You know the reason why people aren't backing you up is you keep moving goal posts and changing what counts because you know it's 109% true most games today didn't take influence from Mario 64. You also continue to show your mental distress by imagining someone said Mario 64 was not influencial at all, which was never said.
But the fact you think people can be influenced by Mario 64 who never played it because you're a blind fanboy is telling. You also dont know what the word Dynamic means, most games today didn't use dynamic cameras because they have full or mostly full control of the camera, Mario 64 does not. Notoriously. So you can't even keep your story straight by defending outdated hogwash that was necessary on the N64 because it didn't have another option.
You are a very unintelligent and obsessed man.
Even with all that you're still wrong:
>Hunter (1991) supports Amiga analog sticks, 360 degree movement, "dynamic" camera control.
>Soultrap (1996) supports Win or DOS compatible analog sticks, can play in FP OR TP, TP 360 degree movement, full camera control.
>Fire Team (1993) support analog pc stick, camera control.
>Every 3D polygon or otherwise Tandy game since the official controllers were analog and in many cases were included in the box. For nearly all iterations of the computer family.
So yeah you dont know what you're talking about. I can name more games but I'm curious if you'll continue digging this hole.
Sometimes it's ok to admit you're wrong and know nothing about games outside the N64.
I'm sure you'll change the rules again say something doesn't count etc. (Lol saying FPS dont count because they dont need analog, neither does third person games, what a nut. Not to mention fps is a dominant genre today lol.)
(I Forgot about Apple and Mac too, wow you really are heading down south)
None of those games feature a dynamic camera system. None!
Soultrap is a first person game. Do I really need to explain to you why movement in a first person game works entirely different than in a game with a visible character? Do I really need to explain why first person games don't need a dynamic camera system? This isn't moving the goal post or changing the rules, you just don't get it. Again.
Hunter features afaik a 8-directional movement. While Hunter is certainly very influential in its own right, the movement can't be compared at all:
Saying every tandy game has 360 degree analog movement because they came with a joystick is ingenious as well. Most of those games aren't even 3D to begin with.
I don't know about a game called Fire team from 1993. I couldn't find any trace of it online. None. Now I'm not saying you making this game up, but perhaps it is known by a different name?
Only thing I could find was this:
en.wikipedia.org
Or do you mean SEAL Team?
Here I can only say the same thing: Influential in its own right, but the movement can't be compared. The character movement is seems very stiff. Doesn't look like there are different speeds for the character controlled by the analog stick, instead you press a button to tell your character to move slow or to run, making it digital. In general it seems like the movement is digital while the camera can be controlled freely with the mouse or that camera and character movement don't control individually from each other but simultaneously. At the very least it doesn't seem to be possible to have 360 degree character movement and free camera control individually at the same time and that there are definitely many restrictions. I don't know for sure, I haven't played it, but its definitely a stepping stone. That doesn't change the impact and influence of Mario 64 though. Not at all!
See how that works?
Different speeds determined by how much you push the stick in one direction, a freely controllable camera working independent from the character movement, precise movement determined by where you press the analog sticks creating 360 degree movement. None of the games you listed come even close to Mario 64 (or this demo). They are influential, but neither in the same realm as Mario 64 (none of those games made an impact even remotely comparable), nor does their camera and character movements compare in the slightest.
So, that's what you give me? Ridiculous!
You also dont know what the word Dynamic means, most games today didn't use dynamic cameras because they have full or mostly full control of the camera, Mario 64 does no
Most games back then had static camera systems or automated camera systems. For the most part only first person games had freely movable cameras, but those games are first person so it only makes sense they have this feature. I mean duuuhhh obvious. Again, they don't work the same as 3D games with a visible character.
Super Mario 64 was the first video game in history to have a freely controllable camera that moved
independently of the main character.
Most video game characters had two speeds: running and not running.
Most video games had digital movement and were far from the precision that Mario 64 brought to the table. Most video games didn’t have 360-degree analog control, especially not in a 3D space. Mario 64 established it and set the standard.
A feature that is so common in modern games that most gamers don’t even think about it.
Those two aspects are so mundane and normal in 3D game development today, that it’s ingenious to claim Mario 64 isn’t one of the most important games of all time. 3D analog movement and camera control are still an essential part in the development of most 3D games today. Mario 64 set the standard and most 3D games with a visible character were either directly or indirectly influenced by it.
Not to mention that Mario 64 conveniently showed why analog sticks were the way to go for 3D games. Most controllers today have analog sticks. There were analog sticks before the N64, but it was in fact the N64 that made it mainstream for 3D games. Controllers today don’t have analog sticks because of the Atari 5200 controller, they don’t have it because of the Saturn 3D-Pad (although that was a nice controller), they don’t have it because a small handful of arcade games had analog movement before and they don't have it because of analog joysticks. They have it because of the N64. The DualShock that released a few years later is basically the blueprint for modern gaming controllers. You could still play the vast majority of modern 3D games with the original Dualschock, but if it wouldn’t be for the N64 controller and Mario 64, the DualShock wouldn’t even be. Now it could be argued that if it wouldn’t be for the N64 controller and Mario 64, then another controller and another game would’ve taken its place and while that could be true, it doesn’t change the impact at all unless if you want to rewrite history that badly.
But the fact you think people can be influenced by Mario 64 who never played it because you're a blind fanboy is telling.
No. Not at all. I just know how influence works. You obviously do not.
You don't have to consume something to be indirectly influenced by it. Another completely ingenious claim.
Let's take Halo for example. Often credited for inventing two stick aiming and HP regeneration. It's did invent neither. The first FPS with HP generation was an obscure game
called Faceball 2000:
Games like Turok had a similar control method, you could play GoldenEye with two analog sticks when plugging in two N64 controllers, there was Alien Resurrection on the PS1 that had two stick aiming, but none of them had the impact that Halo had on the gaming world for its control scheme and therefore it's only right to contribute Halo with having the biggest influence on making two stick aiming a standard. It didn't invent two stick aiming, but FPS on consoles don't use this feature because of Alien Resurrection, neither do many FPS games have HP regeneration today because of Faceball 2000. They have HP regeneration because of Halo and Call of Duty.