DLSS / DLAA in "the last of us remake" looks amazing on the static image (like a downsampled image), however I saw ghosting during motion on the darker colors on certain occasions (maybe different DLSS preset would fix this ghosting issue, but I only tested default "E" preset).
Oliver says that DLSS is more blurry during motion than PSSR, but it depends on whether you play with a gamepad or a mouse. When I played on K+M, there was absolutely no motion blur with DLSS because my mouse movements were too fast and DLSS was not increasing AA to improve temporal stability. However, if I moved the camera very slowly on the gamepad, DLSS would apply AA and I could definitely see a slight reduction in sharpness. TAA did not have this problem, so I played at TAA native.