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[Digital Foundry] The Last of Us Part 1/Part 2 - PS5 Pro Tech Review + PSSR vs PC DLSS/FSR 2 Face-Off

rofif

Can’t Git Gud
Probably on par with Days Gone as most divisive game in recent memory...to a lot of people it's an 8-9 and to a lot of people it's a 5-6 one things for sure it's absolutely stunning on the new ps5pro deserves it's own video
It’s an amazing setting and production values but the combat gets very repetitive, you spend too much time in the vents and story disappoints.

Aw2 is much better but controls much worse. Remedy can’t do controller aiming
 

SKYF@ll

Member
i honestly dont know how you can release a console thats just 30-35% more powerful.
Many PS5 OG games optimized for 36 CUs have a 30-35% boost (limited by weak Zen 2).
If developers optimize for the PS5 Pro's 60 CUs, performance will likely improve even further with the added memory bandwidth and RT improvements.
Some games have even come out with benchmarks that exceed the 45% GPU increase that Cerny mentioned.
OkO8F90.jpg
 

Gaiff

SBI’s Resident Gaslighter
Many PS5 OG games optimized for 36 CUs have a 30-35% boost (limited by weak Zen 2).
If developers optimize for the PS5 Pro's 60 CUs, performance will likely improve even further with the added memory bandwidth and RT improvements.
Some games have even come out with benchmarks that exceed the 45% GPU increase that Cerny mentioned.
OkO8F90.jpg
This is definitely misleading showing a moment where it goes past 45%. Richard tested Elden Ring and the average was around 30% with moments dropping much lower. What we need to know is the sustained difference, not a split second one.
 

Fafalada

Fafracer forever
Plus cost of PSSR appears to be eat that 30% more power.
Can we please not use %s that aren't representative of anything?
PSSR costs '30%' of a frame when you're around 120fps.
At 60 it's 15 and at 30 it's around 7.

And that's costs of PSSR reconstructing 4k - we don't know how it scales to lower resolutions (other than it being cheaper - as evidenced by DLSS and others).
 

TheInfamousKira

Reseterror Resettler
Wait.

Am I not understanding because I can't be bothered to research or have Naughty Dog....made a game....Remastered the game....remade the game....released a sequel...released a remaster of the sequel...and is now bundling them together into one release?

This is just a direct comparison to the two distinct products, right?
 

SKYF@ll

Member
This is definitely misleading showing a moment where it goes past 45%. Richard tested Elden Ring and the average was around 30% with moments dropping much lower. What we need to know is the sustained difference, not a split second one.
Looking at the graph, it's not "a moment". * PS5:36-44fps vs. PS5 Pro:53-56fps
The scene I picked out shows the difference in frame rate due to the GPU. * Quality Mode (RT)
Could you please explain Empire of the Ants and The Callisto Protocol?
 

Gaiff

SBI’s Resident Gaslighter
Looking at the graph, it's not "a moment". * PS5:36-44fps vs. PS5 Pro:53-56fps
The scene I picked out shows the difference in frame rate due to the GPU. * Quality Mode (RT)
Could you please explain Empire of the Ants and The Callisto Protocol?
Yes, it is a moment. Richard from DF analyzed the whole thing and it was around 30-35%. It was not 45%. That 45% is a cherry-picked moment.

Without internal resolution and frame rates, I cannot tell anything for Callisto Protocol or Empire of the Ants. All I know is that multiple games were tested and it was always 30-35%. Elden Ring most definitely wasn’t 45%.
 

Radical_3d

Member
Black woman in a prominent role.
I really need an European only forum. EuroGAF.
It's also interesting to see how people perceive over sharpened image with lesser fine detail as something better including the DF's own staff :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
Yeah, this whole thread is a little embarrassing. Pro mode’s AA works way better than the quality one. But the comparison isn’t fair because I’ve read that they ruined IQ with that filter in a recent patch. What I’d like to know is at what frame rate the quality one runs uncapped.
 

SKYF@ll

Member
Yes, it is a moment. Richard from DF analyzed the whole thing and it was around 30-35%. It was not 45%. That 45% is a cherry-picked moment.
I'm not claiming that a PS5 Pro system will give you 45% better performance in PS5 OG games.
It's hard to compare pure GPU benchmarks in CPU-limited, 60fps-capped games.
The scenes I chose show the PS5 OG's GPU screaming.
 

Gaiff

SBI’s Resident Gaslighter
I'm not claiming that a PS5 Pro system will give you 45% better performance in PS5 OG games.
It's hard to compare pure GPU benchmarks in CPU-limited, 60fps-capped games.
The scenes I chose show the PS5 OG's GPU screaming.
And I’m saying Elden Ring is definitely not one of those games giving a 45% improvement, so you shouldn’t be using it to prove a point. It falls within 30-35%.
 

