Man toys to life seemed like it was gonna be something that was going to last longer than it did. It was big and then just sort of died out in a span of 4-5 years.
I feel like they do not learn, they have the exact same problem with actual lego sets. I would buy tons of them if I did not feel ripped off every time I did.
Man toys to life seemed like it was gonna be something that was going to last longer than it did. It was big and then just sort of died out in a span of 4-5 years.
The crossover was crazy though. You can play the original Ghostbusters story, bring in the new Ghostbusters, Batman, Sloth from The Goonies and the Powerpuff Girls, and end up fighting General Zod on top of the firehouse. Or have Wonder Woman and Bart Simpson play official Midway arcade titles. The licensing to make that happen must have been pretty insane.
Activision just oversaturated their market with games. At some point a kid owns enough Skylanders. Activision most likely knew that and just went ahead to get as much money as possible in their available time frame. Just like they did with Guitar Hero.
Disney Infinity did fine as far as we know. But it's Disney. They don't want "fine". They want exceptional.
I learned of this games existence from this thread, the same thread detailing its closure. That probably speaks volumes.
Ubisoft with Starlink Battle for Atlas: "Uh oh, missed the train".
Problem with these toys-to-life games are how ridiculously expensive they are.
In the US, maybe the price is reasonable. Outside of US, namely Asia, the price is just insane. e.g. one amiibo = 7 meals.
It's kinda amazing how quickly these boomed then bombed. Wasn't Skylanders a consistent billion dollar selling franchise just a couple years ago? Now a year dead.
Amiibos will never die
and they are even more useless
So what's really left in the market at this point? Skylanders and amiibo?
Lego bricks are manufactured to a very high quality, and bricks made specifically for a single pack come at an increased premium. These pieces require individual manufacturing moulds to be made, and as a limited-run item cannot therefore be mass-produced, or stored for future use when no longer needed. Dimensions used many of these unique pieces in its sets. If a set did not sell, it affected the entire franchise's bottom line.
The game contained a lot of IP that I enjoy (Simpsons, BTTF, etc.) so I bought the game and some sets when they went on sale last year. Build the necessary stuff to start, finally got into the game... and really didn't like it. The humor was either taken directly from the source material or just plain bad, and the gameplay was mostly just breaking everything in sight and switching to an appropriate character when needed.
I don't feel like amiibo was ever really toys-to-life
They probably did the smart thing by presenting them more as collectables first and in-game bonuses second.
Without a single game to be tied to, they can just sort of exist in their own space.
It always seemed that these were really expensive, very simple to build, and didn't offer much in game content. Always wanted to give the Sonic pack a shot.
This. Most of wave 1 was on sale at the 99 cent only storeIf you were the least bit savvy, these never cost you retail price.
As much as I criticise amiibo this was definitely a great move. Toys-to-life franchises are destined to lock out new people and collapse under their own weight because the (perceived) price of entry steadily rises. Nintendo have done a much better (though still far from perfect) job of making people feel like they're not obligated to keep up and keep buying them. Letting people spend their money on figures at their own pace without feeling bad about it is the sweet-spot.They probably did the smart thing by presenting them more as collectables first and in-game bonuses second.
Without a single game to be tied to, they can just sort of exist in their own space.
Ubisoft sweating buckets. That game of theirs is gonna bomb really hard.
This. Most of wave 1 was on sale at the 99 cent only store
I don't think wave 1 fun packs have ever been below £5 here. Usually 'offers' are 2 for £15.
That's basically it. The time they did go for a traditional toys to life angle with Animal Crossing, it bombed into the core of the Earth.I think Amiibo is a bit safer since it seems to be marketed and treated more as collectible figurines than as traditional Toys to Life products.
A classic example of the candle that is twice as bright burns half as long (although phenomenons like Pokemon still selling today dispute that)It's kinda amazing how quickly these boomed then bombed. Wasn't Skylanders a consistent billion dollar selling franchise just a couple years ago? Now a year dead.
It never really made sense. The Travellers Tales gameplay formula was only popular with kids but the add-on packs were (mostly) 80s/90s kids franchises with no relevance to their target audience. What 7 year old wants to play as Beetlejuice?
I've been wondering who was calling the shots on IPs for a while. It seemed like WB was really trying to keep it in-house with all the DC and HB stuff, so if they were keen on pushing the 80s properties maybe they're to blame.