profiles. This makes no sense to do when you have a console that's powerful enough to use Fidelity modes (obviously, they'd need to drop whatever existing upscaling first as well as drop the resolution prior to upscaling), but at least we would have true uncompromised graphical settings instead of stripped dowm "Perf mode" settings!
I can't believe some of you aren't grasping this and are telling me I don't understand the tech or the process. Horizon, Lou2, GT7, and Spiderman 2 are all using Perf modes as their base. Some of you had some feeble attempts to tell me why im wrong, the only one with merit was gt7 using RT reflections but that's still added on top of Perf mode.
It makes the most sense that things are just as I explained: Sony wants to maintain the system of Perf vs Fidelity and can't be having the Pro enhanced mode be better than the 30 fps Fidelity mode ...doing it properly by taking Fidelity>dropping native res> applying PSSR makes things too "messy" and requirres more effort ...maybe a game like LoU2 can't maintain 60 fps using Fidelity as the base but I highly doubt it.
Other than justifications im seeing on Sony's behalf STILL nobody has explained why this makes any sense. It definitely sucks though as this console is supposed to be about NOT having to make these compromises.
We got all the info we could get right now, so I don't see what's the problem with going a little off track.Came here hoping for some in-depth updates on PS5 pro APU. Saw the battle of TV technologies and Colt's E brain diarrhoea .
It's not a 45% boost in raw GPU power.the problem with the 45% boost to raw gpu power is that even if they use pssr, they dont have much else left to increase settings or resolution.
We got all the info we could get right now, so I don't see what's the problem with going a little off track.
Ain't much to discuss around the PS5 Pro right now. Any in depth updates going to happen around the release date.
Then after it releases, we can look forward to the teardown, then the SoC die shot.
For FF7 the game now has as virtually locked framerate at 60fps instead of drops to 40s and that's during the alpha heavy effects (pure raster) showing the increase of performance (~50%) is still there even using PSSR.the problem with the 45% boost to raw gpu power is that even if they use pssr, they dont have much else left to increase settings or resolution. thats why they are all using the performance modes just switching out pssr. tlou2 is the only one using fidelity mode and thats a last gen game.
i am really interested in seeing what Ubisoft Massive, Bloober and Game Science do with the PS5 Pro. That would be the main indication of whether or not third parties follow the sony first party model. the ps5 pro has way better rt capabilities and those games use it far more than sony exclusives sans insomniac's ps5 titles. I think avatar which already runs at 40 fps in fidelity mode on ps5 using fsr2 can easily run at 60 fps with that 45% boost in raw gpu power and 100% boost in rt capabilities. no need to worry about the pssr hit on gpu because these games are already using fsr2 so all that gpu power can go into increasing the framerate.
But are they bad ports or just appropriately costed testing on a bad platform in which a jack of all trades OS with inferior graphics/CPU/IO/memory SDKs are wrappering a million configs from a AMD 4700s +RTX4090, an Intel 13900K + RX6300M all the way to a Ryzen 9 7950X3D + RTX4090. It is a platform that gives them nothing to aim at, other than their idea of minimum spec running at 30fps Low, recommended Spec running 60fps high and best spec running 60fps ultra.Complaining about bad ports on twitter is not the same as asking to throw hate at a developer. Buying a PS5 Pro is not really a good solution either for somebody who games on PC, nor would it be a good solution telling a console gamer to just buy a PC. Its not asking to debate the merits of PC vs console gaming, but to strengthen feedback that more care should be taken into making good PC versions of games.
Piracy, cheap games, consoles selling more at launch, these arguments are all debunked nonsense. Games sell exceedingly well on PC, as Capcom and Activision have already stated with over half of all revenue coming from PC. Most games are sold directly on Steam, not from key resellers. The numbers for Elden Ring, Black Myth, Hogwarts Legacy, Baldurs Gate 3, Cyberpunk 2077, Helldivers 2, and Monster Hunter clearly show that PC games can sell absolutely absurd numbers at launch. Even recent relatively niche titles like Metaphor have 40%+ of all sold numbers at launch being on PC.
