DmC thread backfire

Status
Not open for further replies.
I don't get the DmC hate. It looked pretty good outside those easy combo 'rewards' and Angel & Demon weapons where they only work on certain enemies. The character design doesn't bother me and even if it did it has a classic skin for Dante.
 
"Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist."
The same perceived demographic that you were trying to aim with your totally subpar action game?
Numbers tell us that DMC had its demographic but you with your brilliant choices of game and art design totally don't gave a fuck and done the game for totally someone else.
 
What's with the hate about this game? I thought GAF liked it.

tumblr_lhktnmgnUe1qdetru.gif
 
I don't get the DmC hate. It looked pretty good outside those easy combo 'rewards' and Angel & Demon weapons where they only work on certain enemies. The character design doesn't bother me and even if it did it has a classic skin for Dante.

it [shitty cutscene] had [shitty cutscene] no [shitty cutscene] flow [shitty cutscene], unless [shitty cutscene] you [shitty cutscene] enjoy [shitty cutscene] shitty [shitty cutscene] cutscenes.

it's basically unplayable because there is barely anything to play.
 
True enough. DMC was dead in the water. DMC 4 bombed so hard I forget how bad it bombed.

It obviously wasn't selling what Capcom needed it to. A DMC5 wouldn't have performed any better. The genre itself isn't selling like it used to all across the board this late into the gen.
 
I think DmC is the best too, but then I hate fixed camera angles almost as much as I hate tank controls. I tried to go back and play DMC3 recently, and just couldn't do it. The camera is too damn awful.

I didn't really have that experience. I too recently went back to play the HD collection mainly to play DMC3 at a higher level and it's now one of my favorite of all time. DMC3 revolutionized the genre. It's combat system is still great to this day. Camera is shit-tastic though. I agree with you on that.
 
The same perceived demographic that you were trying to aim with your totally subpar action game?
Numbers tell us that DMC had its demographic but you with your brilliant choices of game and art design totally don't gave a fuck and done the game for totally someone else.

no, the perceived demographic of the developers themselves.

reading the entire post is fun. you should try it sometime.
 
it [shitty cutscene] had [shitty cutscene] no [shitty cutscene] flow [shitty cutscene], unless [shitty cutscene] you [shitty cutscene] enjoy [shitty cutscene] shitty [shitty cutscene] cutscenes.

it's basically unplayable because there is barely anything to play.

So it's like Max Payne 3?
 
Hey at least they tried to revive a dead franchise.

Yeah, I would hope people know better than to assume Capcom's reaction to this will be: "Clearly DMC must return to it's roots!" Because it won't be.

DmC only happened because 4 had lackluster sales. They'll either try a sequel to this or the IP is just getting shelved all over again. Either way it's no skin off NTs nose given they expanded like they wanted (it was Enslaved failing that initially held them back from doing that) and they already have another project. If anybody is upset about DmC failing, they work for Capcom.
 
I think it's perfectly fine for members of Ninja Theory to say they made a game for themselves. That is honest, reasonable and shows they aren't playing up to expectations of focus groups.

Similarly, it's fine for some gamers to be upset at the change of style and direction relative to what they expected based on playing previous games in the series.

What isn't fine, however, is middle men marketing fools calling the latter group a bunch of spiteful twats.

In short: Ninja Theory are innocent. Gamers are innocent. PR reps are the ones to blame.
 
I have always felt this way, myself. DMC 3 and 4, as well as DmC are all great, but none of them did me like the first one.

The first time always feels the best.

High five bro, The DMC series past 1 is all good and very fun, but it's a shame we never got a real sequel to 1.
 
DmC bombed because the game was branded a failure before people even played it. There was no real hype that it could benefit from... no matter how good it actually turned out the community was against an american version of devil may cry.
Felt the same way. People didn't give it a chance.
The hate is so strong for this game.
I'm guessing this isn't gonna end tonight huh?
 
I can't remember the last time a game had this much backlash. Was the whining about Twin Snakes comparable? Or is this worse? I cannot remember (TTS was good btw)
 
I have always felt this way, myself. DMC 3 and 4, as well as DmC are all great, but none of them did me like the first one.

The first time always feels the best.

I mostly miss the first game's gothic horror game trappings, which sort of disappeared over time. I still love 3, though.
 
DmC only happened because 4 had lackluster sales.