SKYF@ll

Member
It's zero FPS framerate increase with PSSR on, it's even worse in one scene. So:

- 30% better framerate

OR

- better image quality
PS5: 1440p/60fps TAA Native = PS5 Pro: 1440p/60fps PSSR 4K upscale or 1440p/80fps TAA Native
PSSR is currently a heavy process for games above 60fps, but Sony is working on improving the algorithm.
On a PC, we can choose the optimal mode for gaming, 1440p/DLSS(Q), but with the PS5 Pro, Sony has imposed the heavy curse of 4K output.
 

Zathalus

Member
How is it not exciting? The 8k mode looks pre rendered at times.
It is just a simple resolution bump in the 4k mode and while the 60fps has the added RT features it takes a slight resolution decrease in order to do so. So while it looks good there is nothing technically exciting about it, no PSSR for example.
 

Zathalus

Member


While moving, I noticed that the lettering on the signs was clear with PSSR, but I didn't notice the ghosting with DLSS.
AI upscaling seems to be a difficult technology to perfect.

The game still uses DLSS 3.1, I wonder if 3.7/3.8 fixes it. Those include the new preset that has completely replaced all the previous versions and dramatically reduces ghosting. I'd check it myself but I played this game on PS5 and don't have a PC save.
 
The game still uses DLSS 3.1, I wonder if 3.7/3.8 fixes it. Those include the new preset that has completely replaced all the previous versions and dramatically reduces ghosting. I'd check it myself but I played this game on PS5 and don't have a PC save.
I tested the game with the 3.7.2 DLSS and I still saw this ghosting. I only saw it like 4 times (so it wasnt annyoing), and when I reloaded the save I havent seen ghosting again looking at the same place when I could see it before.

As for DLSS ghosting in general, I dont see it all in most DLSS games (at least with the 3.7.2 DLL). I saw ghosting in the SH2 reamke, but the game was quickly patched and now DLSS has no ghosting (while even ingame TAA has ghosting). DLSS offers near-perfect picture quality in most games and it's my favorite image reconstruction technology. FSR looks good on the static image if you use quality settings (comparable to DLSS), but has shimmering unlike DLSS.
 
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Lysandros

Member
Many PS5 OG games optimized for 36 CUs have a 30-35% boost (limited by weak Zen 2).
If developers optimize for the PS5 Pro's 60 CUs, performance will likely improve even further with the added memory bandwidth and RT improvements.
Some games have even come out with benchmarks that exceed the 45% GPU increase that Cerny mentioned.
OkO8F90.jpg
How do you optimize for "X amount of CUs"? The bandwidth factor is about the ratio relative to GPU resources, in the case of PS5 PRO it is rather a weakness than a strength. The key to make the most of unbalanced system like PS5 PRO is to minimize bandwidth consumption as much as possible while maximizing the use of compute resources which is a parodixidal, difficult game. It's funny that the base PS5 and PRO are opposite/competing systems in a sense. This is what happens when you turn your back to "when the triangles are small it's more difficult to feed the CUs with useful work" original design philosophy. Additional developer time diverted or not, since the masses demanded it, this is what you can realistically get with a financially sustainable mid-gen upgrade apparently.
 
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While moving, I noticed that the lettering on the signs was clear with PSSR, but I didn't notice the ghosting with DLSS.
AI upscaling seems to be a difficult technology to perfect.


LOU-8.gif



This makes me wonder if DLSS is even correctly applied to TLOU, as the whole point of the AI upscale is to remove the ghosting and the image blur in motion.
 
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Kerotan

Member
It's a fucking PS4 game lmao. You are gonna be blown away when ND actually makes a proper PS5 game without considering last gen.
No they remade the game. It's a proper PS5 game graphically and playing it on the Pro with my 120hz VRR bravia it feels like I'm playing a ps6 game. That gens only a few years away now and I guarantee you a lot of games will look worse than this.
 

Bojji

Member
PS5: 1440p/60fps TAA Native = PS5 Pro: 1440p/60fps PSSR 4K upscale or 1440p/80fps TAA Native
PSSR is currently a heavy process for games above 60fps, but Sony is working on improving the algorithm.
On a PC, we can choose the optimal mode for gaming, 1440p/DLSS(Q), but with the PS5 Pro, Sony has imposed the heavy curse of 4K output.

Yeah, compared to native 1440p, reconstruction to 4k takes that 20-30% more performance. It's interesting that this is exactly the performance uplift Pro offers vs. standard PS5.

