That is not true as analog movement in a 3D space isn't some exclusive feature for games outside of collectathons. Camera and character movement in a 3D space are some of the most important things when developing most 3D games. Mario 64 set the standard. Absolutely.
For consoles (in some cases) sure, but you're projecting beyond that, this is were your fanaticism comes in. You accuse me of being PC centric when I am actually being neutral. Computers had been moving in 3D space in various genres 10 years before the N64 was new. Your lack of accepting that is due to you not wanting to acknowledge that a significant part of the gaming market has taken no design cues from the game nor oot.
You can tell the bias in your argument by ignoring the clear design relation over the years, look at TES as an example, it had nothing to do with either, most games it influenced tok nothing from either, and obviously coming out in 96, it wasn't influenced BY either. Yet the core design philosophy on Daggerfall is still the same now among it's sequels and influenced games just evolved. Including those that inspired TES. That's already hundreds of games in multiple genres.
or vicarious, and B) that influence has to be direct. Let me put it this way: person A influenced person B, person C never heard of person A but is influenced by person B, meaning that person C is indirectly influenced by person A.
Your example is terrible. This only works if Mario 64 is Person A, and for most computer games Mario 64 is not person a.
Again it's like a spoiled kid, your accusing me of something your doing. You are dismissing the development of computer games in 3D and are artificially deciding nothing mattered until Mario 64, yet I just gave you an example using just one game that puts hundreds of games out of Mario 64s influence, with again, just one game.
You are basically trying to force your personal feelings down people's throats instead of being open to other possibilities. You decided at some point most games owe Mario 64 even when it doesn't make sense and can be proven, and when challenged you call bias because you can't back it up.
Now unlike you I actually do know some games on computers had influence from Mario 64, especially cross platform developers who also published on consoles, but most dont. Just like Mario 64 may have had great influence on many PS1 games but there's also a good quantity that doesn't either, including Mario 64's main rival of the time.
But you are trying to make things one way only and it's sad. This is why you receive ignoring the many games I listed and reducing them to a free to make it seem like I'm directly only comparing Mario 64 to Forza. It shows you're not ready for discourse. You clearly dont have the mentality for it.
Reality knocks and says hi. The vast majority of the A-AAA gaming releases are software influenced by western computer gaming design philosophies. This is well know, it's been acknowledges by industry staff, veterans, and the press, it's led to 21+ years of current domination in the industry, we also have japanese fans crying for 7 years about their favorite devs "westernizing" because they tried adopting the same design philosophies because it was seen as necessary to succeed. We have had important figures discuss the major shift to Computer design being dominant.
If you want old design philosophy you'll find that mostly with indies or budget digital releases. This attempt to expand the N64 is frankly sad, A desperate attempt to keep the system relevant. But how far can you stretch that when only one country was the console a success?
Only a biased person who can't let go and can't handle an open discussion will react as you do. Outside a select number of franchises, which continues to shrink, there's very little shared design philosophy between the last 21+ years of dominant games, and Mario 64 or OoT. Even back then there was little influence, and Tomb Raider arguably was the console focused franchise that was more influencial on PC given how it released on PC and did pretty well. But even that paled in comparison to bigger influences.
But in modern times? You'd have to be brain dead to believe there's much Oot or Mario 64 dna out there. The part of the industry least influence by such games is now dominant and had been dominant in the gaming industry for over 2 decades. The evidence is overwhelming and indisputable.
Ignorance or bias can't really save you here.