Oh, not this fucking shit again. Jesus Christ. How did you manage to convince people of this, Capcpom? It should be harder than creating a decent RE, yet you managed to do the harder thing and not the easier one.
 
Trying to have a discussion about DmC bombing and how the gamer/consumer market reacted to the design and of course the perception to all if the negative press generated by NT guys.

What's interesting is that in the prior thread, it was a lot more negative and now it's kind of not. Like it should be excused now that the eventuality has happened - and it flopped.

Everyone who predicted it would bomb is right. Capcom can't be happy
 
So is the narrative for DmC threads going forward always going to be "someone posts about DmC, someone slanders DMC fans/the original games, Dahbomb and DMC gaf show up to set things right, random banter for 5 more pages, and somewhere along the line ezekial pops in to bemoan the state of Neogaf"?
 
Guys, come on, what's done is done and there is no turning back now, I mean Capcom did this because they wanted the series to go to a new direction, they could've easily outsourced it to another studio and let them continue with the old series, but they wanted the series to be fresh again whether us the fans liked it or not, what happened was going to happen with or without Ninja Theory.
 
In short: Ninja Theory are innocent. Gamers are innocent. PR reps are the ones to blame.
No one is really innocent here. You left out Capcom who was the mastermind behind all this. Both NT and Capcom should've been respectful of the fanbase while at the same time, the fanbase should've been WAY less hostile at the game (although it can be argued that the backlash led to a better game overall). The PR reps definitely get the #1 blame in all of this and you can't leave out the gaming press at large making villains out of the fanbase and treating NT like a defenseless victim. Everyone needs to own up to their mistakes in all this.

So is the narrative for DmC threads going forward always going to be "someone posts about DmC, someone slanders DMC fans/the original games, Dahbomb and DMC gaf show up to set things right, random banter for 5 more pages, and somewhere along the line ezekial pops in to bemoan the state of Neogaf"?
This is going to continue until the NPD and then when the Vergil DLC is released. After that the game is done unless there's another NT/DMC related announcement.

So yea just deal with it.
 
the thing I don't understand about all this is the bomb sentiments.

I mean dang, the game just hit a few weeks ago like wtf ?

Give it some time to sell.

with all that being said I hope it does bomb so I can get at that price drop lol.
seriously, while I enjoyed the demo with rising and gow:a coming out I will not even pick this game up until mid summer.

also I agree with the developers comments.
 
I know a lot of die hard Devil May Cry fans that loved the hell out of it. My personal problem with it stems from not liking Ninja Theory's game mechanics to begin with. I had a big big problem with Enslaved practically being on rails, which really killed liking the game for me. While I didn't care for the new direction of the game's style, DmC could have worked if that gameplay was still as fast paced as Devil May Cry 3. It, however, felt slow and sluggish.

So I'll be back over here Pure Platinuming Bayonetta again wooooooooooooooo \m/.
 
I can't remember the last time a game had this much backlash. Was the whining about Twin Snakes comparable? Or is this worse? I cannot remember (TTS was good btw)

Mass Effect 3?
Final Fantasy 13?
Assassins Creed 3?
Halo 4?
Tomb Raider (2013)?
Max Payne 3?
 
Trying to have a discussion about DmC bombing and how the gamer/consumer market reacted to the design and of course the perception to all if the negative press generated by NT guys.

i don't think a few statements being blown out of proportion by fans who decided their opinion on the game as soon it was announced has as much of an effect as you think it does
 
DmC bombed because the game was branded a failure before people even played it. There was no real hype that it could benefit from... no matter how good it actually turned out the community was against an american version of devil may cry.

English actually. Not American.

There was a demo btw. And it didn't sell the game too.
 
I mostly miss the first game's gothic horror game trappings, which sort of disappeared over time. I still love 3, though.
Devil May Cry was the reason I saved up my part-time job paychecks in high school to buy a PS2. It was late 2001 and I was meandering around the mall and saw a demo reel of DMC playing on the TV in the game store. I was like "I can't not have this.".

I bought the PS2 with Zone of the Enders, mostly for the MGS 2 demo, and a pre-order on Devil May Cry. I distinctly remember going to Babbage's after class was over the day it came out to pick up my copy and I played it all day from 4pm when I got home until probably midnight.

It was fucking faaaaaantastic.
 
LMAO @ some of the comments in this thread.

DMC a dead franchise prior to DmC?

DMC4 had lackluster sales?