It is bad ports, because the issues occur on all PCs no matter the configuration so thus it is not configuration dependent. The engine in this case (UE5) has known fixes for traversal and shader stutter. Most new UE5 games have mostly or fully resolved the shader stutter issue, but traversal stutters are still a problem. Not just on PC, PS5 and Xbox still have traversal stutters with various UE5 games. Some UE5 games are basically flawless on both PC and PS5 in terms of stutter, so it is certainly a developer/engine issue in this case. Lords of the Fallen was terrible on basically every platform at launch with stutters and even full on multi second pauses on consoles.But are they bad ports or just appropriately costed testing on a bad platform in which a jack of all trades OS with inferior graphics/CPU/IO/memory SDKs are wrappering a million configs from a AMD 4700s +RTX4090, an Intel 13900K + RX6300M all the way to a Ryzen 9 7950X3D + RTX4090. It is a platform that gives them nothing to aim at, other than their idea of minimum spec running at 30fps Low, recommended Spec running 60fps high and best spec running 60fps ultra.
So much extra work for a much higher risk platform that doesn't bring the day 1 money to fund the AAA development and yet needs x20 the testing to assess single channel DDR5 memory and NVME setup all the way down to 3 channel DDR2 with HDD, and with variations of CPU/GPU as already mentioned and with older drivers, new drivers etc, Windows 8, 8.1, 10, 11 to name just a fraction of the variety, that even the mighty optimisation king Carmack found too much when Rage released with issues on various semi popular PC setups but was flawless on PS3/360 against his intended targets.
The price is still crazy, so I’m not sure what you mean here. Nobody thinks the price is good even in light of the improvements. You say yourself that it’s "not worth it” to invest in doing proper ports. Kind of a self-fulfilling prophecy that the ports will turn out bad.Like I said, even excluding Alex, I've seen them all take shots at the PS5 Pro. That their tune is shifting closer to launch doesn't absolve them of their contributions to the narrative that this wasn't worth it or that the price was
Huh, yes? Why should we tolerate bad ports? Will the Pro make them vanish? So why would anyone gaming on PC drive buyers towards the Pro, wtf?Alex for DF is out there activating PCMR to drive hate towards developers for bad PC ports rather than buying a PS5 Pro.
Yet your post is ranting about how much PC sucks, is full of pirates, and not profitable enough. The cognitive dissonance with some of you is something else.PCs have advantages and consoles have advantages. PCs have disadvantages and consoles have disadvantages. Being able to discuss this openly and honestly requires a maturity not seen in social media...
What kind of question is this? If they don’t put in the resources needed and we end up with duds, they’re bad ports. To us consumers, the means hardly matter, it’s the ends that do. I also love how you guys shill so hard for a platform that you side with the corporations delivering shoddy products to paying customers and are seriously going back to the "PC doesn’t bring money," and "PC is a pirate’s haven". Seriously? We have fucking paying customers on PC and these days, there are comically more of them than there are on Xbox, yet you lot side with the publishers fucking them over with garbage ports because the money they fork over isn’t worth the effort? Then why sell it to them in the first place? Not that any of that is true anyway, PC makes a lot of money, which is why so many devs/publishers who had previously snubbed it are shifting their focus towards it.But are they bad ports or just appropriately costed testing on a bad platform in which a jack of all trades OS with inferior graphics/CPU/IO/memory SDKs are wrappering a million configs from a AMD 4700s +RTX4090, an Intel 13900K + RX6300M all the way to a Ryzen 9 7950X3D + RTX4090. It is a platform that gives them nothing to aim at, other than their idea of minimum spec running at 30fps Low, recommended Spec running 60fps high and best spec running 60fps ultra.