No they remade the game. It's a proper PS5 game graphically and playing it on the Pro with my 120hz VRR bravia it feels like I'm playing a ps6 game. That gens only a few years away now and I guarantee you a lot of games will look worse than this.

Part 2 still uses assets made for 2013 1.8TF console. Part 1 has much better textures but overall difference is not mind blowing.
 
No they remade the game. It's a proper PS5 game graphically and playing it on the Pro with my 120hz VRR bravia it feels like I'm playing a ps6 game. That gens only a few years away now and I guarantee you a lot of games will look worse than this.

Naughty Dog puts everyone but maybe Sony Santa Monica to shame, whatever they have been cooking is about to melt the game industries eyes
 

Kerotan

Member
Yeah, compared to native 1440p, reconstruction to 4k takes that 20-30% more performance. It's interesting that this is exactly the performance uplift Pro offers vs. standard PS5.



Part 2 still uses assets made for 2013 1.8TF console. Part 1 has much better textures but overall difference is not mind blowing.
It's not mind blowing compared to TLOUP2 which will also now look better then most PS6 games at launch. It's just mind blowing in general. Playing both on PS5 it was nice to get 60fps which was the only fault I had with P2 on PS4. But it was annoying having to compromise between a super smooth session and a clear high res image. Now we finally have both. It's super satisfying and I no longer feel I need better hardware to achieve what this game deserves. All thanks to the pro.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
It is just a simple resolution bump in the 4k mode and while the 60fps has the added RT features it takes a slight resolution decrease in order to do so. So while it looks good there is nothing technically exciting about it, no PSSR for example.

It's exciting how it looks. That's what people are trying to say. Many were saying 8K is wasteful to tackle. Now we know that's that true. That is something that's technically exciting.
 

mrcroket

Member
It's not mind blowing compared to TLOUP2 which will also now look better then most PS6 games at launch. It's just mind blowing in general. Playing both on PS5 it was nice to get 60fps which was the only fault I had with P2 on PS4. But it was annoying having to compromise between a super smooth session and a clear high res image. Now we finally have both. It's super satisfying and I no longer feel I need better hardware to achieve what this game deserves. All thanks to the pro.
My God... the mental gymnastics some of you do to justify the absurd expense of the PShimmering 5 Pro is mind blowing 😂
 

Zathalus

Member
It's exciting how it looks. That's what people are trying to say. Many were saying 8K is wasteful to tackle. Now we know that's that true. That is something that's technically exciting.
If you say so. I still consider 8k a complete waste of time, even on hardware more powerful than the Pro. I don’t find simple resolution bumps all that exciting, I’m far more interested in pushing RT and AI reconstruction.
 

TGO

Hype Train conductor. Works harder than it steams.
My God... the mental gymnastics some of you do to justify the absurd expense of the PShimmering 5 Pro is mind blowing 😂
It's mind blowing that a PS4 game needs anything achieve 4K60FPS Let alone PSSR on the PS5 Pro.
Seems to be a lot left on the table power wise.
I wish the Devs would give a option for Native 4K60 and and have 4K PSSR 60fps mode with additional graphic effects.
This all feels phoned in imo.
 

Gaiff

SBI’s Resident Gaslighter
It's exciting how it looks. That's what people are trying to say. Many were saying 8K is wasteful to tackle. Now we know that's that true. That is something that's technically exciting.
It’s still wasteful and will always be unless you got a giant 100" display.
 

DanielG165

Member
It's exciting how it looks. That's what people are trying to say. Many were saying 8K is wasteful to tackle. Now we know that's that true. That is something that's technically exciting.
It’s still vastly wasteful for the majority of people. Nearly no one owns nor can afford an 8K panel, and I cannot see 8K adoption being nearly as prevalent nor desired for a long, long time.
 

Bojji

Member
They are in no hurry to do Callisto huh lol

In their latest direct they had few minute section to it and said that it's better in every way compared to PS5 version. As is should be on stronger console.

But gaf told me they hate PS so maybe they left this section of the video by mistake?
 

mrcroket

Member
In their latest direct they had few minute section to it and said that it's better in every way compared to PS5 version. As is should be on stronger console.

But gaf told me they hate PS so maybe they left this section of the video by mistake?
Possibly with PS5 Pro exclusive features, like shimmering and noise.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
It’s still wasteful and will always be unless you got a giant 100" display.

It’s still vastly wasteful for the majority of people. Nearly no one owns nor can afford an 8K panel, and I cannot see 8K adoption being nearly as prevalent nor desired for a long, long time.


But if it's downsampled to a 4K screen, it looks better than native 4K. So there's that.
 
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