That is not the explanation for a bvh structure. That is an explanation of triangle testing. A simplistic one.
See, if you would watch people who know about this stuff, instead of Alex, you would know the difference.
When did I say it’s the BVH structure? Holy shit dude, do you even read?
WHAT HAPPENS after a ray hits a bounding boxe?????
it tests for triangle hit
Not part of BVH, nobody is saying this, it’s just the process of ray tracing
Again, word for word what he said
« so a ray shot into a scene goes through these layers of
boxes until it finally hits and enters one
and registers a hit against
geometry »
A ray in a scene has to 1) hit a bounding box, AND then hit a triangle (geometry) to shade it.
He’s not trying to explain how a BVH structure is made, just what the ray will hit.
Who is saying the triangle test is part of BVH? Is that person in the room with us?
Seriously winjer, enough already.