So much extra work for a much higher risk platform that doesn't bring the day 1 money to fund the AAA development and yet needs x20 the testing to assess single channel DDR5 memory and NVME setup all the way down to 3 channel DDR2 with HDD, and with variations of CPU/GPU as already mentioned and with older drivers, new drivers etc, Windows 8, 8.1, 10, 11 to name just a fraction of the variety, that even the mighty optimisation king Carmack found too much when Rage released with issues on various semi popular PC setups but was flawless on PS3/360 against his intended targets.
Yea the price definitely shocked me but it didn't take me long to realize it's actually not a bad price it's essentially $150 more than a base digital PS5 when adding an extra 1TB SSD and that's something I don't hear the media talking about. Asking prospective buyers if they would spend an extra $150 for a massive upgrade in performance changes the whole conversation I would thinkThe price is still crazy, so I’m not sure what you mean here. Nobody thinks the price is good even in light of the improvements.
Sony hasn't provided any official technical specs yetGamestop with the false advertisement
Complaining about bad ports on twitter is not the same as asking to throw hate at a developer.
Buying a PS5 Pro is not really a good solution either for somebody who games on PC, nor would it be a good solution telling a console gamer to just buy a PC.
Its not asking to debate the merits of PC vs console gaming, but to strengthen feedback that more care should be taken into making good PC versions of games.
Piracy, cheap games, consoles selling more at launch, these arguments are all debunked nonsense. Games sell exceedingly well on PC, as Capcom and Activision have already stated with over half of all revenue coming from PC. Most games are sold directly on Steam, not from key resellers. The numbers for Elden Ring, Black Myth, Hogwarts Legacy, Baldurs Gate 3, Cyberpunk 2077, Helldivers 2, and Monster Hunter clearly show that PC games can sell absolutely absurd numbers at launch. Even recent relatively niche titles like Metaphor have 40%+ of all sold numbers at launch being on PC.
I mean he named pretty much almost every 10M+ seller from the last 4 years, and yes most of these sold best on PC.I love how someone can just lie and say that piracy isn't a problem on PC while there is a massive backlash over games using Denuvo specifically to beat out piracy.
Cheap games is a massive talking point for PCMR. Games are more heavily discounted on PC... this is a fact.
You can try to cherry pick specific games, but that's now how an entire industry works. P.S. you definitely made up the Metaphor numbers.
Nnnnaaaahhh… the companies are treating bad their best clients (PCMR) because they hate money. So they make the best ports for consoles that barely makes them a cent.I love how someone can just lie and say that piracy isn't a problem on PC while there is a massive backlash over games using Denuvo specifically to beat out piracy.
The price is right in USA, but just in USA. The moment you don’t use dollars you’re fucked. Although I’m going to grab one for about 890€ instead of 950€. Still bad but less insulting.Yea the price definitely shocked me but it didn't take me long to realize it's actually not a bad price it's essentially $150 more than a base digital PS5 when adding an extra 1TB SSD and that's something I don't hear the media talking about. Asking prospective buyers if they would spend an extra $150 for a massive upgrade in performance changes the whole conversation I would think
The price would have been almost right if it included a disc drive. At $700 without a disc drive, the price most definitely isn't right.The price is right in USA, but just in USA. The moment you don’t use dollars you’re fucked. Although I’m going to grab one for about 890€ instead of 950€. Still bad but less insulting.
Exactly this. I’m paying $960+ $100 for the disc drive. Then 13% tax… sometimes I wonder why I’m doing this and don’t just buy more AMD stock instead.The price would have been almost right if it included a disc drive. At $700 without a disc drive, the price most definitely isn't right.
The price is right in USA, but just in USA. The moment you don’t use dollars you’re fucked. Although I’m going to grab one for about 890€ instead of 950€. Still bad but less insulting.
We know the type of CPU and frequency,the only issue is exact GPU specs outside of CUs or WGP, 60/64 or 30/32 with 4 or 2 disable for yield purposes.Sony hasn't provided any official technical specs yet