Please tell me what you guys are smoking so I can take a whiff of this shit.


Trying to have a discussion about DmC bombing and how the gamer/consumer market reacted to the design and of course the perception to all of the negative press generated by NT guys.

What's interesting is that in the prior thread, it was a lot more negative and now it's kind of not. Like it should be excused now that the eventuality has happened - and it flopped.
The major difference between that thread and this is that this thread is essentially a retread of something Tameem said ages ago. And what he said is not all that bad. In the other thread, some RANDOM ASS PR guy was blaming the fans for poor performance. That thread was less bashing DmC and more bashing that guy who wrote the article and the whole PR debacle surrounding DmC. We already had a bunch of threads talking about DmC under performing so this thread feels excessive. It's not my place to say this thread doesn't belong but at this point we really need to back off the game and stop kicking it while its down.
 
I actually enjoyed Heavenly Sword, Enslaved, and the part of DmC that I've played so far.

Enslaved had pretty major tech problems, but I still enjoyed playing it. I'm not saying that Ninja Theory is the best dev going around, but as I said I've enjoyed all of their games this gen. I'll keep an eye out for their next game.

In terms of the quotes in the OP, that's exactly what I want to hear from devs. I don't want to buy games from people who say "we made this game into a third person cover shooter because that's what we think the 18-23 year old demographic enjoy, and we think it'll sell millions." I want to buy games from devs who say "fuck the bean counters, this is the game I want to make and I'm going to make it the best game I can."
 
I think that devs should focus on making games they want to play. When they start focusing on "target audiences", you start getting manufactured, soulless games.

Granted, those manufactured games sell well, so I understand the need. I just wish we had more big devs that were more exploratory.
 
I hope this thread makes it onto that GT episode coming up. The hate here is straight up stupid. This is something Gabe Newell could've said just as easily.
 
No one is really innocent here. You left out Capcom who was the mastermind behind all this. Both NT and Capcom should've been respectful of the fanbase while at the same time, the fanbase should've been WAY less hostile at the game (although it can be argued that the backlash led to a better game overall). The PR reps definitely get the #1 blame in all of this and you can't leave out the gaming press at large making villains out of the fanbase and treating NT like a defenseless victim.

I mentioned the gaming press when I called out PR reps: they're one and the same.

I think the closest comparable game I can think of was the situation when Metroid Prime was announced as a western made first person shooter. Obviously the reaction to that was a bit 'WTF' by gamers, but in the end that shut them up with the quality of the final release. If NT had hit it out of the park with DmC, a similar result would have happened.

Of course there is a segment of gamers who were upset with the stylistic changes to DmC, and a subset of them behaved irrationally. But given Ninja Theory's track record for divisive games, it was fair for a lot of people to harbour concerns about the quality of the game.
 
I hope this thread makes it onto that GT episode coming up. The hate here is straight up stupid. This is something Gabe Newell could've said just as easily.

You would have noticed that people who commented on his quotes are mostly agreeing with him if you had actually read the thread. There is a reason why the thread title was changed.
 
Dahbomb, what was your reaction to DMC2? Assuming you we're an avid DMC fan during the time of it's release? We're you this angry?
 
the thing I don't understand about all this is the bomb sentiments.

I mean dang, the game just hit a few weeks ago like wtf ?

Give it some time to sell.


with all that being said I hope it does bomb so I can get at that price drop lol.
seriously, while I enjoyed the demo with rising and gow:a coming out I will not even pick this game up until mid summer.

also I agree with the developers comments.

This isn't how most games work, they usually sell most of their copies week 1. So if week 1 was underwhelming the product's lifetime sales will be. Few companies can get around this.
 
You would have noticed that people who commented on his quotes are mostly agreeing with him if you had actually read the thread. There is a reason why the thread title was changed.
I did read it, actually. I just find that the loudest opinions here are hilariously fulfilling of all the negative opinions people tend to have of this board.
 
I did read it, actually. I just find that the loudest opinions here are hilariously fulfilling of all the negative opinions people tend to have of this board.

Loud doesn't mean right. The majority of this thread agrees with Tameem, that should be all that matters.

Where have some of you been this veneration? 2 million units for a AAA blockbuster is nothing to write home about this generation. It's not a failure, but "lackluster" seems appropriate.

Dahbomb pls

I'm tired.
 
Status
Not open for further replies.
Top Bottom